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How Social Games Are Changing the World - Forbes

How Social Games Are Changing the World - Forbes | Gaming Industry & Gaming | Scoop.it

When you think of social gaming, the first image that probably comes to mind is that of middle-aged women playing FarmVille. Maybe your aunt is constantly sending you requests to help her grow corn or raise livestock. Or perhaps she’s an early adopter and has already moved on to Ruby Blast Adventures or Bubble Safari Ocean.

JoyFoundry's insight:

Although I am not the biggest fan of "social games" I must admit that social games have the power to transform the world because of their massive adoption.

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Vasileios Volikakis's curator insight, May 9, 2013 9:58 PM

All across the Web, though, people are joining forces to create real change through social gaming. Whether they’re jumping on board with games that focus solely on doing good or they’re sticking with the old-school games that now integrate social good elements.

Gaming Industry & Gaming
Trends, insights and news for game developers and gamers.
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Name the Game

Name the Game | Gaming Industry & Gaming | Scoop.it
Naming a new product (a mobile game in our case) is not an easy task and we need your help. After a lot searching and debating, we have concluded to 5 candidate names. This survey and its results will help us deciding which one is the best.
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The Content Marketing Guide for Game Developers (Part 2)

The Content Marketing Guide for Game Developers (Part 2) | Gaming Industry & Gaming | Scoop.it
Content Marketing guideline for developers. How important is promotion in a content strategy? This guide will answer your questions.
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Incentivized Mobile Videos? Next Games Is A Believer | AdExchanger

Incentivized Mobile Videos? Next Games Is A Believer | AdExchanger | Gaming Industry & Gaming | Scoop.it
One way to monetize free-to-play games is to make reward videos feel like they’re part of the game. Since its founding in 2013, Helsinki-based mobile game developer Next Games has raised $18 million, released two games, expanded to 70 employees and emphasized creative ways to implement incentivized ads. In its game “Compass Point: West,” a... Continue reading »
JoyFoundry's insight:
I am highlighting this quote from the OP: "If we are going to implement ads into our games, we really want to make it into a feature that the players feel is a part of the gameplay process"
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Why your awesome indie game will pwn the market

Why your awesome indie game will pwn the market | Gaming Industry & Gaming | Scoop.it
Welcome to part 3 in my indie marketing series. For the first two, go here and here. Why will your game rise above the competition? Three reasons. Because you stayed up late caffeine-fueled nights, putting everything you've got into creating a unique, shining example of what a game can be. You didn't rush production. You…
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What causes indie games to fail?

What causes indie games to fail? | Gaming Industry & Gaming | Scoop.it
Studios are seeing diminishing returns, but most of those can be attributed to crucial misunderstandings of market realities
JoyFoundry's insight:
From the OP: "The first (reason) is a really old chestnut; a failure to understand the need for, and cost of, marketing a game..." 
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Quit my full time corporate job. Built an iOS game. It became #1 in the App Store. Here are revenue numbers and what I learned. • /r/startups

Quit my full time corporate job. Built an iOS game. It became #1 in the App Store. Here are revenue numbers and what I learned. • /r/startups | Gaming Industry & Gaming | Scoop.it
## TL;DR Made a little over $700k selling a premium mobile game with no IAP or Ads as a one man shop. It _is_ possible to creat
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Konsoll 2013: Marketing Indie Games on a $0 Budget - YouTube

https://www.youtube.com/watch?v=SkEQtMP2CuA
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The Bottom Feeder: Surviving In the Post-Indie Bubble Wasteland!!!

The Bottom Feeder: Surviving In the Post-Indie Bubble Wasteland!!! | Gaming Industry & Gaming | Scoop.it

A couple of weeks ago, I wrote a widely read and mostly acclaimed article about the popping of what I termed the "Indie Bubble." I promised to write more about what I thought was coming and how I thought a small-scale creative artist could make a living in the times to come. It’s a long piece, and boring, so I’ll try to slip in a fart joke somewhere to keep things lively.

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3 Ways Video Games Are Revolutionizing Health Care (MSFT, NKE, NTDOY)

3 Ways Video Games Are Revolutionizing Health Care (MSFT, NKE, NTDOY) | Gaming Industry & Gaming | Scoop.it
Check out these three surprising ways that video games are revolutionizing health care. - Leo Sun - Health Care
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Versus Evil: Publishers are still relevant to indies

Versus Evil: Publishers are still relevant to indies | Gaming Industry & Gaming | Scoop.it

GM Steve Escalante says old-fashioned publishers may have forced developers into self-publishing, but they still need help with marketing efforts on increasingly crowded digital stores

JoyFoundry's insight:

From the OP: "The barriers to entry on the digital platforms have been lowered from the development point of view, but there is an increase in the need for good marketing, PR, and community management. The digital storefronts are so overloaded in bringing in new content one could say that the titles with a good community will get bumped in front of other titles in the queue."

