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Google’s Virtual Reality - by @alexjamesfitz

Google’s Virtual Reality  - by @alexjamesfitz | GBL | Scoop.it
5 million Google Cardboard virtual reality viewers are out in the wild, with 25 million app downloads

Via Tom D'Amico (@TDOttawa)
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What makes game-based learning so effective and how does it work?

What makes game-based learning so effective and how does it work? | GBL | Scoop.it
When we think of games, we often think of them as somewhat trivial or just for fun, but can a game-based learning environment really change the way students
Via Tom D'Amico (@TDOttawa)
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Dr. Theresa Kauffman's curator insight, May 23, 9:45 AM
Students are more engaged with game-based learning. This is an excellent article explaining how it works and why you should consider including this in your classroom.
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Interactive Simulations | Physics - Exploration Series | CK-12 Foundation

Interactive Simulations | Physics - Exploration Series | CK-12 Foundation | GBL | Scoop.it
Discover a new way of learning and enjoying Physics by using Real World Interactive Simulations from CK-12 Foundation. Science doesn't come easier!

Via Tom D'Amico (@TDOttawa)
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Dr. Theresa Kauffman's curator insight, February 24, 9:45 AM

We use CK12 at Kauffman Leadership Academy to engage students in interactive science.

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21 Quick Browser Tools to Search for Images Online by Sandy Stachowia

21 Quick Browser Tools to Search for Images Online by Sandy Stachowia | GBL | Scoop.it

What if you want to search for an image similar to one you see? Or, what if you want to quickly locate an image based on a word or phrase on a page?


Via Tom D'Amico (@TDOttawa)
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Tools for Classroom Presentations by Professional Learning Board

Tools for Classroom Presentations by Professional Learning Board | GBL | Scoop.it

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Minecraft Mentors

Minecraft Mentors | GBL | Scoop.it
Minecraft is a versatile and open platform used to teach all types of subjects, from math and engineering to history and language arts. Minecraft Mentors is designed to connect educators with an experienced Minecraft mentor – to get the support you need for your first lesson with Minecraft and beyond.

Via Tom D'Amico (@TDOttawa)
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Rachael Cosentino's curator insight, February 18, 6:19 AM

This might be a good start!

Brisbane Grammar School Library's curator insight, February 29, 7:18 PM

Sounds promising for us!

Rescooped by Alfonso Gonzalez from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Google’s Virtual Reality - by @alexjamesfitz

Google’s Virtual Reality  - by @alexjamesfitz | GBL | Scoop.it
5 million Google Cardboard virtual reality viewers are out in the wild, with 25 million app downloads

Via Tom D'Amico (@TDOttawa)
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The 91 best iPad apps | iPad | Creative Bloq

The 91 best iPad apps | iPad | Creative Bloq | GBL | Scoop.it
We've scoured the app store to find the best iPad apps for design, creativity, inspiration, organisation... and fun, too.

Via Tom D'Amico (@TDOttawa)
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Five Critical Skills to Empower Students in the Digital Age

Five Critical Skills to Empower Students in the Digital Age | GBL | Scoop.it
Using the first five days of school to teach learning skills that will be used throughout the course is a great way to start the new school year.

Via Tom D'Amico (@TDOttawa)
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WE's curator insight, August 24, 2015 2:49 AM

Critical thinking skills in Digital Age.. 

ManufacturingStories's curator insight, August 24, 2015 5:44 PM

#Empowerment #Students #Education #Counseling

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Gamification harnesses the power of games to motivate

Gamification harnesses the power of games to motivate | GBL | Scoop.it
Gamification works because our responses to games are deeply hard-wired into our psychology. Game design techniques can activate our innate desires to recognize patterns, solve puzzles, master challenges, collaborate with others, and be in the drivers’ seat when experiencing the world around us. They can also create a safe space for experimentation and learning

Via Eric_Determined / Eric Silverstein
Alfonso Gonzalez's insight:

With every company looking for better ways to engage their employees and their customers, don't forget to make it fun too, do you agree?

 

Kevin Werbach @Wharton shares great insight from his #gamification study & book.

 

We added #social #engagement @SNAPCIOUS , in order to add a critical component to game success.

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Jean-Marie Grange's curator insight, April 7, 2015 10:43 AM

Gamification works!

Jonathan Wade's curator insight, April 14, 2015 1:32 PM

So, can we use our tendencies and appeal them in order to make ourselves better?  If so, where are the ethical boundaries?

