Gaming and literacy
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Gamification and Instructional Design

Gamification and Instructional Design | Gaming and literacy | Scoop.it
When I sit down and think about designing a new class, Gamification comes to mind. It really is a combination of lots of learning theories delivered a little differently. This is where my mind goes...

Via Beth Dichter
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Boyd Drewelow's curator insight, June 7, 2013 3:39 PM

Gamification

Ryan Cheek's curator insight, August 7, 2013 12:38 PM

I thought that this was a classroom? 

Mina Valai's curator insight, September 15, 2014 2:54 PM

6 easy steps to follow when designing a new class.

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SimCityEDU: Using Games for Formative Assessment | MindShift

SimCityEDU: Using Games for Formative Assessment  | MindShift | Gaming and literacy | Scoop.it
SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning.
Justin Hickey's insight:

If you still need proof then watch this space

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Teaching News Literacy | American Libraries Magazine

Teaching News Literacy | American Libraries Magazine | Gaming and literacy | Scoop.it
In many localities, youth groups and community organizations are creating alternatives to mainstream journalism using the rich resources of digital media. Critical-thinking skills and news literacy (the ability to distinguish fact ...
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Lisa Nielsen: The Innovative Educator: 6 Reasons to Incorporate “Smithsonian Quests” Into Your Classroom

Lisa Nielsen: The Innovative Educator: 6 Reasons to Incorporate “Smithsonian Quests” Into Your Classroom | Gaming and literacy | Scoop.it

By Ahley Naranjo

 

"For some time now, the education community has discussed and explored how to get out of the standardized-testing rut and make learning enjoyable again. Online games and challenges, real-world work, and point systems have been a few of the ideas kicked around by educators and tech-enthusiasts alike. Earlier this school year, a New York Times article highlighted the benefits of using digital badges to enable students, including those writing their college-admission essays, to demonstrate their knowledge and skills.

"A new online program from the Smithsonian called Smithsonian Quests gives K-12 students the opportunity to earn digital badges just by learning more about topics that already interest them. Educators at the Smithsonian have considered all of the points on teachers’ instructional checklists while offering a fun learning experience for students. See if the program corresponds to your own checklist:"


Via Jim Lerman, Dennis T OConnor
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LundTechIntegration's curator insight, March 28, 2013 10:16 AM

Great way to incorporate real world learning into the classroom and give students a choice about their learning.

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How To Gamify Your Classroom In 6 Easy Steps - Edudemic Design Infographic

How To Gamify Your Classroom In 6 Easy Steps - Edudemic  Design Infographic | Gaming and literacy | Scoop.it
Trying to gamify your classroom may seem like a useful tactic. But for teachers who are new to gamification, incorporating it into your classroom may seem like a daunting task.

 

Gamification can be a great tool to incorporate into your classroom. Helping with student engagement and motivation, gamification is a growing trend. But for teachers who are new to gamification, incorporating it into your classroom may seem like a daunting task. Figuring out ahead of time how to introduce gamification concepts into your lessons and having specific goals in mind will make the experience a much richer one for you and your students than just gamifying concepts for the sake of it. Take a look at the handy infographic below to learn more.


Via Dennis T OConnor
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Dennis T OConnor's curator insight, June 2, 2013 11:47 AM

Be sure to take alook at the Gamification and Instrucitonal Design infographic.

Tyler Hallstrom's curator insight, June 2, 2013 3:19 PM

Using games in the classroom!!!

Ruth Bass's curator insight, June 6, 2013 1:13 PM

add your insight...

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Digital Literacy Essential for Success - BostInno (blog)

Digital Literacy Essential for Success - BostInno (blog) | Gaming and literacy | Scoop.it
BostInno (blog)
Digital Literacy Essential for Success
BostInno (blog)
Politicians, business leaders, and teachers are frequently heard suggesting that digital literacy is essential for success and that teaching it must start in elementary school.
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SDCOE: Free Workshop – Digital Literacy with Google Apps - SDCUE

SDCOE: Free Workshop – Digital Literacy with Google Apps - SDCUE | Gaming and literacy | Scoop.it
Our third workshop in the SDCOE Google Apps for Education Workshop Series is Digital Literacy with Google Apps scheduled for March 20, 2013 from 4:30 pm to 6:00 pm. This is a make it take it workshop, therefore we ask ...
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Curation for Teachers [Infographic]

Curation for Teachers [Infographic] | Gaming and literacy | Scoop.it
In Professional Learning in the Digital Age: The Educator's Guide to User-Generated Learning, Kristen Swanson shows educators how to enhance their pro...

Via Robin Good, Monica Goddard, Dennis T OConnor
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Rosie Peel's curator insight, June 8, 2013 3:07 AM

This is very insightful when creating an effective, authentic and reliable curation collection.  It is resources like this one that I feel will benefit others in their teaching and learning journey.

Dorothy Minor's curator insight, July 8, 2013 3:29 PM

This infographic provides insight into showing how to enhance learning. Critical thinking is an important skill in today's world. Students need encouragement in taking ownership of their own learning. We can find ways to encourage students from this link.

Daniel Jimenez Zulic's curator insight, August 3, 2013 12:04 PM

Ya en el esquema se ve como ir mejorando la practica, seleccion y calificacion de los sitios y contenidos.