gamifying language teaching
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gamifying language teaching
Ideas for how game design principles can be used in the language classroom
Curated by Graham Stanley
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Gamification In Learning | The Upside Learning ...

Gamification In Learning | The Upside Learning ... | gamifying language teaching | Scoop.it
Game Based Learning (GBL) or Gamification in Learning has been creating some news recently. Find basic principles that can drive Gamification In Learning. (Game Based Learning (GBL) or Gamification in Learning has been creating some news recently.
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5 Great Serious Games and Gamification Blogs to Follow

5 Great Serious Games and Gamification Blogs to Follow | gamifying language teaching | Scoop.it
A while back we did a post listing 100 Great Game Based Learning and Gamification Resources, and since then we've done an occasional series called GBL Picks to try and curate information for you.
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Game Based Learning vs Gamification

What's the difference between Game Based Learning and Gamification? In this video I highlight how Game-based Learning (#gbl) is different and five points why...
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Rescooped by Graham Stanley from Digital Delights - Avatars, Virtual Worlds, Gamification
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It's In The Game: 'Gamification' and Language Learning Pt. 1 of 2

It's In The Game: 'Gamification' and Language Learning Pt. 1 of 2 | gamifying language teaching | Scoop.it
Interested observers of developments in the field of Edtech will undoubtedly be aware of the snowballing sexiness of the term 'gamification' as its advocates look at ways of transferring it from th...

Via Ana Cristina Pratas
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Smart #Gamification: Seven Core Concepts for Creating Compelling Experiences

Games are infiltrating every aspect of daily life - and everyone's now a gamer, in one form or another. Early-on "gamification" involved adding simple game m...

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Beverly Van Citters, Ph.D.'s curator insight, June 7, 2013 9:38 AM

Incredible comments and the examples were specific. Great information!

Rescooped by Graham Stanley from Technology in Education
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Games Based Learning through Text Adventures | ...

Games Based Learning through Text Adventures | ... | gamifying language teaching | Scoop.it
This week in the Games Based Learning MOOC, we've been focusing on two tools for GBL: AR/ARGs and Interactive Fiction/Text Adventures. As I've mentioned in a previous post, I'm planning to integrat...

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8 Great Posts on Game Based Learning and Gamifi...

8 Great Posts on Game Based Learning and Gamifi... | gamifying language teaching | Scoop.it
In the Fall of 2011, we wrapped up an 8 part blog series on gamification and game based learning. Sharon Boller, President of BLP, authored the posts with the beginning game designer in mind.
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Twitter / OrtaLisd: @jenn_colvin exploring Game ...

Twitter / OrtaLisd: @jenn_colvin exploring Game ... | gamifying language teaching | Scoop.it
@jenn_colvin exploring Game Based Learning = intrinsic motivation/Gamification = extrinsic motivation #lisdgamers http://t.co/Wi7BlVwJrx
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Is It Gamification, Or Game Based Learning? » B...

Is It Gamification, Or Game Based Learning? » B... | gamifying language teaching | Scoop.it
Is It Gamification, Or Game Based Learning? - http://t.co/k8NmdRkWra via @Shareaholic (Is It Gamification, Or Game Based Learning?
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Gamification For The Epic Win - LiveBinder

Resources Related to Game Based Learning and Gamification in the Classroom/School Library (For those interested in gamification Check out this list of resources: http://t.co/7gM9G9oL #edcampiowa #iowatl...
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Rescooped by Graham Stanley from Tools for Teachers & Learners
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Trading Card Creator - ReadWriteThink

Trading Card Creator - ReadWriteThink | gamifying language teaching | Scoop.it

The Trading Card tool gives students an alternative way to demonstrate their literacy knowledge and skill when writing about popular culture texts or real world examples. This interactive allows students to create their own trading card about a real or fictional person, place, object, event, or abstract concept.

 


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Margareta's curator insight, January 8, 2013 5:29 PM

I think this is a great idea for encouraging game-based learning.

MissPelayo's curator insight, January 15, 2013 1:55 PM

it would be nice to try this one...

Mayra.Loves.Books's curator insight, March 23, 2013 11:23 AM

I will definitely try this!

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The 100-Second Guide To Gamification In Education | Edudemic

The 100-Second Guide To Gamification In Education | Edudemic | gamifying language teaching | Scoop.it

This infographic is probably the most dense I’ve ever seen so I won’t waste your time (it’s the school year, no one has a spare minute) with my blabber. Enjoy the graphic and be sure to share it with your fellow gamification-loving colleagues!


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Intrinsic and Extrinsic Motivation in Gamification - Gamification Co

Intrinsic and Extrinsic Motivation in Gamification - Gamification Co | gamifying language teaching | Scoop.it
GamificationCo - The Source for Gamification News about Engagement, Gamification Companies, and Gamified Design...

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What if your whole life was a game? Using Gamification for learning - Designing Digitally, Inc.

