Ken's Key Takeaway:
between 2006 and 2010, nearly one in five US workers retired and was replaced primarily by 18-40 year-olds who grew up with videogames.* Job training can be designed to include elements of gamification that will reward active application of new knowledge. It can be gamified without being childish or a waste of time.
Statistics taken from article projections.
Via Ken Morrison, Maria Margarida Correia