Gaming and teaching
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Gaming and teaching
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Just How Effective Is M-Learning? | #mobile #mlearning

Just How Effective Is M-Learning? | #mobile #mlearning | Gaming and teaching | Scoop.it
The proliferation of cheap mobile devices in developing countries offers a means to bridge the educational and digital divides. But, are m-learning projects effective?

Via Adelina Moura, JoelleYalin
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Everything Is Game Design

Well, not everything. Cheese isn't game design, for example. But most things are.

Short and to the point--a shot against bad game design and gamification efforts. Personal chuckle that tenure is an example of bad game design. :)

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Gamestar Mechanic Online Learning Program

On the one hand, excited to see a fabulous opportunity for kids to learning game design. On the other hand, hate knowing that the price tag will make this a limited opportunity for those who might most benefit from the experience.

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Gamifying Education With Grand Theft Auto | GameMaki Blog

Gamifying Education With Grand Theft Auto | GameMaki Blog | Gaming and teaching | Scoop.it

An interesting piece addressing gamification in light of current educational policy debates. Not sure how much I buy into the "just layering" aspect of gamification--I think it's more complex than the author suggests.

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Cool Cat Teacher Blog: Become a Teaching Legend

Cool Cat Teacher Blog: Become a Teaching Legend | Gaming and teaching | Scoop.it
Building a legacy. First impressions and last impressions is what everyone remembers. What last impressions will you leave in their minds? Some teachers have already checked out and have found a good 2 movies for the ...
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Nintendo Wii U GamePad details unveiled -- social gaming and more

Nintendo Wii U GamePad details unveiled -- social gaming and more | Gaming and teaching | Scoop.it
Rightly or wrongly, gaming has always been viewed as a solitary activity, but Nintendo wants to make sure that Wii gamers never again have to stomp on gi.
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Five-Minute Film Festival: TED Talks for Teachers

Five-Minute Film Festival: TED Talks for Teachers | Gaming and teaching | Scoop.it
Amy Erin Borovoy is Edutopia's video programming producer and curator, and she has a passion for content at the intersection of digital media and education.

...


Via Ana Cristina Pratas, Jan Schwartz
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Are games the new education? | Matt Wallaert: an N of 1

By explaining the connection between WWII and the music and the painting, you could passively teach them the strategy of how to look for other connections themselves. And I think that is one part of education.
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Moving at the Speed of Creativity - Drawing is an Act of Attention

Moving at the Speed of Creativity - Drawing is an Act of Attention | Gaming and teaching | Scoop.it

This quote is from Jonah Lenrer's book, "Imagine: How Creativity Works," which I highly recommend -- Howard:

 

"When you draw an object, the mind becomes deeply, intensely attentive,” Glaser says. “And it’s that act of attention that allows you to really grasp something, to become fully conscious of it. That’s what I learned from my mother’s face, that drawing is really a kind of thinking.”" 


Via Howard Rheingold
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Peter Skillen's comment, June 2, 2012 8:04 AM
Thx for sharing this Howard.

I really learn a great deal each time I read Jonah Lehrer's work. This one I have not bought yet - although I have passed by it a few times! :-) (Purchased John Brockman's books each time! <g>)

This is not dissimilar from Mihalyi Csikszentmihalyi's work on 'flow'. I will now need to get Imagine to just compare the two sets of thoughts on this.

(Note: did you know that Mihalyi was a rock climber at one point? Me too - and in those days I used to think about 'flow' a lot - for my classrooms and in reflecting on the climbing. This 'deep, intense, attentiveness' is a characteristic that we can energize in many circumstances.

As you would agree, I am sure, we need to continue to work to understand as much as we can, because if we are serious about helping our kids to 'take charge of their own learning', it goes well beyond the traditional definitions of 'metacognition' - with all due respect to the late Dr. Robert Glaser. ;-)

peter
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Flipped Classroom: The Full Picture for Higher Education

Flipped Classroom: The Full Picture for Higher Education | Gaming and teaching | Scoop.it

The flipped classroom is probably not all that new to people in the education field, but this gives an excellent overview of the idea's application in higher education (and how to bring in games as part of the experience).

A very comprehensive post from @jackiegerstein.


Via Anne Whaits
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Teaching Ninjas's comment, June 1, 2012 7:29 AM
Thanks--this will be helpful to share with colleagues who are not sure if they understand the flipped classroom idea.
Mónica Núñez Álvarez's comment, June 3, 2012 1:10 PM
Excelente referencia para cambiar paradigmas en educación. Una guía muy completa con referencias y bibliografía útil.
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Service Learning - Water Planet Challenge | STEM Education models and innovations with Gaming

Service Learning - Water Planet Challenge | STEM Education models and innovations with Gaming | Gaming and teaching | Scoop.it
Service + Learning = Service-Learning   Service: Service means contributing or helping to benefit others and the common good. Learning: Learning means gaining understanding of a subject of skill through study, experience, or an exchange of ideas.
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Could Zynga Game On Without Facebook? | Fast Company

Could Zynga Game On Without Facebook? | Fast Company | Gaming and teaching | Scoop.it

Could Zynga Game On Without Facebook?| Fast Company http://t.co/KlQLCFr6...


