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Los aficionados a los videojuegos ven el mundo de manera diferente

Los aficionados a los videojuegos ven el mundo de manera diferente | Gaming Industry | Scoop.it
Un estudio de la Universidad de Duke prueba que los aficionados a videojuegos tienen mayor agilidad mental y capacidad de decisión que los que no los usan.
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Gamification en Wall Street

Ricardo Guzmán Ramirez's insight:

Bunchball uno de los líderes en "enterprise gamification" y sus casos de exito en empresas top a nivel mundial.

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Why Collaboration Fails And How Gamification Can Help | Digital Delights - Avatars

Why Collaboration Fails And How Gamification Can Help | Digital Delights - Avatars | Gaming Industry | Scoop.it
I had the pleasure to speak at GovCamp Singapore, on 18 November 2011, at the Rock Auditorium, at Suntec City Mall. The title of my talk was The Game of Collaboration: Why Collaboration Fails and H...
Ricardo Guzmán Ramirez's insight:

About enterprise game design for marketing purposes.

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Nintendo's Plan To Make The 3DS Stand Out From The iPhone

Nintendo's Plan To Make The 3DS Stand Out From The iPhone | Gaming Industry | Scoop.it
It feels as though Nintendo's 3DS handheld game system has "arrived." Over the last few months, the library of 3DS games available has reached some sort of critical mass, and it seems there's a well-made, fun game for just about every type of gamer.
Ricardo Guzmán Ramirez's insight:

La estrategia de Nintendo para ganar el mercado de juegos para móviles.

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Why We Play: How Our Desire For Games Shapes Our World

Why We Play: How Our Desire For Games Shapes Our World | Gaming Industry | Scoop.it
Psychologists and sociologists are only now beginning to understand why the human ability to play is so powerful.
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Ricardo Guzmán Ramirez's curator insight, March 9, 2013 12:15 AM

Para entender cómo nuestro deseo por el juego tiene un gran poder para generar conductas en la vida real.

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PS4 Is Sony’s Last Stand, And It’s Wasting It On A Tired Strategy That Ignores How The Gamer Is Changing | TechCrunch

PS4 Is Sony’s Last Stand, And It’s Wasting It On A Tired Strategy That Ignores How The Gamer Is Changing | TechCrunch | Gaming Industry | Scoop.it
Sony's PlayStation 4 made its grand debut today in a presentation with all the theatrical flair to be expected from an electronics company that's also a media company that's also a producer and publisher of blockbuster video games.
Ricardo Guzmán Ramirez's insight:

The end of traditional gaming has begun: The final console generation. Sony bets for "more of the same, but much better". Just what hardcore gamers want, but doesn´t seems good for business results in a new era of gaming.

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