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What’s Trending in Classroom Games?

What’s Trending in Classroom Games? | Game in Edu | Scoop.it

This infographic showcases how games help students learn and retain, engage and get motivated to learn and many more fascinating results.


Via Dr. Susan Bainbridge, Lynnette Van Dyke
Ryan McDonough's insight:

More evidence to support how games in the classroom improve student performance and learning retention. Being user-friendly, personalizing instruction, increasing engagement, and familiarity to technology based applications are reasons cited for their effectiveness. Games stimulate the brain, grabs and focuses attention, and motivate learning through stimulation, and allowing the user to take ownership by controlling their own actions. Infographics like this are a great tool to display on your classroom website or show at conferences. There's always going to be doubters when they hear the name "games" in school.

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Being a Reflective Teacher - Teachora.com

Being a Reflective Teacher - Teachora.com | Game in Edu | Scoop.it
Being a reflective teacher means that you continually think about how effective your teaching is. Making adjustments and refining your approach is essential
Ryan McDonough's insight:

Reflect each day to continuously improve!

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Why aren't schools better funded?

Why aren't schools better funded? | Game in Edu | Scoop.it
Ever wonder why schools are always facing budget cuts leaving teachers with Band-Aid type approaches to this problem? Why aren't schools better funded?
Ryan McDonough's insight:

Seriously, this shouldn't even be a problem in 2014.

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Having a big year, each day of the year.

Having a big year, each day of the year. | Game in Edu | Scoop.it
Getting out of your comfort zone and accomplish what you've always wanted to. Take these essential steps to ensure having a big year in 2015.
Ryan McDonough's insight:

Let's go get it in 2015!

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Students using Twitter: How to effectively use Twitter

Students using Twitter: How to effectively use Twitter | Game in Edu | Scoop.it
The learning impact on students using Twitter in the classroom can be monumental. Find out how to use Twitter with your students effectively.
Ryan McDonough's insight:

Use social media in the classroom, teachers. It's easy, free, and your students will love you for it.

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A Whole New PLAYground

A Whole New PLAYground | Game in Edu | Scoop.it
Becky Herr-Stephenson writes about the PLAYground, a transmedia learning tool developed at the Annenberg Innovation Lab at USC.

 

When I look at gamification, I see the potential for participatory learning to make greater strides in schools. This blog post does a nice job of summarizing the work going on around PLAYground.


Via Teaching Ninjas
Ryan McDonough's insight:

Geared around fostering participation through a feature called "Your Turn". This is where educators can pose a question, provide a prompt, or ask participants to complete more tasks. It can be adapted for younger grades but was used in this example for higher education. It is a social media site that teaches students how to be innovative and responsible with social media.

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Using Social Media as a Teaching Tool

Using Social Media as a Teaching Tool | Game in Edu | Scoop.it

Via Tom D'Amico (@TDOttawa)
Ryan McDonough's insight:

Once you find emails in your inbox from students excited about the upcoming week of school regarding the projects they'll be working on, you know you've successfully hooked them on learning. I tried to implement twitter in the classroom last year but I found it a little daunting to try. The way this school set up the project was getting staff on board by joining Twitter and activetly tweeting. Typing letters to the principal and sending through social media mediums like Twitter, is an effective way of spotlighting student work. The teacher even had kids doing extra work because they enjoyed creating for the classroom. They developed QR codes to link to specific classroom sites such as frequently used gaming applications and websites. Great idea! I now know it's possible for third graders to effectively use social media in the classroom!

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SLS Guernsey's curator insight, July 6, 2014 4:41 PM

Teaching how to use social media responsibly is a skill that school librarian have. Just ask us.

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Projects to Engage Middle School Readers | Edutopia.org

Projects to Engage Middle School Readers | Edutopia.org | Game in Edu | Scoop.it

It's my fault. I'll admit it. During my eight years in the classroom, I ruined at least two amazing literary works by assigning horrifically dull reading projects.

 

My only hope is that those middle school students, whose enthusiasm I quashed, found another way to become passionate about literature.

 

Click headline to read more and watch video clips--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
Ryan McDonough's insight:

If you're an educator, you probably know that reading isn't the most popular subject for your students. We need ways to motivate them and excite them about what they can uncover. Trailers in gaming are an essential part of how games market themselves to their customers. In this spin on that, students are creating trailers on books they read to get others to read their recommended books. They can use social media, technology apps to grab readers' attention.

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Level UP! | Scholastic.com

Cool resource with gaming lesson plans for ELA.