David W. Deeds's curator insight, April 19, 2015 9:09 AM

¨We´re hardwired¨...I like that. ;)

Rescooped by Alfonso Gonzalez from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Gamification - "Gaming Grows Gray Matter"

Gamification  - "Gaming Grows Gray Matter" | GBL | Scoop.it
EmergingEdTech - Jessica Oaks “I could not believe how tenacious students were. They would try and try again …” There’s still some debate about the effectiveness of game-based learning but there is now plenty of proof demonstrating the power of play.

Via Tom D'Amico (@TDOttawa)
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Four Tools to Help Gamify Your Classroom

Four Tools to Help Gamify Your Classroom | GBL | Scoop.it
The first step toward gamifying your classroom can be as simple as taking the "ew" out of "review" with these helpful game-oriented apps, selected and described by tech integration expert Curtis Ch...

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Rescooped by Alfonso Gonzalez from Technology in Education
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Making Our Schools "SuperBetter" With GBL

Making Our Schools "SuperBetter" With GBL | GBL | Scoop.it
Is GBL a transformative way to deepen instruction and build new habits for life-long learning? Or will it go the way of many past reforms, with many practitioners taking "old wine" and placing it in "new bottles"?

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Wheaton: The 5 Myths of Game-based Learning (#GBL)

Wheaton: The 5 Myths of Game-based Learning (#GBL) | GBL | Scoop.it
This is a college educator’s intent to help other teachers (particularly other university professors teaching intelligence studies…) to have a more realistic view of both the difficulties and the rewards of incorporating games into their classes.

Via Maria Margarida Correia, juandoming, Chris Carter
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The Gamification of Education: No Badges Here

The Gamification of Education: No Badges Here | GBL | Scoop.it
The ‘gamification’ and badges movement in education has been growing for years. But we don’t plan on adding a badging feature anytime soon.
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Rescooped by Alfonso Gonzalez from Education and Training
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15 Useful DIY Professional Development Resources for Teachers | Edudemic

15 Useful DIY Professional Development Resources for Teachers | Edudemic | GBL | Scoop.it

Teaching is a constantly evolving profession; new ideas and new techniques that may help you become a more effective educator are constantly emerging.


Via ismokuhanen
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Francis Gilbert's curator insight, February 22, 12:49 PM

Interesting diagram.

Steve Borley's curator insight, February 26, 12:04 PM

Whether a professional teacher or a professional parent schooling your child at home, professional development is a healthy way of modelling life-long learning to children.

Dennis Swender's curator insight, March 13, 9:49 AM

Teaching is a constantly evolving profession; new ideas and new techniques that may help you become a more effective educator are constantly emerging.


Learn more:


https://gustmees.wordpress.com/2015/03/15/professional-development-why-educators-and-teachers-cant-catch-up-that-quickly-and-how-to-change-it/


https://gustmees.wordpress.com/2015/03/28/learning-to-learn-for-my-professional-development-i-did-it-my-way/


https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/


Rescooped by Alfonso Gonzalez from Personalize Learning (#plearnchat)
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Personalize Learning: Making the Shift to "Our" Classroom

Personalize Learning: Making the Shift to "Our" Classroom | GBL | Scoop.it
Brian Anton, high school social studies teacher, shares how he had to change so his learners could drive their learning.

Via Kathleen McClaskey
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Gust MEES's curator insight, May 14, 9:16 PM

One of the most difficult parts of our jobs as educators is to create a learning environment where our learners are engaged and meet content and curriculum goals. From my experience, the single most important challenge that needs to be addressed to earn engagement in our classrooms is to develop a culture of learner autonomy--allowing and encouraging learners to take control of their own learning. There are many barriers that we, as educators, must work to clear in order to create a strong culture that allows our learners to feel comfortable with working toward a common goal in the way that works best for them.


