Gaming in the future
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Researchers at Brown University create first wireless, implantable brain-computer interface

Researchers at Brown University create first wireless, implantable brain-computer interface | Gaming in the future | Scoop.it

Researchers at Brown University have succeeded in creating the first wireless, implantable, rechargeable, long-term brain-computer interface. The wireless BCIs have been implanted in pigs and monkeys for over 13 months without issue, and human subjects are next.

 

A tether limits the mobility of the patient, and also the real-world testing that can be performed by the researchers. Brown’s wireless BCI allows the subject to move freely, dramatically increasing the quantity and quality of data that can be gathered — instead of watching what happens when a monkey moves its arm, scientists can now analyze its brain activity during complex activity, such as foraging or social interaction. Obviously, once the wireless implant is approved for human testing, being able to move freely — rather than strapped to a chair in the lab — would be rather empowering.

 

Inside the device, there’s a li-ion battery, an inductive (wireless) charging loop, a chip that digitizes the signals from your brain, and an antenna for transmitting those neural spikes to a nearby computer. The BCI is connected to a small chip with 100 electrodes protruding from it, which, in this study, was embedded in the somatosensory cortex or motor cortex. These 100 electrodes produce a lot of data, which the BCI transmits at 24Mbps over the 3.2 and 3.8GHz bands to a receiver that is one meter away. The BCI’s battery takes two hours to charge via wireless inductive charging, and then has enough juice to last for six hours of use.

 

One of the features that the Brown researchers seem most excited about is the device’s power consumption, which is just 100 milliwatts. For a device that might eventually find its way into humans, frugal power consumption is a key factor that will enable all-day, highly mobile usage. Amusingly, though, the research paper notes that the wireless charging does cause significant warming of the device, which was “mitigated by liquid cooling the area with chilled water during the recharge process and did not notably affect the animal’s comfort.” Another important factor is that the researchers were able to extract high-quality, “rich” neural signals from the wireless implant — a good indicator that it will also help human neuroscience, if and when the device is approved.


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Gaming in the future
No industry carries the responsibility to meet their consumer's demands so precisely as gaming.
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Has Google Made Too Many Enemies?

Has Google Made Too Many Enemies? | Gaming in the future | Scoop.it
One of the oldest war strategies in the book is to divide and conquer. Essentially, it means to spread an enemy’s resources thin by separating its power, and forcing them to fight a battle on several fronts, rather than just one. Think of France during Napoleon’s reign. Bonaparte used the strategy himself as a tactical tool, spreading his enemies thin, and dividing their power to gain strategic superiority.

There are similar parallels in the business world. While nothing close to Bonaparte’s difficulties, thankfully, there are concentrations of power and capital that have effectively allowed some giant corporations to do basically anything that they choose. Case in point, just take a look at Google. The company began as a small search engine, started by a couple of graduate students in a garage. Today, Google may just be the single most powerful corporate entity in the world.

 
Google has grown well beyond merely selling search advertising results to work its way into many other industries. The company is building cars, developing wearable technology, and any number of other projects that have yet to even see the light of day.

In short, Google is diversifying its business, and it has the resources to do it. But by entering different industries, Google is also making new enemies and rivals. For example, Google and Chevrolet had little to do with one another, in terms of direct competition, up until recently. Now that Google is prepping its own autonomous car, Chevrolet is seeing Google in a different light — as a potential rival.

That’s not necessarily a bad thing. Again, Google has the resources to explore new opportunities. The question that remains is just how many projects the company can take on before it’s all a bit too much. Is Google spreading itself too thin? And if one way to slay a giant is to separate its power, is Google playing into its enemies’ hands?

For instance, it’s safe to say that Google’s bread and butter is the search advertising business. That is a segment in which its main rivals are Microsoft (Bing), Yahoo, and a handful of smaller competitors. Google still dominates the industry in a large way, encompassing more than 75% of the industry’s market share, but that number has been on the decline recently. That may be indicative of companies like Microsoft and Yahoo putting more resources into their search business.

