Gaming in Education
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Gaming in Education
Using gaming as a vehicle for learning - resources for K-12 teachers, parents and educators.
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Introduction

Over the past decade, the use of digital gaming in education has prompted considerable attention in exploring how and why games might be powerful tools in the classroom. As a result of this interest, there is a considerable body of resources available on Game-based Learning (GBL) and its potential benefits for education and learning.

This guide is intended for educators and parents of primary and secondary school children, who wish to explore the emerging universe of GBL. This information was gathered with the intent to help locate most relevant resources on the Web.

The resources include a selection of current research papers in the field of GBL, as well as relevant websites, multimedia and Web 2.0 resources (wikis, blogs, Tweeter feeds) intended to provide an insight into current developments in this exciting field.

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What video games have to teach us about learning and literacy / James Paul Gee

What video games have to teach us about learning and literacy / James Paul Gee | Gaming in Education | Scoop.it

James Paul Gee is one of the most well-known professors of education in the United States. He teaches at the University of Wisconsin, Madison and is the author of several books. In this book he looks seriously at the good that can come from playing video games, focusing at major specific cognitive activities: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follow a command; how one picks a role model; how one perceives the world. This is a ground-breaking book that shows the positive upside digital games have for learning.

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IGI Global: International Journal of Game-Based Learning

IGI Global: International Journal of Game-Based Learning | Gaming in Education | Scoop.it

This published quarterly journal provides relevant theoretical frameworks and the latest empirical research findings in the field of GBL. The journal publishes multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games.. It attempts to identify, explain and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. It provides valuable information on GBL and process of designing, developing and deploying successful educational games.

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Electronic Journal of e-Learning Special Issue, 10(2), July 2012

Electronic Journal of e-Learning Special Issue, 10(2), July 2012 | Gaming in Education | Scoop.it

The Electronic Journal of e-Learning provides perspectives on topics relevant to the study, implementation and management of e-Learning initiatives and contributes to the development of both theory and practice in the field of e-Learning. This special issue of the journal offers a collection of articles providing perspectives on topics related to GBL.

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ENGAGE (European Network for Growing Activity in Game-based Learning in Education) WIKI

ENGAGE (European Network for Growing Activity in Game-based Learning in Education) WIKI | Gaming in Education | Scoop.it

This portal was created in an effort to support educators in introducing or adapting Game Based Learning in the classroom. It was designed as a central information resource for people interested in games for learning and using games for curricular content. This Wiki offers: a brief history of games; information on game players, the game industry and game genres; case studies of the use of games in classrooms; information on matching games to the learner or curriculum; considerations for selecting games; and information for integrating them into the classroom.

 

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A study of Mathematics web-based learning in schools

This article investigates the way the introduction of technology resources into Mathematics classrooms promises to create opportunities for enhancing students' learning through active engagement with mathematical ideas. This research investigates the challenges and opportunities presented by using software packages and web-based learning at a school setting.

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Digital games in schools - a handbook for teachers

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AvatarGeneration - Educational Apps & Game Based Learning

AvatarGeneration - Educational Apps & Game Based Learning | Gaming in Education | Scoop.it

AvatarGeneration is an educational technology news and resources website. Apart of GBL-related news and reviews, it gives educators an up to date directory of educational technology applications, educational games and teaching tools. The directory is searchable by type of game, learning outcomes, interests and intended user age bracket.

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Classroom Aid | Archive for Game-Based Learning

Classroom Aid | Archive for Game-Based Learning | Gaming in Education | Scoop.it

A broad selection of resources for teachers and students, including articles on game-based learning, downloadables, e-books, educational games, free technology resources and links to educational resources online.

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ClassroomAid's comment, September 27, 2012 3:26 AM
Thank you for sharing!!
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Minecraft in School Wiki

Minecraft in School Wiki | Gaming in Education | Scoop.it

This wiki is devoted to hosting ideas, lessons and implementation strategies related to using the game Minecraft in a school setting. Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. The “Games in Education Resources and Research” section of this Wiki contains a long list of resources related to GBL.

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Games in Education

Games in Education | Gaming in Education | Scoop.it

Using gaming as a vehicle for learning is a very powerful idea and one that is under-utilized.
This wiki is an attempt to create a comprehensive resource about gaming that we can all learn from.

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50 Awesome Videos for Gaming Teachers

50 Awesome Videos for Gaming Teachers | Gaming in Education | Scoop.it

This list of videos provides experts, teachers, and students views on using games for education. Board games, video games, even active outdoor games all have an important place in education, and these videos share more about their role in learning.


