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Gaming k12 education curriculum
Taking gaming into the history and geography classroom.
Curated by David R. Perry
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Insanely Engaging Games for the Classroom

Insanely Engaging Games for the Classroom | Gaming k12 education curriculum | Scoop.it
Cut fruit into pieces to learn about fractions. Manipulate pictures to balance equations. Picture your students losing themselves in gameplay for hours with these games and apps that are hard to put down.

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International Literacy Day: the library’s role in promoting literacies | CILIP

International Literacy Day: the library’s role in promoting literacies | CILIP | Gaming k12 education curriculum | Scoop.it

Today is International Literacy Day. It reminds us that promoting and sustaining literacy is one of the critical roles of libraries. Our strength lies in the fact that we are really about literacies, all those skills individuals need to participate effectively in an information society.

 

 


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Nik Peachey's curator insight, September 8, 5:56 AM

Some useful links and resources for literacy day.

Nevermore Sithole's curator insight, September 10, 9:28 AM

International Literacy Day: the library’s role in promoting literacies | CILIP

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Trying Out Gamification In the Classroom? These Tools Are For You | Edudemic

Trying Out Gamification In the Classroom? These Tools Are For You | Edudemic | Gaming k12 education curriculum | Scoop.it
Getting students actively engaged and learning by leveraging the power of gamification in the classroom is a hot trend these days. The idea of getting students learning, sharing, and laughing by using gamification shows great promise, to be sure. But where should you start in terms of finding the tools that will actually help you …

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Using Games for Learning: Practical Steps to Get Started

Using Games for Learning: Practical Steps to Get Started | Gaming k12 education curriculum | Scoop.it
Check your hardware, find suitable games, play and learn from colleagues - tips for getting started with game-based learning.

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Gamification: Your Learners Deserve To Be Delighted And Excited - eLearning Industry

Gamification: Your Learners Deserve To Be Delighted And Excited - eLearning Industry | Gaming k12 education curriculum | Scoop.it
Gamification is an incredible way to engage learners in their training. Learn about the difference between structural and content gamification here...

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11 Great Game Making Tools for Schools

11 Great Game Making Tools for Schools | Gaming k12 education curriculum | Scoop.it
For this week's Top Picks List Friday, we're featuring game-making tools for schools. Game development is fun and challenging, energizing classrooms and getting students thinking in new and exciting ways. And by creating games, students can show what they know -- and have fun doing...

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Step 7: Images, copyright, and Creative Commons

Step 7:  Images, copyright, and Creative Commons | Gaming k12 education curriculum | Scoop.it
Welcome to the seventh step in our free professional learning series on class and student blogging! The aim of this step is to: Discuss copyright, fair use and using images on blogs. Introduce you ...
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Two Excellent Web Tools to Create Story Maps in Class ~ Educational Technology and Mobile Learning

Two Excellent Web Tools to Create Story Maps in Class ~ Educational Technology and Mobile Learning | Gaming k12 education curriculum | Scoop.it
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Google integrates Docs, Drive and Gmail in Classroom | Questechie

Google integrates Docs, Drive and Gmail in Classroom | Questechie | Gaming k12 education curriculum | Scoop.it
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Hopscotch - Coding for kids

Hopscotch - Coding for kids | Gaming k12 education curriculum | Scoop.it
Hopscotch teaches kids to code using simple, intuitive building blocks. Kids can make games, animations and programs in this colorful, interactive environment.
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Are Multiplayer Games the Future of Education?

Are Multiplayer Games the Future of Education? | Gaming k12 education curriculum | Scoop.it
A new classroom approach tries to bring more competition into the classroom.
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From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | Gaming k12 education curriculum | Scoop.it
Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?

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Free Technology for Teachers: Crunchzilla's Code Monster Teaches Kids Javascript Programming

Free Technology for Teachers: Crunchzilla's Code Monster Teaches Kids Javascript Programming | Gaming k12 education curriculum | Scoop.it

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Using Games for Learning: Practical Steps to Get Started

Using Games for Learning: Practical Steps to Get Started | Gaming k12 education curriculum | Scoop.it
Check your hardware, find suitable games, play and learn from colleagues - tips for getting started with game-based learning.
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20 Things You Can Do With Google Classroom

20 Things You Can Do With Google Classroom | Gaming k12 education curriculum | Scoop.it
Google Classroom ( is available to schools with a Google Apps for Education (GAfE)domain. Classroom is a way to get all of your students in one place and allows you to easily assign work and for st...