Designing Digitally, Inc. uses Gamification and Game Based Learning methodologies to create engaging, educational, and entertaining corporate training soluti... (What if your whole life was a game?
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8 Great Posts on Game Based Learning and Gamification

8 Great Posts on Game Based Learning and Gamification | gamifying language teaching | Scoop.it
In the Fall of 2011, we wrapped up an 8 part blog series on gamification and game based learning. Sharon Boller, President of BLP, authored the posts with the beginning game designer in mind.
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The Difference Between Gamification And Game-Based Learning

The Difference Between Gamification And Game-Based Learning | gamifying language teaching | Scoop.it
The Difference Between Gamification And Game-Based Learning (The difference between game based learning and gamification http://t.co/VMeeoJIbBy from @TeachThought)...
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Interactivity, Games, and #Gamification: A Research-Based App...

Games, gamification, and game-based learning have entered into the vocabulary of trainers, e-learning developers, and instructional designers in the past few ye

Via Ana Cristina Pratas
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Martin (Marty) Smith's curator insight, July 10, 2013 9:42 AM

Love this, "Interactivity (I) + Immersion (IM) = Sustained Engagement (E) resulting in meaningful learning". Agree. The more social, mobile and connect our world becomes the less appealing doing anything passive becomes.

We humans want to achieve and our digital world isn't as clear in our past ditch digging days. Digital ditches need digging too, but feedback loops are more strained and less clear.


I LOVE to gamify because to do so brings rewards systems to the front. We are all Pavlov's dogs. We salivate when the bell is rung. Our jobs as Internet marketers is to RING THE BELL. This slideshare has some useful tips for bell ringing.

Martin (Marty) Smith's comment, July 10, 2013 10:51 AM
Thanks for the Rescoop Juan. Marty
Patricia Daniels's curator insight, July 19, 2013 2:32 AM

A few keywords from the slides: interactive, immersive learning, sustained engagement, problem solving, challenging, feedback, active engagement. Used effectively, gaming and immersive learning in virtual worlds can be a real aid in the classroom. 

Rescooped by Graham Stanley from Digital Delights - Avatars, Virtual Worlds, Gamification
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Game-Based Learning vs. Traditional Classroom Game Play

Game-Based Learning vs. Traditional Classroom Game Play | gamifying language teaching | Scoop.it
Find education news, teaching strategies, lesson plans, activity ideas and more on the WeAreTeachers blog. Featuring posts by guest bloggers and teachers as well as WeAreTeachers editors.

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Rescooped by Graham Stanley from Digital Delights - Avatars, Virtual Worlds, Gamification
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Faculty eCommons Dungeons & Discourse: One Instructor's Adventure in #Edu-Gaming

Faculty eCommons Dungeons & Discourse: One Instructor's Adventure in #Edu-Gaming | gamifying language teaching | Scoop.it

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Ana Cristina Pratas's curator insight, July 3, 2013 3:53 AM

"When strategies for winning simultaneously result in learning, you’ve got yourself a good edugame. It was crucial to develop a natural symbiosis between game objectives and learning objectives. Gameplay can’t be a mere tool toward unrelated educational goals—but neither can it be tangential to (or, worse, distractive from) those goals. In D&Dis, six Skills—Consistency, Rigor, Research, Rhetoric, Precision, Skepticism—count as in-game strengths to defeat the Dread Aesiphron, but also as the intended curricular outcomes."

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Game Based Learning – It Isn't Just Leaderboards And Points! | TrainingZone.co.uk

Game Based Learning – It Isn't Just Leaderboards And Points! | TrainingZone.co.uk | gamifying language teaching | Scoop.it
Game Based Learning – It Isn't Just Leaderboards And Points! http://t.co/Kd9ka9sDVA … #GBL #GameBasedLearning #Gamification #Innovation
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100 Great Game Based Learning and Gamification ...

100 Great Game Based Learning and Gamification ... | gamifying language teaching | Scoop.it
Lots people want to get started with game based learning, gamification and serious games in their training.
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Gamification vs. Game Based Learning in Education | Gamification Co | Games.edu

Gamification vs. Game Based Learning in Education | Gamification Co | Games.edu | gamifying language teaching | Scoop.it
Gamification of Education is exactly what it sounds like; taking these games elements, from incentives, immediate feedback, rewards, and more to classroom instruction. It requires looking at the full package of instruction and ...
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How Might Video Games Be Good for Us?

How Might Video Games Be Good for Us? | gamifying language teaching | Scoop.it

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7 Potential Pitfalls of Gamification – a Rebuttal | The Startup Firehose

7 Potential Pitfalls of Gamification – a Rebuttal | The Startup Firehose | gamifying language teaching | Scoop.it

the May 17, 2012 issue of iMedia Connection Chloe Della Costa wrote an interesting piece called 7 Potential Pitfalls of Gamification. The adjective “potential” softens the critique somewhat, but the article has received a lot of attention in the gamification community and I’d like to respond to each “pitfall” in turn.


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