Via Deepti Sachdeva
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Vasileios Volikakis's curator insight, May 8, 2013 6:37 AM

The company has recently acquired a handful of iPhone developers and one studio, Area/Code, which has built so-called real-world games that take place beyond any tech giant's walled garden. The hope is that these firms will help give Zynga access to markets outside Facebook's reach

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Design Thinking... What is That? | Fast Company - StumbleUpon

Design Thinking... What is That?| Fast Company http://t.co/NDNqdqi...


Via Bytemarks
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The Gamification of Education and Cognitive, Social, and Emotional ...

The Gamification of Education and Cognitive, Social, and Emotional ... | Gaming and teaching | Scoop.it
A recent research paper sheds light on several ways in which educational games can facilitate the learning experience and benefit the student. ... In 2011, Joey J.
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A Whole New PLAYground

A Whole New PLAYground | Gaming and teaching | Scoop.it
Becky Herr-Stephenson writes about the PLAYground, a transmedia learning tool developed at the Annenberg Innovation Lab at USC.

 

When I look at gamification, I see the potential for participatory learning to make greater strides in schools. This blog post does a nice job of summarizing the work going on around PLAYground.

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Ryan McDonough's curator insight, July 21, 2014 7:22 PM

Geared around fostering participation through a feature called "Your Turn". This is where educators can pose a question, provide a prompt, or ask participants to complete more tasks. It can be adapted for younger grades but was used in this example for higher education. It is a social media site that teaches students how to be innovative and responsible with social media.

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Redefining Failure

Redefining Failure | Gaming and teaching | Scoop.it

There have been a few blog posts and whatnot lately about the role of failure in education. This one grounds itself in the gamification field and stresses the same message as others---learning is more than a 'right answer.'

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Björk's album app teaching NYC kids | IceNews - Daily News

Björk's album app teaching NYC kids | IceNews - Daily News | Gaming and teaching | Scoop.it
World-famous Icelandic recording artist Björk is to help children in New York City learn about music and science as part of an innovative new project.
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Scientists Find Learning Is Not 'Hard-Wired' - Education Week News

Scientists Find Learning Is Not 'Hard-Wired' - Education Week News | Gaming and teaching | Scoop.it
Education Week NewsScientists Find Learning Is Not 'Hard-Wired'Education Week NewsToday, as educational neuroscience has started to find its niche within interdisciplinary "mind-brain-education" study, the field's most powerful findings show how...
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10 Ways That Mobile Learning Will Revolutionize Education

10 Ways That Mobile Learning Will Revolutionize Education | Gaming and teaching | Scoop.it

Smartphones and tablet computers are radically transforming how we access our shared knowledge sources by keeping us constantly connected to near-infinite volumes of raw data and information. We enjoy unprecedented instant access to expertise, from informal cooking lessons on YouTube to online university courses. Every day people around the globe are absorbed in exciting new forms of learning, and yet traditional schools and university systems are still struggling to leverage the many opportunities for innovation in this area.

Recently frog has been researching how learning models are evolving--and how they can be improved--via the influence of mobile technologies. We’ve found that the education industry needs new models and fresh frameworks to avoid losing touch with the radically evolving needs of its many current and potential new constituencies." Fabio Sergio

 

10 key themes that are likely to drive the development of mLearning initiatives in innovative directions are explored here.


Via Anne Whaits
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Rajesh Chandarman's comment, June 6, 2012 12:25 PM
Thanks - an interesting article to help me the T& L conference
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We're creating a culture of distraction

Joe Kraus goes after the "culture of distraction" that necessitates infotention and begins to talk about what to do about it. -- Howard

 

"I think the solution is to balance the DISTRACTING brain training you’re doing every single day with training that strengthens long-form ATTENTION. We want to OVERCOME OUR FEAR OF BOREDOM, OUR ANXIETY OF BEING UNSTIMULATED recognize the value of gap time and not have anxiety about it."


Via Howard Rheingold
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Otir's comment, June 3, 2012 9:15 AM
In a world of distraction, I am learning my lessons on how to refocus and get my tasks accomplished from my master-in-life, namely my elder son who has severe autism and focuses while being able to take in every cue that his senses are overloaded and filtering through them with an amazing determination and persistence.

He may seem very handicapped to others, but to me I know he is showing the path to the future, and has a much more advanced brain, and abilities than we do.
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Wii U, mobile games will be headliners at 2012 E3 expo

Wii U, mobile games will be headliners at 2012 E3 expo | Gaming and teaching | Scoop.it
Nintendo, Microsoft and Sony, facing unprecedented challenges, bring their best and brightest to the 2012 Electronic Entertainment Expo.
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Gamification Thrives in Learning Management | TOPYX Social LMS

Gamification Thrives in Learning Management | TOPYX Social LMS | Gaming and teaching | Scoop.it
Leaders are now looking for methods to tackle this issue head-on, and driving demand for changes in learning management. Enter gamification.
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Quality learning environments with computer games in education ...

Quality learning environments with computer games in education ... | Gaming and teaching | Scoop.it
News from Microsoft for universities, written by the UK Education team.
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The Case For Girls Infographic: Women In Numbers | Fast Company

The Case For Girls Infographic: Women In Numbers | Fast Company | Gaming and teaching | Scoop.it
The response to Fast Company's recent feature story, "The Case for Girls," has been incredible.

Via Kenia Cris
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Why Education Without Creativity Isnt Enough | Fast Company - StumbleUpon

Why Education Without Creativity Isnt Enough | Fast Company http://t.co/CBDltvIp...


Via ruben
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