 

 


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ManufacturingStories's curator insight, September 8, 7:34 AM

For more resources on STEM Education visit http://bit.ly/1640Tbl

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Teaching Empathy Through Digital Game Play

Teaching Empathy Through Digital Game Play | Gaming k12 education curriculum | Scoop.it
Video games can offer a playful approach to learning a new concept, providing a jumping off point for diving deeply into a topic. Games can’t do all the teaching, but they are an engaging way to get kids thinking -- even about ethics.
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Minecraft for Educators | Canvas Network

Minecraft for Educators | Canvas Network | Gaming k12 education curriculum | Scoop.it

Our course is for anyone who is interested in using Minecraft on your platform of choice to help others to learn. You could be a Teacher in Primary school looking to get kids interested in History, or a High School Teacher looking to run lunch clubs in coding and crafting, or maybe you are a parent who is home-schooling their child and would like to use the power of their favourite game to get them interested in writing fiction.


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Dennis T OConnor's curator insight, September 4, 11:12 PM

Shall we play a game? Engagement and all those good ideas await.

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Gamification: Your Learners Deserve To Be Delighted And Excited

Gamification: Your Learners Deserve To Be Delighted And Excited | Gaming k12 education curriculum | Scoop.it

"Too often, training is staid, boring, tedious and, simply put, awful! But learning new things shouldn’t be like having teeth pulled – it should be a joyous experience, not a punishment. There’s no good reason that training needs to be mind-numbingly dull these days. Here’s why:"


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Arcademic Skill Builders - Fun Educational Games for Kids

Arcademic Skill Builders - Fun Educational Games for Kids | Gaming k12 education curriculum | Scoop.it
Fun and free educational games for kids in K-8. Featuring multiplayer learning games, math games, language arts games, and much more!

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Amy Burns's curator insight, August 8, 8:48 AM

Fun free games. 

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Build an awesome class website with Google Apps

Build an awesome class website with Google Apps | Gaming k12 education curriculum | Scoop.it
Get parents involved in your classroom – and in their kids’ education – by putting all the information they’ll need on a class website. No web design skills or budget? No problem. Google Apps make the process easy and free.
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15 Sites and Apps Kids Are Heading to Beyond Facebook

15 Sites and Apps Kids Are Heading to Beyond Facebook | Gaming k12 education curriculum | Scoop.it
Advice from Common Sense Media editors. Next-generation apps that let users text, video-chat, shop, and share their pics and videos are attracting teens like catnip.
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What Does Gamification Look Like In Classrooms?

What Does Gamification Look Like In Classrooms? | Gaming k12 education curriculum | Scoop.it
Using games or game play elements in the classroom to drive learning outcomes is sill gaining popularity. Though most teachers aren’t ready to embrace bringing serious games like Minecraft into their classrooms, many are willing to gamify learning or use other types of games. That said, getting an idea of how many teachers are (or …

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SNAP! (Build Your Own Blocks)

SNAP! (Build Your Own Blocks) | Gaming k12 education curriculum | Scoop.it

 (formerly BYOB) is a visual, drag-and-drop programming language. It is an extended reimplementation of Scratch (a project of the Lifelong Kindergarten Group at the MIT Media Lab) that allows you to Build Your Own Blocks. It also features first class lists, first class procedures, and continuations. These added capabilities make it suitable for a serious introduction to computer science for high school or college students.

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5 gaming dynamics that truly engage students | eSchool News

5 gaming dynamics that truly engage students | eSchool News | Gaming k12 education curriculum | Scoop.it

[1]Gaming. It’s more than a buzzword in today’s schools, but it still sometimes carries a stigma–is gaming really an effective way for students to learn?

 

The answer, according to computer science teacher Douglas Kiang [2]: Games are powerful motivators.

 

“As teachers, we need to learn how games do what they do, and how we make that into productive learning by using those game dynamics to accomplish our purpose,” Kiang said during an in-demand ISTE 2014 session.

 

Students frequently walk away from homework when it is too difficult, but difficult games are another matter–kids walk away from games when they’re too easy. Difficult games present a positive challenge for students. A challenging task “stretches” a student’s brain, and the more a person expects his or her brain to do different things, the more pathways that person’s brain will develop.

 

“Choice is a really important part of this equation, and gaming embodies choice–games are open-ended, and that’s part of the reason they’re so engaging for kids,” Kiang said.

 

(Next page: How gaming challenges students in positive ways)

 

“How do we get kids to walk out of our classrooms and continue to think about what they’ve done in class?” he asked.

 

Games give students an “endless list of things they have to complete–but the difference [compared to homework] is that they’re making the list,” Kiang said.

 

The top five most addictive games, Kiang said, are:

 

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1st Grade Science Game: Animal Coverings » K12 – Learning Liftoff ...

1st Grade Science Game: Animal Coverings » K12 – Learning Liftoff ... | Gaming k12 education curriculum | Scoop.it
See on Scoop.it – Gaming k12 education curriculum. In this free game, practice matching animal coverings to different animals. For more … K12 – Learning Liftoff – Free Parenting, Education, and Homeschooling Resources ...
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