GBL
575 views | +0 today
Follow
Your new post is loading...
Your new post is loading...
Scooped by Alfonso Gonzalez
Scoop.it!

RoomRecess Math Games

RoomRecess Math Games | GBL | Scoop.it
RoomRecess one of my favorite sites around for free online educational games, has a Math page dedicated to K-5 students.  This page has
more...
No comment yet.
Rescooped by Alfonso Gonzalez from iPads, MakerEd and More in Education
Scoop.it!

15 Things to Ask Siri to Do That'll Make Your Life Easier

15 Things to Ask Siri to Do That'll Make Your Life Easier | GBL | Scoop.it
It's easy to forget that the iPhone we use every day doubles as a virtual assistant. Sure, Siri may give you sass every now and then, but to make the most of Siri, you need to know specific things to ask. We have a few we want to share, so you can take full advantage of your voice assistant. Hopefully, these Siri commands will help save you some time down the line and make your life a little simpler.

Via John Evans
more...
No comment yet.
Rescooped by Alfonso Gonzalez from Educational Technology and Mobile Lerarning
Scoop.it!

10 Practical Strategies to Integrate Technology in Your Classroom

10 Practical Strategies to Integrate Technology in Your Classroom | GBL | Scoop.it
Empty description

Via Educatorstechnology
more...
Kathy Lynch's curator insight, August 17, 5:17 PM
Nice collection of tech tools by result
Daniel Jimenez Zulic's curator insight, August 18, 12:07 PM
10 great ideas, and also allows increasing the appraisal of new content taking in account the student different learning styles
 
Aurora Rodarte's curator insight, August 20, 12:13 AM

Great ideas for starters!

Scooped by Alfonso Gonzalez
Scoop.it!

NCCE's Microsoft Trainer Jeff Gearhart discusses Minecraft: Education Edition on Facebook Live - NCCE's Tech Savvy Teacher Blog

NCCE's Microsoft Trainer Jeff Gearhart discusses Minecraft: Education Edition on Facebook Live - NCCE's Tech Savvy Teacher Blog | GBL | Scoop.it
As part of Microsoft’s Back to School Live event, NCCE’s own Jeff Gearhart shared his expertise of Minecraft: Education Edition. He was joined by fellow expert Meenoo Rami. Do you have plans on integrating Minecraft: Education Edition in your classroom this year? Let us know in the comments section below!   Minecraft: Education Edition Period 4 of Back to School Live starts NOW! Watch as experts Meenoo Rami & Jeff Gearhart discuss using Minecraft: Education Edition in the classroom and how to get started in your own classroom in a few simple steps. After, start by visiting: https://education.minecraft.net/ Posted by Microsoft Education on Wednesday, August 16, 2017 Comments comments Related posts: NCCE
more...
No comment yet.
Rescooped by Alfonso Gonzalez from Professional Learning for Busy Educators
Scoop.it!

The Surprising Truth About Learning in Schools | Will Richardson | TEDxWestVancouverED

We know how to help kids develop into powerful learners. Now, we just need to make that happen in schools.

"A parent of two teen-agers, Will Richardson has spent the last dozen years developing an international reputation as a leading thinker and writer about the intersection of social online learning networks and education.

Will has authored four books (with two more on the way), including ""Why School? How Education Must Change When Learning and Information are Everywhere"" (September, 2012) published by TED books and based on his 2013 TEDx talk in Melbourne, Australia. ""Why School?"" is now the #1 best-selling TED book ever.

A former public school educator of 22 years, Will is also co-founder of Modern Learner Media and co-publisher of ModernLearners.com which is a site dedicated to helping educational leaders and policy makers develop new contexts for new conversations around education.

Via John Evans
more...
Carlos Rodrigues Cadre's curator insight, December 15, 2015 8:19 AM

adicionar sua visão ...

Victor Ventura's curator insight, January 21, 2016 12:30 PM

If you have not discovered and viewed the TED Talks, start with this one.

