One concept that seems to have come into prominence as I entered into the instructional technology field is the idea of “gamification.” Gamification is the integration of game elements into courses and instructional materials.
HabitRPG is a time and task management tool which overlays motivational elements of computer games onto managing time and tasks.
The two major motivational elements are health points, which can be used up and coins which can be earned by doing daily tasks, following good habits and doing jobs from your 'Todos' list. These coins can then used to buy rewards.
Esta historia comienza hace cinco años, cuando a principios del 2008 salió publicado L’Homo Videoludens. Videojocs, textualitat i narrativa interactiva dentro de la colección Media-TK de Eumo Editorial. El volumen presentaba trabajos de varios investigadores que se movían entre la ludología, la semiótica y la narratología aplicada a los videojuegos.
It is possible to gamify any Moodle 2 course using out-of-the-box Moodle features. Watch this video to learn how to gamify your Moodle courses in under 20 minutes. This video is aimed at intermediate Moodle users, beginners might find it overwhelming.
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Creating engaging newsletters with your curated content is really easy.