Or, it could mean that Google’s attention has been directed elsewhere, and its resources directed at fighting new rivals.

Just take a quick look at the company’s current slate of products and services. From social networks to online shopping, Google is taking on the biggest companies in the world on a number of different platforms. That includes Apple, Facebook, Microsoft, Yahoo, and Amazon, just for starters. Then there are all the other projects Google is invested in, which include things like artificial intelligence, transportation, high-speed internet service, and a slew of others. That means that while taking on the world’s largest and most powerful technology companies, Google is also picking fights with the likes of Comcast, Verizon, Time Warner Cable, General Motors, Ford, and many others.

Clearly, Google is not afraid of testing the waters of nearly any market out there, and making a rival out of the oldest and most entrenched incumbents.

By doing so, Google redirects resources — both capital and talent — to areas in which it has yet to prove it can compete. The fact that the company has decided to take on so many rivals, all at one time, may be a bit worrisome for stakeholders. Like we previously mentioned, Google is showing signs of floundering, and there’s a good chance that many of its gambles won’t pay off, like many have in the past.

On one hand, Google is still doing just fine. It’s worth hundreds of billions, and there’s little reason to believe that it is in any serious trouble. But Google does seem to be making things easier for its competitors by taking on everyone and everything it can. By creating multiple divisions in its resources, is Google sewing the seeds of its own destruction? For now, it doesn’t appear so. But if history is any indicator, Google’s rivals are waiting patiently for the armor to crack.

Follow Sam on Twitter @SliceOfGinger

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Training Millennials in the Workplace? Teach Them the Same Way You Reach ... - Adweek

Training Millennials in the Workplace? Teach Them the Same Way You Reach ... - Adweek | Gaming in the future | Scoop.it
Understanding changes and preferences in how your audience consumes information is the foundation of good advertising.
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GDC Online: Bushnell On Future Opportunities In Game Storytelling

GDC Online: Bushnell On Future Opportunities In Game Storytelling | Gaming in the future | Scoop.it
At GDC Online, Atari co- founder Nolan Bushnell discussed opportunities for new storytelling forms in gaming's near future -- and what he learned from writing his own science fiction novel this year.

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Study Reveals Fascinating Possibilities for Video Gaming and Brain Development and Repair | Sam Butterworth | Emerging EdTech

Study Reveals Fascinating Possibilities for Video Gaming and Brain Development and Repair | Sam Butterworth | Emerging EdTech | Gaming in the future | Scoop.it

Recent advances in science have been able to provide a better insight into how our brains develop from birth, allowing researchers to identify the most influential factors of early brain development. We now understand that a number of factors (including nutritional, emotional and intellectual factors) can all shape the very profile of a child’s future.

Now a new study has revealed that neurogenesis, which is the vital growth of new neurons, can actually be activated by video games. It’s no mystery that educational gaming can help a child’s mind develop but the recent study formed by neuroscientists at Max Planck Institute for Human Development in Berlin, now unveils exactly how this works.

 

Click headline to read more and access hot links--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Justin Tu's curator insight, March 25, 2015 10:56 AM

Sam, B., 2015, 'Study Reveals Fascinating Possibilities for Video Gaming and Brain Development and Repair', Article of Cost Cutters Education Supplies. 

Sam reviews how video games are evolving within modern technology allowing it to help educate children in and out of educational establishments. The author is particularly interested in learning methods; he reviews and writes about a recent study by neuroscientist Simone Kiihn, revealing methods of stimulating early brain development, which can be activated by video games. Their research focuses on brain, neurogenesis and how video games benefit the brain. The article is useful as Sam reveals the numerous reasons on how video games can benefit a child's early development. The limitation of the article is that there is restricted information on how video games can become even more beneficial in the future for people, additionally further research by Simone will demonstrate that the use of video games could be used as a therapy tool which can tackle down various mental disorders. This article will be useful as it demonstrates the possibilities of video games being able to help studies learn how to cure mental illnesses.