Via Janelle Q. Bence
Ryan McDonough's insight:

Provides lots of lesson plans on implementing gaming into the classroom with a hint of how to also incorporate social media into the engagement and takeaway portions of the lessons. I enjoyed reading about how learners can how to use critical thinking skills to create their own digital worlds and simulate happenings. The cause and effect aspects of such gaming lead to a great deal of learning through trial and error. Fortunately, games can just start over when they fail(die).

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Smartphone + apps + creativity = Poetry4Now

Smartphone + apps + creativity = Poetry4Now | Game in Edu | Scoop.it

"Have you ever wanted to capture a moment in time so that it didn't get lost in the constantly changing world? Ms. Lacerte and I want to give you that opportunity. We will show you how to encapsulate your world with a unique, meaningful, and expressive art form – poetry! As we've already learned, poetry is everywhere and as you’ll learn during this project, it can be ‘on the go’!

So, what does this all mean? It means you will be creating a poetry time capsule! It won’t be poetry for the sake of writing poetry, it will be Poetry4Now!"


Via Nona Barker
Ryan McDonough's insight:

Use of educational apps to post poetry to Blogger and Twitter using specific hashtags to allow other students to find their posts. Apps utilizied were Audio Boo, Pic Collage, Poetry Everywhere, Note Taking, and Camera App. Students created a time capsule with poetry. This could apply to gaming by students tweeting out specific gaming dialogue or gaming statistics to challenge their peers on high scores, etc.

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Nona Barker's curator insight, November 3, 2013 3:32 PM

Ms. Lacerte and I based this grade 9 poetry project on a lesson I origrinally created for EdTech 541. Students used their smartphones (with a built in camera), apps, and images from their daily lives to create "found" visual poems. The poems were shared on the class blog, and students commented on each other's work. The students' favorite app was "Pic Collage"!  ~ Ms. Barker

 

This page includes the types of poems the students could choose to create, a rubric and our AUP agreement for personal electronic devices (PED).

 

 

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Twitter Experiment- "The Social Media Classroom"

Dr. Rankin, professor of History at UT Dallas, wanted to know how to reach more students and involve more people in class discussions both in and out of the ...

 

Cell phones and social media are sometimes viewed as the anti-thesis of paying attention and staying engaged in class.  I'm doing this for the first time this semester, what I am calling "the Social Media Classroom" and so far, it's been fruitful.  


Via Seth Dixon
Ryan McDonough's insight:

This video was all about getting students to voice their opinions and communicate in the classroom. Sometimes, raising your hand to ask questions and particpate can be hard for some personalities. Using Twitter for the classroom discussion gets everyone's input. Shy students really benefit from using this platform for classroom discussions. Texting can continue throughout the semester-- even when school isn't in session using social media to drive the conversation.

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Grammie's comment, September 16, 2011 11:19 PM
the classes are ready for this.
Seth Dixon's comment, September 17, 2011 4:06 PM
I think that classes are ready for this...but not all professors are. It is a paradigm shift, but a worthwhile endeavor to at least give it an honest effort.
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Do Educational Video Games Actually Work? - Online College Courses

Do Educational Video Games Actually Work? - Online College Courses | Game in Edu | Scoop.it
Gaming in the classroom as a teaching tool is gaining popularity; however, some question whether or not it's actually effective.

This infographic looks at some of the information that is known about video games. 

After a quick look at some statistics the infographic looks at benefits and concerns about video games and provides some resources.


Via Beth Dichter
Ryan McDonough's insight:

Covering the pros and cons of gaming, at least in the minds of some educators. I've covered the pros in depth here, so I'll review the concerns here. Some feel like violence in games can be a poor influence on impressionable children. Opponents claim that kids play games at home so why should they play them at school? Difficulty monitoring online activity; funding and resource allocation are also major reasons some are apprehensive over video games in school. Do I personally agree with them? No. But I was also raised in an environment that nurtured my love for gaming. Some of these questions should merit constructive conversations at the next faculty/staff meeting.

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Pandawami29's curator insight, October 31, 2014 11:49 AM

This little chart shows us the pros and cons of using video games for educational purposes. Also the background is from the mario games.

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25 Best Game memes

Best 25 gaming memes

Via Seo Vicky
Ryan McDonough's insight:

Pretty cool slideshow showing the funny memes in gaming. Memes can be a fun writing assignment that allow students to express creativity with their own individual flair. Sites such as http://memegenerator.net are dedicated to allowing users to pick a picture or upload one of their choice and coin a catchy saying that makes others laugh. Try it with your kids, I bet they'll love it. Memes are "in" right now.

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Seo Vicky's curator insight, May 2, 2014 3:06 AM

Enjoy by watching 25 best game memes

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What’s Trending in Classroom Games?

