between 2006 and 2010, nearly one in five US workers retired and was replaced primarily by 18-40 year-olds who grew up with videogames.* Job training can be designed to include elements of gamification that will reward active application of new knowledge. It can be gamified without being childish or a waste of time.
"Aimed at teachers and those interested in using games with an educational intent, this handbook aims to provide some useful anchoring points for educators to make sense of the area and to develop practical approaches to the use of computer games as a medium for learning."
This is a very accessible overview of elements, theories, and examples of game-based learning for compulsory education. It also looks to be a decent source of references if you're looking for some literature pointers.
This game emulates the one of the most popular arcade games of its time- Pacman! At the same time it helps kids practice a skill elementary to the age of computers- typing! With real addiction potential!
PacWriter, Download virengeprüft und kostenlos. PacWriter: Spielend die Buchstaben auf der Tastatur lernen. Viele Kinder nutzen souverän Joystick und Maus.
Computer gaming has become a popular pastime with many of our students. Yet just because an innovative technology is available does not mean that we should uncritically apply it toward second language acquisition. This article illustrates how computer games have unique affordances that make them especially useful in content-orientated, culture and task-based foreign language curricula.
Free online course on gamification offered by Kevin Werbach at Penn State University on Gamification. Find out what it's all about and whether there's anything in it for second language teaching in your contexts.
Video games can be used to educate through repetition and feedback, but they can also have some less-than-positive side effects. Learn about how video games can improve the educational experience as well as hinder it.