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Ray Kurzweil on Singularity 1on1: Be Who You Would Like To Be

https://www.singularityweblog.com/ray-kurzweil-on-singularity-1-on-1/ Ray Kurzweil‘s impact on my life in general but especially on what I have been doing for the…

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Ray Kurzweil's Mind-Boggling Predictions for the Next 25 Years

Ray Kurzweil's Mind-Boggling Predictions for the Next 25 Years | Gaming in the future | Scoop.it

Ray Kurzweil is the principal inventor of many technologies ranging from the first CCD flatbed scanner to the first print-to-speech reading machine for the blind. He is also the chancellor and co-founder of Singularity University, and the guy tagged by Larry Page to direct artificial intelligence development at Google.



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Miklos Szilagyi's curator insight, February 24, 2015 1:01 PM

Well, interesting... especially e.g. the computing capacity vs all human minds diagram...:-)))

Jerome Driessen's curator insight, March 26, 2015 8:02 AM

An article about one of the world's most renowned and qualified futurists, Ray Kurzweil, and his predictions regarding the exponential growth of computing in the next 25 years.

"I want to make an important point.

It’s not about the predictions.

It’s about what the predictions represent."



 

Diamandis, P. (2015, January 2015). Ray Kurzweil’s Mind-Boggling Predictions for the Next 25 Years. Retrieved March 26, 2015, from http://singularityhub.com/2015/01/26/ray-kurzweils-mind-boggling-predictions-for-the-next-25-years/

Elías Manuel Sánchez Castañeda's curator insight, April 30, 2015 12:45 PM
The theory of spiral dynamics Dr. Don Beck says that humanity lives today to speak with my words in "different times", so to some impressive advances in the science and technology are not very significant, while the more advanced, more aware, people dealing analyze both the positive aspects of science and technology, and the possible dangers to them the question needs to be controlled artificial intelligence? It makes perfect sense.
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If This Represents The Future Of Augmented Reality Video Games, I'm In

If This Represents The Future Of Augmented Reality Video Games, I'm In | Gaming in the future | Scoop.it
This video could be total bullshit, but I want to be believe. (via: trendolizer.com)
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I want to believe, also!

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Researchers at Brown University create first wireless, implantable brain-computer interface

Researchers at Brown University create first wireless, implantable brain-computer interface | Gaming in the future | Scoop.it

Researchers at Brown University have succeeded in creating the first wireless, implantable, rechargeable, long-term brain-computer interface. The wireless BCIs have been implanted in pigs and monkeys for over 13 months without issue, and human subjects are next.

 

A tether limits the mobility of the patient, and also the real-world testing that can be performed by the researchers. Brown’s wireless BCI allows the subject to move freely, dramatically increasing the quantity and quality of data that can be gathered — instead of watching what happens when a monkey moves its arm, scientists can now analyze its brain activity during complex activity, such as foraging or social interaction. Obviously, once the wireless implant is approved for human testing, being able to move freely — rather than strapped to a chair in the lab — would be rather empowering.

 

Inside the device, there’s a li-ion battery, an inductive (wireless) charging loop, a chip that digitizes the signals from your brain, and an antenna for transmitting those neural spikes to a nearby computer. The BCI is connected to a small chip with 100 electrodes protruding from it, which, in this study, was embedded in the somatosensory cortex or motor cortex. These 100 electrodes produce a lot of data, which the BCI transmits at 24Mbps over the 3.2 and 3.8GHz bands to a receiver that is one meter away. The BCI’s battery takes two hours to charge via wireless inductive charging, and then has enough juice to last for six hours of use.

 

One of the features that the Brown researchers seem most excited about is the device’s power consumption, which is just 100 milliwatts. For a device that might eventually find its way into humans, frugal power consumption is a key factor that will enable all-day, highly mobile usage. Amusingly, though, the research paper notes that the wireless charging does cause significant warming of the device, which was “mitigated by liquid cooling the area with chilled water during the recharge process and did not notably affect the animal’s comfort.” Another important factor is that the researchers were able to extract high-quality, “rich” neural signals from the wireless implant — a good indicator that it will also help human neuroscience, if and when the device is approved.