What’s Trending in Classroom Games? | Game in Edu | Scoop.it

This infographic showcases how games help students learn and retain, engage and get motivated to learn and many more fascinating results.


Via Dr. Susan Bainbridge, Lynnette Van Dyke
Ryan McDonough's insight:

More evidence to support how games in the classroom improve student performance and learning retention. Being user-friendly, personalizing instruction, increasing engagement, and familiarity to technology based applications are reasons cited for their effectiveness. Games stimulate the brain, grabs and focuses attention, and motivate learning through stimulation, and allowing the user to take ownership by controlling their own actions. Infographics like this are a great tool to display on your classroom website or show at conferences. There's always going to be doubters when they hear the name "games" in school.

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Learning Analytics in Education - Teachora.com

Learning Analytics in Education - Teachora.com | Game in Edu | Scoop.it
Learning analytics is the latest and greatest in education. Find out how you can become a better educator by implementing learning analytics in education.
Ryan McDonough's insight:

This is a powerful tool for all educators!

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Essential technology tools for teachers

Essential technology tools for teachers | Game in Edu | Scoop.it
Do you use these technology tools in your classroom? These essential technology tools for teachers will make your life easier!
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A simplified list to use for a teacher beginning to integrate technology in the classroom.

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Social Media Policies for Teachers and Students

Social Media Policies for Teachers and Students | Game in Edu | Scoop.it
Social media policies are imperative for all teachers to implement within their classroom. Check out our list of the top 10 rules to follow on social media.
Ryan McDonough's insight:

All teachers need to adopt these or similar policies when using social media within the classroom.

 

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Guy's Edu Blog: Gaming in Education- Observing Minecraft in the Classroom

Guy's Edu Blog: Gaming in Education- Observing Minecraft in the Classroom | Game in Edu | Scoop.it
Minecraft i klassrummet! http://t.co/DYPcCZqZij #ikttips #gamification

Via Jenny Kemp
Ryan McDonough's insight:

Students mindlessly drawing pixels on everything. What is it? It's Minecraft related, duh... "Creepers", as my third graders told me. Even I didn't know much about today's youth hit, Minecraft. In this certain classroom, Minecraft was closely observed in class to see what skills learners are acquiring. Collaboration and and communication skills were needed to help build things in this fantasy world. Problem solving skills were exhibited to find ways out of trouble-- similar to a complicated maze. Turns out this popular game has many important aspects of a well-versed 21st century learner.

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Phoenix Tutoring and Expert Teaching Services

Phoenix Tutoring and Expert Teaching Services | Game in Edu | Scoop.it
Want Phoenix Tutoring Options? Teachora offers expert certified Arizona teachers who can provide the educational support your child needs.
Ryan McDonough's insight:

Looking for other educators who are interested in joining this venture.

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Teaching Tools: Using Online Simulations and Games | Suzie Boss Blog | Edutopia.orb

Teaching Tools: Using Online Simulations and Games | Suzie Boss Blog | Edutopia.orb | Game in Edu | Scoop.it

Students who are passionate gamers can talk a blue streak about the virtual online worlds where they invest their free time and energy.

 

Usually, of course, they get to play only when they're not at school. But why not bring gaming into the classroom? Could teachers tap that same passion to spark learning?

 

Gaming remains new territory for most schools. As the following examples show, educators on the frontiers are eager to share what they're learning.

 

Here are just a few examples.

 

Click headline to read more--

 


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
Ryan McDonough's insight:

SimCeo was introduced by an educator on Earth Day as a way of getting students to brainstorm ideas on how to reduce carbon footprints and help save the earth. SimCeo is an online simulation. It brings in innovation and allows for students to interact and make difficult decisions in real time. Blogging was used here to share reactions and solutions with peers.

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How Gaming Is Changing the Classroom - Education - GOOD

How Gaming Is Changing the Classroom - Education - GOOD | Game in Edu | Scoop.it
Your favorites, like Angry Birds and World of Warcraft, are leading the educational gaming revolution.

...


Via Dr. Susan Bainbridge
Ryan McDonough's insight:

Laws of physics was taught to ninth graders using the game Angry Birds. World of Warcarft is used to teach language arts to middle schoolers. Important lessons can be learned in both games. Elements like projectile motion, reasoning, and teamwork were reasons cited for implementing these games into the daily schedule. 

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The River City Project

The River City Project | Game in Edu | Scoop.it

 With funding from the National Science Foundation, we have developed an interactive computer simulation for middle grades science students to learn scientific inquiry and 21st century skills. River City has the look and feel of a videogame but contains content developed from National Science Education Standards, National Educational Technology Standards, and 21st Century SkillsDevelop an understanding of the scientific method through inquiry and teamwork, as well as an appreciation for history and environmental issues.