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Mobile games: golden age idealism or gold rush cynicism?

Mobile games: golden age idealism or gold rush cynicism? | Gaming Industry & Gaming | Scoop.it

Everyplay evangelist Oscar Clark discusses whether free-to-play is generating a golden age of game design

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Leo Chan's curator insight, May 29, 2014 12:11 AM

Great article.

Nowadays, companies just make games because mobile application markets opened the door for them to earn money. They failed because they don't have the passion ( I guess it can be consider as the missing of core competency).

 

 Also, I like the line where he mention Game is about expressing your emotion feeling, great game make you feel involve and emotional.

 

 

 

 

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Hardcore gamers put on a show - The Boston Globe

Hardcore gamers put on a show - The Boston Globe | Gaming Industry & Gaming | Scoop.it
From time to time, I pop up on a TV station viewed by thousands of Boston-area viewers. It’s a pretty sizable audience, but you’d hardly call me a star. Steve Serge is a star. Indeed, STAR_ is his Internet nickname, and his Youtube videos have been watched 97 million times by fans aound the world. Serge plays videogames--mainly a popular shoot-’em-up called “Team Fortress 2”--and makes movies of the resulting digital carnage. It’s called “e-sports,” and it’s huge. The world championship of League of Legends” sold out the Staples Center in Los Angeles last October, while 32 million more fans watched via the Internet. Twitch broadcasters with big audiences are entitled to a cut of advertising revenues. With 1.2 million views of his live games, Serge easily qualifies.
JoyFoundry's insight:

From the OP: "It’s called “e-sports,” and suddenly it’s huge. The world championship of the popular video game “League of Legends” sold out the Staples Center in Los Angeles last October, while 32 million more fans watched the showdown via the Internet. Even the reruns are hot. Gameplay videos are among the most popular shows on Youtube."


...if there is betting with sports, who will develop the platform to bet on "e-sports" games? :)

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Awesome Robo!: Everything That's Wrong With The Social Gaming Industry - In 22 Pictures

Awesome Robo!: Everything That's Wrong With The Social Gaming Industry - In 22 Pictures | Gaming Industry & Gaming | Scoop.it

Hello AwesomeRobo readers and game enthusiasts alike. I am one of many artists making (Or at least trying to) a living in this volatile, yet rewarding game industry. I recently ran into a series of anonymous images called Innovation on the App Store, and I was reminded of a year spent in Silicon Valley, seeing what social gaming had to offer. I'd like to share my story to give you an idea of what I experienced. - See more at: http://www.awesome-robo.com/2014/01/everything-thats-wrong-with-social.html#sthash.vbeNMRks.dpuf

JoyFoundry's insight:

"I get the feeling that it's more of a bubble than it ever was after seeing these insane number of images, featuring countless clones of 'base raider' style social games" 


Nailed it...

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Game Publishers In 2016: How To Throw Your Life’s Work Away In Seconds! | Morrison / Lee

Game Publishers In 2016: How To Throw Your Life’s Work Away In Seconds! | Morrison / Lee | Gaming Industry & Gaming | Scoop.it
Remember the old saying, “if a deal is too good to be true, it is?” Well, these deals don’t even sound good, yet so many developers fall for them daily.
JoyFoundry's insight:
This is so sad...
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The Content Marketing Guide for Game Developers (Part 1)

The Content Marketing Guide for Game Developers (Part 1) | Gaming Industry & Gaming | Scoop.it
Content Marketing guideline for developers. What is there to consider? How important is a predefined content plan for a successful game launch?
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Testing your Domain Name - Customer Development Labs

Testing your Domain Name - Customer Development Labs | Gaming Industry & Gaming | Scoop.it
[Updated] August 9, 2015tl;dr Using clever survey questions to quickly test the memorability, spellability and emotional response of potential domain names. Glad we did – almost picked a lousy one. Problem: Domain Squatters I’ve found what should be the joyous process of naming a company, quickly devolves into: Founder A: Are you kidding with me?! …
JoyFoundry's insight:
This is the way I would name a new game...
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What's the best way to spend $500 marketing my iOS game? • /r/gamedev