Via Dr. Stefan Gruenwald
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Let science open the doors for gaming!

 

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Valve's Team Fortress 2 Gets the Virtual Reality Treatment with Oculus Rift ... - Hot Hardware

Valve's Team Fortress 2 Gets the Virtual Reality Treatment with Oculus Rift ... - Hot Hardware | Gaming in the future | Scoop.it
Hot Hardware
Valve's Team Fortress 2 Gets the Virtual Reality Treatment with Oculus Rift ...
Benjamin Johnson's insight:

Interesting. I guess the only way we'll know is to try it ourselves.

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Craig William Fels's curator insight, March 28, 2014 7:34 AM

Showing what is already happening now in the way of Virtual Reality and The Oculus Rift. This shows where the future of gaming and game development is heading. Certainly exciting time to be a gamer or game developer. Game companies are already starting to implement Visual Reality into their games and VR modes. 

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Apparently, Virtual Reality In Team Fortress 2 Can Be Very Intense

Apparently, Virtual Reality In Team Fortress 2 Can Be Very Intense | Gaming in the future | Scoop.it
Ready for the future? Those with an Oculus Rift developer kit will be able to tinker with virtual reality in Team Fortress 2: to access the VR mode, all you have to do is add "-vr" to your command line options in Steam.
Benjamin Johnson's insight:

Wow... 10 minutes at a time. I know gamers who will play their PS3 for over 8hrs at a time. I wonder what people will prefer? It might be a better idea to just skip this step and move into brain stimulation VR like in Red Dwarf or The Matrix.

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Explore your own world in 3D - 3D Focus

Explore your own world in 3D - 3D Focus | Gaming in the future | Scoop.it
3D Focus Explore your own world in 3D 3D Focus Our friends at virtual reality news site Road To VR have discovered that the developers of Outerra ordered an Oculus Rift developer kit early-on and plan to support the HMD, set to finally bring the...
Benjamin Johnson's insight:

I have this feeling that there's going to be some very complicated programs to write in the futre.

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Is Our Universe a Hologram? In 1982 a Litttle Known but Epic Event Occured at the University of Paris (Today's Most Popular)

Is Our Universe a Hologram? In 1982 a Litttle Known but Epic Event Occured at the University of Paris (Today's Most Popular) | Gaming in the future | Scoop.it
What if our existence is a holographic projection of another, flat version of you living on a two-dimensional...

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Benjamin Johnson's comment, March 21, 2013 9:09 PM
What a mind-boggling concept.
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Are we just a 3D hologram created by 2D information stored at the edge of the universe?

Are we just a 3D hologram created by 2D information stored at the edge of the universe? | Gaming in the future | Scoop.it
The images on your computer screen also exist in software as a series of ones and zeros. The music coming from your headphones might come from those same ones and zeros - or from carefully-pressed plastic, or from laser-etched metal.

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SEO 101: 18 Search Rankings Factors You Can’t Ignore | SEJ

SEO 101: 18 Search Rankings Factors You Can’t Ignore | SEJ | Gaming in the future | Scoop.it
Implement these 18 factors into your digital marketing plan and you will be on your way to top search rankings and quality visitor engagement.

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Free Template Depot's curator insight, November 20, 2014 11:18 AM

SEO should be part of your web template ... http://freetemplatedepot.com

 

Alaina Scott's curator insight, November 21, 2014 9:08 PM

How many of these do you already do?

 

Scanf Solutions's curator insight, November 22, 2014 1:40 AM

Search engine optimization and positioning is challenging at best. It's not a simple matter of adding a few tags that contain your important keywords. It is an art and a science, because it is applying creative techniques to an in-depth study of the search engines and directories.