Via JackieGerstein Ed.D.
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The 20 Best Blogs About Game-Based Learning

The 20 Best Blogs About Game-Based Learning | Gaming in Education | Scoop.it

This article offers an up to date selection of blogs to help educators, parents and developers to keep up with the latest movements and technologies currently shaping the future of GBL.

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What is Game Based Learning

This presentation provides a brief introduction to the concept of Game-based Learning (GBL). Easy to understand, it offers definitions of related terms and outlines learning theories supported by GBL. It provides a good starting point to further research into the GBL field.

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Don't bother me, Mom, I'm learning! : how computer and video games are preparing your kids for twenty-first century success and how you can help! / Marc Prensky ; with a foreword and contributions ...

Don't bother me, Mom, I'm learning! : how computer and video games are preparing your kids for twenty-first century success and how you can help! / Marc Prensky ; with a foreword and contributions ... | Gaming in Education | Scoop.it

Marc Prensky presents the case that video and computer game playing, within limits, is actually very beneficial to today's "Digital Native" kids, who are using them to prepare themselves for life in the 21st century. The reason kids are so attracted to these games is that they are learning about collaboration, risk taking, strategy formulation and execution, complex moral and ethical decisions. 

Full of common sense and practical information, this book provides parents with a large number of techniques and approaches they can use to improve both their understanding of games and their relationships with their kids.

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Bonnie Bracey Sutton's curator insight, September 10, 2013 4:31 AM

Marc got long before others did. This is a great book.

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Marc Prensky

Marc Prensky | Gaming in Education | Scoop.it

Marc Prensky is an internationally acclaimed writer and speaker on learning and education. He is best known as the inventor of the terms "digital native" and "digital immigrant". Prensky offers a new perspective on the learning process, based on the premise that the children of today are experiencing life and education very differently than generations past. This website offers an extensive selection of online articles and videos related to GBL.

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Games-based Learning - Technology and Innovation Research

Games-based Learning - Technology and Innovation Research | Gaming in Education | Scoop.it

In 2011, Victorian schools were invited to participate in the Innovating with Technology (IWT) Games-based Learning research trials to investigate the impact that Serious Games, Virtual Worlds, and Game Development can have when incorporated with effective learning principles in a targeted area of curriculum. This website includes videos, case studies and the research findings report.

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Game-Based vs Traditional Learning – What’s the Difference?

Game-Based vs Traditional Learning – What’s the Difference? | Gaming in Education | Scoop.it

In this article Marquis explores the advantage GBL has over the traditional classroom learning. He states that students who use technology more and engage more deeply with it have an advantage when it comes to developing technological literacy. GBL works to engage students in ways that are more powerful for most students than traditional teaching methods. It also fosters creativity and teaches students to be innovators.


Via Kevin Corbett
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Digital Game-Based Learning

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Video games in the classroom: developing digital literacies

Video games in the classroom: developing digital literacies | Gaming in Education | Scoop.it

There has been increasing interest recently in exploring ways to bring one of the most popular forms of digital popular culture-video or computer games-into literacy and English curriculum.  Games are an important example of the more social, participatory forms of engagement with texts that are typical of many contemporary forms. Working with computer games provides opportunities for children to explore multimodal literacies.

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Effect of Digital Games on Children’s Cognitive Achievement / Chuang T.Y. & Chen W.F.

This study investigated whether digital games facilitate children’s cognitive achievement in comparison to traditional computer-assisted instruction. Results indicate that digital game playing not only improves participants’ fact/recall processes, but also promotes problem-solving skills by recognizing multiple solutions for problems.

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Games and Learning - Futurelab research project

Games and Learning - Futurelab research project | Gaming in Education | Scoop.it

Games and Learning is a programme of research, events and publications intended to stimulate discussion and the development of new intelligence amongst the research, games industry, policy and educational practitioner communities. The overall aim is to demonstrate what challenges and opportunities have emerged from debates and developments in this field to date, and to identify practical actions to be taken forwards.

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MindShift: How we will learn

MindShift: How we will learn | Gaming in Education | Scoop.it

Technology is revolutionising the world of education – replacing familiar classroom tools and changing the way we learn. MindShift blog explores the future of learning in all its dimensions – covering cultural and technology trends, groundbreaking research, education policy and more.

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Video Games for Learning


Via Ana Cristina Pratas, Lisi Gopin, M.E.T.
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50 Best Twitter Feeds To Follow Educational Gaming

50 Best Twitter Feeds To Follow Educational Gaming | Gaming in Education | Scoop.it

Twitter provides an arena for many GBL enthusiasts to share their thoughts and related research, designs and strategy.

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