Mark Cottee's curator insight, August 13, 8:01 PM
Great summary of the current situation (US or Australia).
Rescooped by Alfonso Gonzalez from iPads, MakerEd and More in Education
Scoop.it!

The Guide to Maker Education

The Guide to Maker Education | GBL | Scoop.it
What does maker education look like in today's schools — and how can you bring it into yours? To answer these questions, USC Rossier teamed up with edtech expert and teacher advocate Leah Levy to create "The Guide to Maker Education" — every teacher's handbook for bringing the maker movement into their classroom.

Via John Evans
more...
No comment yet.
Scooped by Alfonso Gonzalez
Scoop.it!

Can Minecraft Camp Help Open Up The Tech World To Low-Income Kids?

Can Minecraft Camp Help Open Up The Tech World To Low-Income Kids? | GBL | Scoop.it
Minecraft is touted for its educational possibilities. But is that potential really accessible to all?
more...
No comment yet.
Rescooped by Alfonso Gonzalez from Game-Based Learning
Scoop.it!

Made With Play: Game-Based Learning Resources

Made With Play: Game-Based Learning Resources | GBL | Scoop.it
Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Via JackieGerstein Ed.D.
more...
Sofie Kokelenberg's curator insight, December 26, 2013 10:10 AM

Seems like a hands on, structurized partial introduction to game based learning in action: what is already improving classrooms and why.

Kasey Howard's curator insight, September 21, 2016 10:21 PM

Videos that show game based learning in action in the classroom. Classroom management and formative assessment are among the topics of the various videos. 

David W. Deeds's curator insight, July 21, 7:35 PM

Check this out! Thanks to Jackie Gerstein.

Rescooped by Alfonso Gonzalez from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Scoop.it!

How Video Games Are Changing Education - The Gizmo Life by Tamara Sneyd 

How Video Games Are Changing Education - The Gizmo Life by Tamara Sneyd  | GBL | Scoop.it
Tamara Sneyd
April 26, 2017

Via Tom D'Amico (@TDOttawa)
more...
Lydia Collins Donlon's curator insight, May 15, 5:51 PM
This article comprehensively explores the neuroscience behind video games and learning (to interesting effects). Also looks at the shortcomings of video games in education.
Samantha's curator insight, May 20, 3:57 AM
I truly enjoyed this read. As someone who plays several video games and loves them all dearly (there was a time in my adult life in which I had 5 consoles hooked up to one television), I think gaming is essential. There are many great aspects of video gaming, from hand-eye coordination to the fact that many games enhance spacial awareness, critical though, and an understanding of plot. Different games have different puzzles, and anything that gets students thinking is good.  
Rescooped by Alfonso Gonzalez from 6-Traits Resources
Scoop.it!

Educade | Lesson Plans | CREATE A NARRATIVE-DRIVEN SCAVENGER HUNT WITH AURASMA

Educade | Lesson Plans | CREATE A NARRATIVE-DRIVEN SCAVENGER HUNT WITH AURASMA | GBL | Scoop.it
Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others.


Learning Objectives:

Write a multi-part fictional narrative that logically ties in with actual locations on the school campus.Create an engaging narrative experience for the reader through expressive and provocative narration, animation, and/or images.Evaluate and deconstruct the narratives of others through class-wide discussion and reflection of own narrative.
Via Dennis T OConnor
more...
Gust MEES's curator insight, April 15, 7:35 AM

Aurasma provides an image-recognition software for creating and sharing augmented reality experiences. Users pan with their mobile device cameras to scan images in their physical environment to trigger a separate image or video to play on their screens.

 

Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others.

 

Learning Objectives:

  • Write a multi-part fictional narrative that logically ties in with actual locations on the school campus.
  • Create an engaging narrative experience for the reader through expressive and provocative narration, animation, and/or images.
  • Evaluate and deconstruct the narratives of others through class-wide discussion and reflection of own narrative.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Augmented+Reality

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

Maria Del Mar Londoño's curator insight, April 15, 3:46 PM
This is a great Idea of lesson plan. You can integrate productive skill with a little of exploration and the use of technology. it is new and fun way for the students to write. 
Coconut Curator's curator insight, April 30, 10:44 AM
Augmented reality without all the fancy hardware. Locations can be tagged as well as historical events and other data. There are many uses for Aurasma in primary and secondary schools and it would be a wonderful tool to help make museum exhibitions come to life.
Rescooped by Alfonso Gonzalez from Augmented Reality in Education and Training
Scoop.it!