We develop, extend and deliver out of the box Search Engine Optimization solutions. Our Search Engine Optimization processes as well as website development and IT enabled solutions are designed in accordance with the SEO guidelines by Google. At Scanf Solutions SEO techniques are stringently adhered to make sure that our domestic as well as global clients get the finest SEO services possible in this industry.

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Keyword Search AnalysisMeta Tags OptimizationImage OptimizationCode OptimizationContent Optimization and many more...

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Directory SubmissionArticle SubmissionPress Release SubmissionBlog PostingBlog CommentingForum PostingProfile CreationRss Feed SubmissionCSS Submission and many more...

for more details please visit our site...

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Experts advocate video games for learning

Experts advocate video games for learning | Gaming in the future | Scoop.it
Academics, policy makers and industry experts agree that students can learn not just by playing video games, but also by creating them.

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'Soon We'll All Be Gamers'

'Soon We'll All Be Gamers' | Gaming in the future | Scoop.it

"Play is positive; gaming is good; and online engagement has begun supplying a generation with the love and feelings of connection that all humans crave.

 

Some 7 billion hours a week are being poured into to this alternate world of engagement through online games. And 25 percent of Call of Duty players call in sick the day a new version the game comes out.

 

These amazing and concerning facts paint a picture of the new world of gaming, said Jane McGonigal, who delivered the opening keynote address Wednesday at the FETC 2015 conference in Orlando, FL. The first person to earn a Ph.D. in the study of the effects of gaming, she is director of Games Research & Development at the Institute for the Future, a non-profit research group in Palo Alto, CA."


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Debbie Diaz-Arnold's curator insight, February 18, 2015 6:13 AM

Interesting construct!

William Hopkinson's curator insight, March 27, 2015 4:14 AM

Finally a speaker that isn't just saying games are a waste of time, it is said  99 percent of boys and 94 percent of girls under 18 play online games at least an hour a week. this shows how big the gaming community has grown just from arcade machines.  She talks about how games bring the world together and educate the world in a way that only this can do.

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Ray Kurzweil's Mind-Boggling Predictions for the Next 25 Years

Ray Kurzweil's Mind-Boggling Predictions for the Next 25 Years | Gaming in the future | Scoop.it
In my new book BOLD, one of the interviews that I’m most excited about is with my good friend Ray Kurzweil.

Bill Gates calls Ray, “the best

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Your Brain + the Cloud = Super Humans

Ray Kurzweil says that by the 2030s, nanobots embedded through the bloodstream into our brains will create hybrid-minds that combine the current power of our brain with the almost limitless processing capacity of cloud-based computers. These micro-computers will help us get quick answers to complex problems and will provide the extra juice needed to come up with creative new ideas.


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The NVIDIA Shield Console: The Future of Gaming on Your TV

The NVIDIA Shield Console: The Future of Gaming on Your TV | Gaming in the future | Scoop.it
What we are witnessing is the changing of the future. 
Benjamin Johnson's insight:

Can't help but consider Nintendo introducing the hand-held console which broadcasts to television. Credit where credit's due.

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Virtual Reality is the Future of Career Education

Virtual Reality is the Future of Career Education | Gaming in the future | Scoop.it
Virtual Reality will be omnipresent in 5 years. It is hard to find now. It is completely missing in career education. Who will take a leadership role?

Via Dennis T OConnor
Benjamin Johnson's insight:

Difficult to imagine all of the 'in-between' steps between where we are now and being hard-wired into direct-to-brain electrode stimulation.

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Braydon Griffin's curator insight, March 25, 2015 3:02 AM

An interesting article detailing how Virtual Reality could be used to greatly boost the efficiency and availability of education

Lochlan Finney's curator insight, March 25, 2015 9:42 AM

This article talks about one of the many future uses of VR, as a means of education. You asked us what we thought the future of technology is, well Sir, I do believe this is it.