What's the best way to spend $500 marketing my iOS game? • /r/gamedev | Gaming Industry & Gaming | Scoop.it
Since the New Releases category was removed by Apple from the app store last may, it's been almost impossible to gain any substantial amoun
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From solo devs to fledgling studios, here are 6 tips from Malaysia’s games industry

From solo devs to fledgling studios, here are 6 tips from Malaysia’s games industry | Gaming Industry & Gaming | Scoop.it
Here are 6 great pieces of advice from some of Malaysia’s best game developers: Shawn Beck, WIGU Games, and Appxplore.
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I’m leaving Mojang | notch.net

As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.
JoyFoundry's insight:

On the one hand, it's a a $2.5 billion exit. On the other...it's all about staying humble and low. Good luck to Markus "Notch" Persson and in his future endeavours. 

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I'm a mobile developer that isn't making mobile games, and here's why

I'm a mobile developer that isn't making mobile games, and here's why | Gaming Industry & Gaming | Scoop.it
If you hadn't noticed, GDC rolled into San Francisco again last week, and it was once more unto the Moscone Center, dear developers! This year I took to the city by the Bay to promote my startup W...
JoyFoundry's insight:

Russ Clarke: 

 

We'll pick a launch platform with less contention for eyeballs. We'll focus on building a strong community, perhaps with an early-access-style open beta, where players can help us tune the game. We'll stay flexible, using platform-agnostic tools and techniques so that we can respond to market shifts and opportunities.

 

When the time is right and we have built a brand with its own value, we'll come back to mobile.

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Leo Chan's curator insight, May 28, 2014 11:55 PM

Hey guys, Im going to post things related to Mobile Application from now as Im really interested in this area! I wanna share you guys with my view of "Mobile Market".

 

Me and my friend are also working on programming a game right now, I understand why TerraTech feel frustrated about the App Market. There are 4,000+ Games released per months and it is hard to stand out...The success rate is low ..blah blah blah

 

In my opinion, thats just life. Try to buy a "Pen" or a "FootBall" on Amazon, it easily get a million result, although some of it is not related, but you are still competing with tons of others. 

 

Also, 4,000+ games per month isn't so many if you consider Apple Store and Google Play are the only major market available. Billions of users are using these platforms to buy Apps. The chance of being seen is still high.

 

Finally, I believed that "good games + decent marketing" is the way for start up. it is important to do some decent marketing to get your game noticed. but without a good game, people just won't care about you. 

 

Kairosoft is one good example. They didn't make much marketing..but they create great game, fun game with original idea. And now they make a few million dollars and tons of followers.

 

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The future of PC gaming: virtual reality

The future of PC gaming: virtual reality | Gaming Industry & Gaming | Scoop.it

What this moment will do for games is the most exciting unknown. It isn’t just about playing the same games with screens strapped to our faces. Virtual reality isn’t a type of display—it’s a new gaming platform and it needs its own kind of games. In my ideal fantasy of the near future, we're still playing all the games we play now, but we have an expansive set of mutated genres made possible by VR.

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Finnish game developer bets on the Arab region - and wins

Finnish game developer bets on the Arab region - and wins | Gaming Industry & Gaming | Scoop.it

Developing games for the Middle East, and making current titles available in Arabic, are usually difficult and time-consuming tasks for most international game developers. But not so Star Arcade, a Finnish online and mobile games development studio with a complete portfolio of games available in Arabic.

JoyFoundry's insight:

Localization; that's a way to differentiate in a highly saturated market, with an infinite supply of content, such as the gaming one. 

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Video games target Japan's growing silver generation

Video games target Japan's growing silver generation | Gaming Industry & Gaming | Scoop.it
At a nursing home in suburban Tokyo, 88-year-old Saburo Sakamoto darts his fingers energetically to catch characters that appear on a touch screen in front of him. ...
JoyFoundry's insight:

2 trends; Gaming on the rise + Aging population...enough said. 

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Do Volatile Gaming Communities Build Commendable Personalities?

Do Volatile Gaming Communities Build Commendable Personalities? | Gaming Industry & Gaming | Scoop.it
Since the dawn of LAN play, MMOs, online feedback, live chat, ventrilo, and headsets, competitive gaming became a transformative role in the entertainment industry. The simple act of decapitating a...
JoyFoundry's insight:

Ιn my humble opinion and past experience, competitive gaming communities can mold "real life" personalities and shape soft skills such as planning, leadership, communication, etc. To manage an Eve Online alliance or corporation or run a World of Warcraft guild can give you a chance to develop or enhance these traits in a relatively safe environment (as "safe" as a virtual world can be).

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