The ‘Minecraft Effect’? Educators Hope to Move Students From VR Consumption to Creation (EdSurge News)

The ‘Minecraft Effect’? Educators Hope to Move Students From VR Consumption to Creation (EdSurge News) | GBL | Scoop.it
The image of screens strapped to students’ faces is what the future of education looks like to some, but others see it as a passing fad that educators will look back on and say, ‘What were they thinking?’ Many proponents of immersive virtual reality in classrooms—using devices like Oculus Rift or Go

Via callooh
more...
callooh's curator insight, April 11, 8:34 PM
Considering low tech ways to involve students in VR creation
Scooped by Alfonso Gonzalez
Scoop.it!

Jump Numbers

Jump Numbers | GBL | Scoop.it
Jump Numbers is the new educational Math game by Artgig Studio (Mystery Math Town) for adding and counting numbers.  The way this work is
more...
No comment yet.
Scooped by Alfonso Gonzalez
Scoop.it!

9 Key Elements of Classroom Gamification Infographic - e-Learning Infographics

9 Key Elements of Classroom Gamification Infographic - e-Learning Infographics | GBL | Scoop.it
As the 9 elements of classroom gamification in the infographic illustrate, serious thought and planning needs to go into your game in order for it to work.
more...
No comment yet.
Scooped by Alfonso Gonzalez
Scoop.it!

The NGSS Content You Need - Legends of Learning

Legends of Learning offers a wide variety NGSS curricula games across three topic areas; Earth and Space, Life, and Physical Sciences.
more...
No comment yet.
Rescooped by Alfonso Gonzalez from Educational Technology and Mobile Lerarning
Scoop.it!

Foster A Growth Mindset in Your Class Using These Strategies

Foster A Growth Mindset in Your Class Using These Strategies | GBL | Scoop.it
Empty description

Via Educatorstechnology
more...
Gust MEES's curator insight, August 15, 12:21 PM

August , 2017
In her celebrated book ‘Mindset: The New Psychology of Success’, Stanford university psychologist Carol S. Dweck makes a strong case backed up with  scientific evidence for the power of mindset in shaping one’s success or failure in almost every facet of our life.Those with a fixed mindset mentality tend to be limited in their learning scope believing that their inner traits and abilities are biologically determined. On the other hand, people with a growth mindset embrace change and tend to learn more from life experiences because for them concepts such as skills, abilities and competencies are not fixated  and can be developed through a process of error and trial.

In today’s post, we are sharing with you this handy infographic we created based on Marcus Guido’s post ’10 Ways Teachers Can Instill a Growth Mindset in Students’. Guido walks you through the different strategies you can use with your students to cultivate a growth mindset in your class and ultimately enhance students learning.  Read his post to learn more about each of the strategies featured here.

The visual below is also available in PDF format from this link.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/?s=growth+mindset

 

https://gustmees.wordpress.com/?s=practice

 

Ivon Prefontaine, PhD's curator insight, August 15, 1:27 PM
There are excellent ideas in the flow chart i.e. journals, teaching how to deal with challenges, create portfolios to show progress, etc.

Art Costa and Bena Kallick's Habits of Mind would be a nice complement to these.
Diana Jaimes V.'s curator insight, September 2, 9:50 AM
First, this article led me to consider mindset shaping as a powerful tool for learning as any other aspect of life. It explains the difference between a fixed mindset and a growth mindset that normally refers to people constantly learning from any experience. Since their capabilities are not fixed, these people are never closed to a learning experience and always use the trial and error learning. They proposed an infographic with several strategies to foster a growth mindset in our students some of the steps include the use of diverse teaching strategies, explanations of purposes of abstract thinking, teaching values, among others.
 