Brock Nicholls's curator insight, March 27, 2015 9:34 AM

Pfaff, J (1 March, 2015). Virtual Reality is the Future of Career Education. EduKWest.http://www.edukwest.com/virtual-reality-is-the-future-of-career-education/


This article is an expansion on the idea of virtual reality and what it can do for us. It explains that virtual reality has the possibility of providing us with real life work experiences. Mentions the oculus also and discusses the potential of providing many people across the world at once a unique experience of the scenario in real time. Author states he himself is jumping on board and others should also try filling the gap between VR and online education. Technology allowing people to have a in-depth life like experience before having to really experience it is obviously important and will be massive if done properly.

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Microsoft has patent ambitions for immersive gaming

Microsoft has patent ambitions for immersive gaming | Gaming in the future | Scoop.it
(Phys.org)—Microsoft knows how to play games. They have proven themselves worthy of growing a customer base of gaming enthusiasts with their Xbox and Kinect.

Via LeapMind
Benjamin Johnson's insight:

Seems frightfully Orwellian to me.

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Benjamin Johnson's comment, March 21, 2013 10:25 PM
Seems frightfully Orwellian to me.
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Virtual Reality now: hands-on with the Oculus Rift final development kit

Virtual Reality now: hands-on with the Oculus Rift final development kit | Gaming in the future | Scoop.it
On a sunny Southern California afternoon, Oculus VR's founder, Palmer Luckey, its VP of Product, Nate Mitchell, its press agent, a film crew,
Benjamin Johnson's insight:

I was a little unsure on this 'goggle' type VR but as an in between step while we wait for something truly amazing, I guess it could be worse.

I guess I'm somewhat slighted because I remember this stuff in shopping malls in the 90's. Lower resolution and detail, sure, but still the same, recycled concept.

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Projection Chic: Jane Jetson Tries on Clothes in the Future ...

Projection Chic: Jane Jetson Tries on Clothes in the Future ... | Gaming in the future | Scoop.it
In the 1993 AT&T concept video “Connections” we see a similar scenario play out as the one that would precede it by 30 years on “The Jetsons.” In this case, a woman and her daughter are shopping for a wedding dress.
Benjamin Johnson's insight:

I'm pretty sure when this tech combines with holograms, it'll be just like the Jetsons.

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Dan Marino lost $13.6 million in bankruptcy of Florida digital production company behind Tupac hologram

Dan Marino lost $13.6 million in bankruptcy of Florida digital production company behind Tupac hologram | Gaming in the future | Scoop.it

Via HuffPo:

 

PORT ST. LUCIE, Fla. — Less than a year after going public, the digital production company founded by director James Cameron has filed for Chapter 11 bankruptcy protection and agreed to sell the core of its business to a private investment firm for $15 million.

 

The downward spiral was swift. The company went public just 10 months ago, selling nearly 5 million shares at $8.50 each, below the expected $10 to $12 range. Drifting to the $5 range by spring, the stock then spiked as high as $9.20 following huge reaction to the Shakur hologram, with the performance garnering 15 million YouTube hits within 48 hours and winning a top award at the creative marketing gathering Cannes Lions.

 

One of the biggest shareholders in the company is former Miami Dolphins quarterback Dan Marino, who is listed in bankruptcy filings as owning 1.6 million shares. From the high to Tuesday's closing price of 55 cents, his holdings have lost $13.6 million in value.

 

Digital Domain, based in Port St. Lucie, Fla., has studios in California and Canada that create digital visual effects, animation and digital production for the entertainment and advertising industries. The company had spent the past few years building a new animation studio in Port St. Lucie, using millions in incentives from the city and the state...

 

(click pic to continue reading)


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Michael Welker's curator insight, November 11, 2013 2:18 PM

I know the hologram was sucsesfull but its just not right in my mind, it's not the real thing, so to me its fake.

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3D Hologram Projection Cube HoloAd at CES 2011 in HD

InnoVision Labs had their HoloAd unit on display at CES 2011. The 3D effect is very crisp and glasses aren't required to get the effect. The technology uses ...

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Benjamin Johnson's comment, March 21, 2013 9:14 PM
This could have amazing implications in the world of mobile gaming.