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Rescooped by Heather Long from Kenya School Report - 21st Century Learning and Teaching
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Researchers See Video Games as Testing, Learning Tools ~ Education Week

Researchers See Video Games as Testing, Learning Tools ~ Education Week | Gamified Badging - Educational Technology | Scoop.it

by Benjamin Herold

 

"Researchers at the University of Wisconsin-Madison are convinced the tests of the future will look like Crystals of Kaydor, a role-playing video game about aliens.

 

"Designed to measure children’s learning in real time while rewiring their brains to help them be more empathetic, Crystals offers a potentially transformative response to two cutting-edge questions now being debated in the world of testing: whether digital games can effectively blur the line between instruction and assessment and how educators can better gauge children’s social and emotional skills."


Via Jim Lerman, Abraham Tumuti
Heather Long's insight:

Very interesting research.

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Rescooped by Heather Long from Kenya School Report - 21st Century Learning and Teaching
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Researchers See Video Games as Testing, Learning Tools ~ Education Week

Researchers See Video Games as Testing, Learning Tools ~ Education Week | Gamified Badging - Educational Technology | Scoop.it

by Benjamin Herold

 

"Researchers at the University of Wisconsin-Madison are convinced the tests of the future will look like Crystals of Kaydor, a role-playing video game about aliens.

 

"Designed to measure children’s learning in real time while rewiring their brains to help them be more empathetic, Crystals offers a potentially transformative response to two cutting-edge questions now being debated in the world of testing: whether digital games can effectively blur the line between instruction and assessment and how educators can better gauge children’s social and emotional skills."


Via Jim Lerman, Abraham Tumuti
Heather Long's insight:

Very interesting research.

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Rescooped by Heather Long from Daily Magazine
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Kaplan Study: Gamification and Badging Succeed in the Online Classroom -- Campus Technology

Kaplan Study: Gamification and Badging Succeed in the Online Classroom -- Campus Technology | Gamified Badging - Educational Technology | Scoop.it
Kaplan University's School of Information Technology is expanding its gamification and badging efforts following positive results from a recently conducted pilot program.

Via Lee Chye Seng, Official AndreasCY
Heather Long's insight:

Games are not only applicable to face to face classroom learning but to online classrooms as well.

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Rescooped by Heather Long from Writing
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Pixar's 22 Rules of Storytelling as Image Macros

Pixar's 22 Rules of Storytelling as Image Macros | Gamified Badging - Educational Technology | Scoop.it
  Back in 2011, then Pixar storyboard artist Emma Coats (now freelancing) tweeted 22 rules of storytelling, according to Pixar. Coats learned the 'guidelines' from senior colleagues on how to ...

Via Christi Krug
Heather Long's insight:

Wonder how these rules can be translated to other fields?

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Christi Krug's curator insight, September 26, 2013 9:29 PM

Simple but not dumb, accessible but artful.

Rescooped by Heather Long from Open Educational Resources (OER)
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Sash - The Open-Source Badging Platform

Sash - The Open-Source Badging Platform | Gamified Badging - Educational Technology | Scoop.it

"Sash is first open-source badging platform that enables education companies to use badges to encourage and recognize student achievement.  EverFi launched this open-source badging technology across its K-12 learning platform in the 2012-2013 academic year. The technology behind Sash allows organizations to integrate badge creation, management, and display into their own products. The badging platform follows the metadata format established by the Mozilla Open Badge Infrastructure."


Via Andreas Link
Heather Long's insight:

Interesting information about Sash.

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