Scooped by Alfonso Gonzalez
Scoop.it!

DimensionU - Educational Video Game Technology for the 21st Century Student

DimensionU - Educational Video Game Technology for the 21st Century Student | GBL | Scoop.it
more...
No comment yet.
Rescooped by Alfonso Gonzalez from Leading Schools
Scoop.it!

Goodbye to Grades? Mastery-Based Learning Is Becoming the New Standard

Goodbye to Grades? Mastery-Based Learning Is Becoming the New Standard | GBL | Scoop.it
From New York to Vermont, and from Illinois to Idaho, a new kind of education standard is taking root. It's called mastery-based learning, and it means no grades. That's right; no A's, B's or C's. Instead, students focus on grade-appropriate skills competency. As in, being able to solve a certain type of math problem, or read at a certain level, or construct a thesis. Once they get it, they move on. Otherwise, they continue to focus on that particular set of skills.
According to The New York Times, in some regions, like New York City, elementary, middle and high schools are adopting this type of skills-based evaluation system voluntarily, while in others, states have mandated that these changes take place. And obviously, some parents and educators are all for abolishing grades, while others have met such a massive overhaul to education with much resistance.

Via Mel Riddile
more...
No comment yet.
Rescooped by Alfonso Gonzalez from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Scoop.it!

20 Great Creativity Apps to Use with Your Students curated by Educators' Technology

20 Great Creativity Apps to Use with Your Students curated by Educators' Technology | GBL | Scoop.it
Best content around OER Advocacy selected by the EdTech Update community.

Via Tom D'Amico (@TDOttawa)
more...
No comment yet.
Rescooped by Alfonso Gonzalez from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Scoop.it!

GETTING STARTED WITH GAME-BASED LEARNING by Chris Aviles

GETTING STARTED WITH GAME-BASED LEARNING by Chris Aviles | GBL | Scoop.it
By Chris Aviles

Via Tom D'Amico (@TDOttawa)
more...
Kelly Christopherson's curator insight, August 2, 5:19 PM
Some good points about using game-based learning.
Rescooped by Alfonso Gonzalez from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Scoop.it!

​How Game-Based Learning Encourages Growth Mindset - EdSurge News by Denise Henry

​How Game-Based Learning Encourages Growth Mindset - EdSurge News by Denise Henry | GBL | Scoop.it
By Denise Henry

Via Tom D'Amico (@TDOttawa)
more...
Dean Searle's curator insight, June 4, 5:31 AM

Interesting link between education and online games 

Dr. Theresa Kauffman's curator insight, June 4, 12:49 PM
Engaging learners using game-based strategies encourages growth mindset. And it makes learning fun!
Rescooped by Alfonso Gonzalez from iPads, MakerEd and More in Education
Scoop.it!

Kids Learn Better When #Playing with #Robots 

Kids Learn Better When #Playing with #Robots  | GBL | Scoop.it
For many students, math and science have always been boring subjects, too bogged down with technical details to ever be fun or exciting. Teachers have long tried a variety of strategies to get students excited about STEM. It turns out, one of the best ways to get kids pumped about STEM is through the use of robots.

Robots are naturally fun and exciting for kids. When they think of robotics, they might think of their favorite cartoons or superheroes. Learning how they can actually build and use robots is a great way to incorporate STEM into the curriculum without losing students’ interest.

The use of robotics is on the rise in today’s world, and allowing students to play with robots and learn how they work can have huge benefits for them. Not only does it give them a head start in subjects like computer programming, math, and science, it can also spark an interest in careers students may have never considered before.

Via John Evans
more...
No comment yet.
Scooped by Alfonso Gonzalez
Scoop.it!

Gamification Design Tips Infographic - e-Learning Infographics

Gamification Design Tips Infographic - e-Learning Infographics | GBL | Scoop.it
With gamification you can drive engagement with your learners. But how do you design it? Here are 5 Gamification Design Tips Infographic to get you started.
more...
No comment yet.