 One of the two big NSF projects for educational gaming on this list, with several years of research following its progress. This Harvard product is freely available to schools, but only on disc through the mail. The team prefers sending it to teachers wishing to use the program in science classes. Chris Dede spearheaded the project.

 


Via Julie Boston Science Education
Ryan McDonough's insight:

Awesome! Students travel back in time bring their current knowledge and skills to address issues of the past. Find solutions to health issues of the 19th century is the focus of the game. Students use technology and social media outlets to find solutions to everything that is plauging their old timey city.

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How a Mobile Social Media Game Can Enhance the Educational Experience

How a Mobile Social Media Game Can Enhance the Educational Experience | Game in Edu | Scoop.it

The rise of experiential learning has challenged traditional delivery models and led to an increase in the application of gaming to promote learning in higher education. As such, computer-based games are being used more and more to motivate students, encourage engagement, and ultimately improve learning outcomes. Games, overall, are well aligned with a constructivist model of learning in which students become active participants in the learning process through exploration. The education environment through social media gaming, in particular, changes from passive to active as learning activities require active engagement and tend to leverage one's personal experiences. This case study illustrates the benefits students in a blended learning course derive from using a game designed on the SCVNGR platform for smartphones. Feedback from students indicates increased collaborative learning and teamwork. The case study further elaborates on the broader advantages, challenges, and opportunities of using various digital games for learning and teaching in higher education.

 

Source: http://jolt.merlot.org/vol8no3/parise_0912.htm

Ryan McDonough's insight:

This teacher set up a scavenger hunt game and used social media as a means of reporting their results and organize data. The game infused a mentality of camaraderie within the student groups. They reflected on the experience positively more specificly describing it as "fun", "exciting", and "had a great time". In a nut shell, that's what teaching and school should be about-- great experiences that make students ready to go to school each and every day. It's possible to create  a positive classroom culture through gaming and social media.

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5 Favorite Chromebook Apps for the Classroom

5 Favorite Chromebook Apps for the Classroom | Game in Edu | Scoop.it
Some great Chromebook apps for the classroom that can help bridge the divide between a regular desktop and the browser-based Chromebook.

Via Jon Samuelson, TechinBiz
Ryan McDonough's insight:

Technology can be expensive. Many school budgets are currently suffering from spending cuts. A growing trend is skilling the Apple computer, which cost a pretty penny, and go for the much cheaper, Chromebooks. Getting tech in the hands of more kids is a great first step towards reducing the ratio between students to technological devices. These 5 Chromebook apps are good to review-- especially if your school doesn't have a PTA/PTO that provides money handouts for purchases. Science, math, and communication apps are highlighted here. 

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40 Sites for Educational Games

40 Sites for Educational Games | Game in Edu | Scoop.it
Tech and Learning has just posted a wonderful article concerning Internet Gaming.  With school starting up, make sure you have your resources available to help that special student of yours make the...

Via Dr. Susan Bainbridge
Ryan McDonough's insight:

Plethora of educational gaming sites that are geared towards elementary students. I've used http://funbrain.com and http://abcya.com before with my Kindergartners. A center-orientated system could be effective in getting kids to rotate from computer to computer, entrenching them in different subjects such as reading, writing, spelling, and math.

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sarah's curator insight, January 11, 2014 4:31 AM

utile pour les plus petits.

Agora Abierta's curator insight, January 11, 2014 7:57 AM

Juegos educativos

Monica S Mcfeeters's curator insight, March 30, 2014 8:41 AM

Here is another list this morning that both parents, students and teachers might find helpful.

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5 gaming dynamics that truly engage students

5 gaming dynamics that truly engage students | Game in Edu | Scoop.it
From Angry Birds to Minecraft, gaming holds extraordinary potential for today’s students
Gaming. It’s more than a buzzword in today’s schools, but it still sometimes carries a stigma–is gaming really an effective way for students to learn?

Via Norton Gusky
Ryan McDonough's insight:

Names the 5 most addictive appropriate games in education to date. The list includes, Civilization 5, League of Legends, Plants vs. Zombies 2, Angry Birds and Minecraft. Factors that make these games especially addicting are providing purpose, freedom, choice, challenges, free exploration, and get bonuses. Speaking of a bonus, "Mr. Boss"....

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Norton Gusky's curator insight, July 7, 2014 6:50 AM

Excellent insights into game-design elements that can be incorporated into all learning. Number one - allow failing in order to succeed by discovering new strategies.