- See more at: http://www.personalizelearning.com/2016/02/making-shift-to-our-classroom.html#sthash.Fe2mNysX.dpuf

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/12/27/what-are-the-best-ways-of-teaching-and-learning-ideas-and-reflections/

 

Robert Dart's curator insight, May 15, 8:19 PM
Must investigate further
Helen Teague's curator insight, May 22, 10:26 AM
Kathleen McClaskey's insight: Brian shares how he transformed his classroom to a learner-centered environment and what happened in the process with his learners. Here is a glimpse of his journey: "As teachers, it is difficult to let go of control and to let our learners find the best ways for them to achieve content and curriculum goals. To be clear, our role in the classroom needs to change, and I think the trend in education is moving the correct direction--achieving and creating a learner-driven, personalized atmosphere is the key. Providing learners with the tools to succeed should be the goal, and we should focus on allowing them to use those tools in the way that works best individually. Instead of providing the blueprint for learners to achieve a goal, educators should be allowing and guiding them in designing, developing, and implementing their plan for accomplishing it. When this happens, drastic changes take place regarding engagement in our classrooms and ownership of learning appears, leading to a higher level of achievement."
Rescooped by Alfonso Gonzalez from Effective Technology Integration into Education
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“Effective Use of Technology in Education” - A New Discipline to Be Taught

“Effective Use of Technology in Education” - A New Discipline to Be Taught | GBL | Scoop.it
“Effective use of technology in education” is perhaps a new discipline that needs to be taught.

Via Mark E. Deschaine, PhD
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Wendy Zaruba's curator insight, February 19, 4:06 PM

Here is a great read, what are your thoughts on use of technology in the classroom?  Share your ideas.

Наталия Вяткина's curator insight, March 2, 9:23 AM
Effective use of technology in education” is perhaps a new discipline that needs to be taught.


Learn more / En savoir plus / Mehr erfahren:


Learn more:


https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/


https://gustmees.wordpress.com/2015/12/18/let-us-talk-about-eskills-what-is-it/


https://gustmees.wordpress.com/2015/01/28/practice-learning-to-learn-example-2/


Ines Bieler's curator insight, March 2, 9:53 AM
Effective use of technology in education” is perhaps a new discipline that needs to be taught.


Learn more / En savoir plus / Mehr erfahren:


Learn more:


https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/


https://gustmees.wordpress.com/2015/12/18/let-us-talk-about-eskills-what-is-it/


https://gustmees.wordpress.com/2015/01/28/practice-learning-to-learn-example-2/


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Is Immediate Feedback Always Best?

Is Immediate Feedback Always Best? | GBL | Scoop.it
Tuesday, February 16th
8:10am: Class starts in five minutes and Emma is double checking her problem set before handing it in. Worried she might be called on by the teacher, Emma spent over an hour last night working through the equation. She feels confident, her phone chirps to remind her cla

Via Mel Riddile
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Playing to Learn Infographic - e-Learning Infographics

Playing to Learn Infographic - e-Learning Infographics | GBL | Scoop.it
Interesting facts about gamification education market and examples of apps and eLearning software companies that incorporate gamification techniques.
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The Merging of Entertainment Games and GBL

The Merging of Entertainment Games and GBL | GBL | Scoop.it
In the third of her series on the state of the learning game industry, Sande Chen explores how learning game and entertainment developers are increasingly hard to tell apart and why that is a good thing.
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Rescooped by Alfonso Gonzalez from The Marketing Technology Alert
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6 reasons to get on board with gamification - Ragan

6 reasons to get on board with gamification - Ragan | GBL | Scoop.it
Gabe Zichermann, chair of the Gamification Summit, tells why games will remake employee learning and boost performance.

 

Gamification is transforming business strategies across organizations large and small. It sounds like child's play, but getting it right takes work.  Here's why gaming is worth the time and expense:

1. Games boost intelligence.

2. Games make annual evaluations better for both bosses and employees.

3. Games engage millennials.

4. Games succeed when they give players a higher purpose.

5. You won't believe how much work they'll put into a game.

6. Games boost performance.


Via marketingIO
Alfonso Gonzalez's insight:

This is a post targeted towards the transmission of knowledge to a particular audience, in this case employees. But let's take this one step further...

 

What is the goal of your content marketing strategy? To educate, to transmit knowledge, to be perceived as the thought leader. We encourage you to read this post and take the lessons learned and apply it to your own "teaching methods" otherwise known as content distribution.

 

Gamification: one of the great underutilized B2B tactics out there.  In fact, the greatest underutilized B2B tactics in no particular order:

-Gamification

-Contests

-Loyalty Programs

-Referral Programs

-Slideshare

 

See the article at www.ragan.comReceive a daily summary of The Marketing Automation Alert directly to your inbox. Subscribe here (your privacy is protected).If you like this scoop, PLEASE share by using the links below.iNeoMarketing drives more revenue and opportunities for B2B companies using marketing technologies. Contact us! 
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Lyr Lobo's curator insight, June 23, 2013 11:16 AM

As one of the Order of Le Bricoleur, I am gathering clues on the mystery of gamification. Just saw a film clip from "I am Number 4" where he is saved by Number 6. Could this be a clue to finding The Paladin? 

