Oh, we know, using your iPhone to play games isn't exactly news. But Tiny Games is an entirely different gaming prospect. Rather than yet another set of games to play on your phone, in Tiny Games you're given fun little games with straightforward rules that you can play in the real world.
Brilliant.org is an online hub for the world's most promising young minds to come together, connect, and see how they measure up against one another. Khim says she's already hearing that students are listing Brilliant on their college applications.
Wednesday, June 19, 2013 11:00:00 AM EDT - 12:00:00 PM EDT - Free
Motivation, clear objectives, critical thinking about consequences, and instant and abundant feedback are all elements of the best learning experiences. These are also elements of the best games. There is momentum behind games in education, including a large number of teachers who are using games like Minecraft and Civilizaton or gamifying their classroom to teach core concepts and develop 21st century skills. Attend this webinar to learn more about games and game techniques can be used in education. -Explore the elements that make games good learning experiences -Look at how off-the-shelf educational games can be used in the curriculum -Learn how teachers are turning their classroom into a Multiplayer Classroom with storytelling and gamification Register Now
"Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague."
What a year it has been for the Knowledge Guru product! We first launched the game engine in October 2012, added the Game Creation Wizard in 2013, and are now humming along with happy customers and a wide range of feature enhancements planned for the coming year. Besides product enhancements, a big focus of ours is educating the community on how serious games and gamification can be used for learning. We’ve published many articles on our blog, as well as on the Bottom-Line Performance blog, on the topic. Since BLP President and Knowledge Guru creator Sharon Boller is passionate about using games for learning, it comes as no surprise that some of the best posts were written by her. These five articles were the most-visited on our Knowledge Guru website in 2013. We will be back with more great content this January. 1. Linking Games to the Learning Experience: Learning Game Design White Paper: Sharon Boller wrote nearly a dozen blog posts on the topic of learning game design in 2013, each covering a separate step of the process. She later took those posts, edited and re-worked them, and turned them into a comprehensive white paper on learning game design. Collectively, this was the “hot topic” on our blog in 2013. Read it 2. 100 Great Game-Based Learning and Gamification Resources: One of the best way to share the game-based learning love is simply connecting readers with all of the great content available on the web. We compiled a list of 100 of our favorite articles, each one offering a unique insight on using games (or game mechanics) for learning. See them 3. Game-Based Learning Infographic: There’s a reason this infographic has been shared far and wide and even made it on to Edudemic: it’s a one-stop overview for valuable game-based learning research and case studies. See it 4. 5 Great Serious Games and Gamification Blogs to Follow: This post continued on our theme of finding valuable content shared by other experts in the game-based learning space. See some of our go-to blogs in a more concise format than the large list of resources mentioned above. Read it 5. Getting Started in Learning Game Design: Need a roadmap for kicking off the learning game design process? This post has it. Sharon Boller lists the five overarching steps to learning game design, and even includes a graphic for staying on track. Read it
Would you like to gamify your classroom? People love to play. Whether your students are in kindergarten or college, adding fun to classroom learning by playing games is a positive and effective way to engage students.
"If you have kids at home chances are video games are there too. It is not only kids even teenagers and adults play these games and there is nothing wrong with them except the amount of time they require. Some games take up to 7 hours of continuous play and some are even addictive and this is where the shoe pinches."
"PlayMaker is a school that has been designed and developed by the GameDesk Institute funded by the Bill and Melinda Gates Foundation and launched in partnership with New Roads Schools. So what is so special about this school? The school’s philosophy is that children learn best by playing, making, discovering and enquiring. They aim to transform the learning process and bring the education system into the 21st century. Rather than simply talking at children and telling them what to learn, the children are empowered to customise their own path and develop meaningful relationships with subject material."
"Outside of education, some call these “reward, recognition and motivation programs.” And Alex Chisholm, executive director of the Learning Games Network, a spin-off from the MIT Education Arcade and University of Wisconsin, shared an equivalent perspective recently when he noted that saying you’re going to “gamify” something in education means you’re applying game design principles to motivate and inspire learners.
"Defined another way, “Simulations are re-creations of systems,” says Scott Traylor, who frequently speaks and writes about learning games and is the CEO of digital kids’ content and tech developer 360KID. That simulation can be of a chemistry lab, gravity or even disaster response. “You are dropped into a situation and the only way you succeed is through trial and error, learning the correct ways of thinking to succeed in a particular role. Does learning occur in a well-designed simulation? You bet. Is this a game? You tell me.”
"Games, like simulations, are rule-based. But more so than gamified activities and simulations, there’s usually a strong emphasis on beating the game: that is, playing and winning."
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