 

From ISTE 2013 at the Epic Leadership event with Jane McGonigal 

Pi Wen Looi, PhD.'s curator insight, March 4, 2014 2:04 PM

Gamification will increase how much your employees retain what they learn. 

Ziga Novak's curator insight, March 23, 2015 5:18 PM

A good example of how you can modify a simple game (like Monopoly) and use it for a very serious purpose. 

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The Benefits of Gamification in Online Communities

The Benefits of Gamification in Online Communities | GBL | Scoop.it
The fundamentals of gaming offers society valuable insights into increasing engagement and productivity. Gamification helps foster vibrant communities.

Via Eric_Determined / Eric Silverstein
Alfonso Gonzalez's insight:

#Gamification taps into something that’s so innately human, it makes sense that other aspects of our lives will start to get the gamification treatment – do you agree?

Jane McGonigal thinks that not enough hours are spent gaming. In her TED Talk, “Gaming Can Make a Better World”, she highlights how most of the public agrees: 63% of American adults said that making everyday activities more like a game would make them more fun and rewarding.

Gamification is no longer a novelty: it’s expected by modern employees and community members.

Part of the success for building and engaging the Experts Exchange community was:

1) User-Generated Ratings

2) Points, Rewards & Leaderboards

3) Strategy

 

Share your thoughts.

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ignis ideas+innovación transmedia's curator insight, July 2, 2015 9:27 AM

#gamming  las marcas desarrollan cada vez más estos desarrollos para lograr engagement, insights, involucramiento con los consumidores.

Tony Guzman's curator insight, July 6, 2015 10:31 AM

This article shares some of the ways that gamification methods help engage your online students more effectively and how these can help create a better online community.

basil60's curator insight, August 8, 2015 4:49 PM

#Gamification taps into something that’s so innately human, it makes sense that other aspects of our lives will start to get the gamification treatment – do you agree?

Jane McGonigal thinks that not enough hours are spent gaming. In her TED Talk, “Gaming Can Make a Better World”, she highlights how most of the public agrees: 63% of American adults said that making everyday activities more like a game would make them more fun and rewarding.

Gamification is no longer a novelty: it’s expected by modern employees and community members.

Part of the success for building and engaging the Experts Exchange community was:

1) User-Generated Ratings

2) Points, Rewards & Leaderboards

3) Strategy

 

Share your thoughts.

Rescooped by Alfonso Gonzalez from 21st Century Learning and Teaching
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Check Out How These Teachers and Students are Using Augmented Reality

Check Out How These Teachers and Students are Using Augmented Reality | GBL | Scoop.it
Creative Commons licenses image source Augmented Reality is one of the most interesting and exciting tools emerging in the academic world today. Here are a handful of videos showing many fun, engaging ways in which educators and students are using

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 


Via Gust MEES
Alfonso Gonzalez's insight:
Creative Commons licenses image source Augmented Reality is one of the most interesting and exciting tools emerging in the academic world today. Here are a handful of videos showing many fun, engaging ways in which educators and students are using

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

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polefad's curator insight, July 27, 2015 3:17 AM

avec l'appli Aurasma

Ngel Mitchell's curator insight, July 27, 2015 2:45 PM

Interesting read....

Rosemary Tyrrell's curator insight, July 28, 2015 4:20 PM

Some amazing and wonderful things being done. 

Rescooped by Alfonso Gonzalez from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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How Will Technology Transform Digital Learning In The Next Decades?

How Will Technology Transform Digital Learning In The Next Decades? | GBL | Scoop.it
Wondering how technology will transform digital learning in the future? Check how Digital Learning Technology will change in the next decades.

Via Tom D'Amico (@TDOttawa)
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Sandra Hewson's curator insight, July 25, 2015 8:29 PM

Most of these changes are already in evidence; schools are the slowest to change.

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Game-Based Learning (#GBL) and ADHD

Game-Based Learning (#GBL) and ADHD | GBL | Scoop.it
From paper : GAME-BASED LEARNING AND ADHD, by Safia Doumani, California State University San Marcos, Spring, 2013 It is a common story: The same child who cannot stay at his desk for more than fift...

Via Chris Carter
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Chris Carter's curator insight, May 15, 2013 3:16 AM

Well, read and find out.