Gamification & Storytelling For Education & Habit Change
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Gamification & Storytelling For Education & Habit Change
I believe in the use of game mechanics, storytelling and technology for promoting behavioral change. I think there are massive opportunities for solving the different social challenges we face today.
Curated by Camille DURAN
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Why companies are fueling the rise of green gaming

Why companies are fueling the rise of green gaming | Gamification & Storytelling For Education & Habit Change | Scoop.it
The business community has embraced gamification as a way to change the public's attitude and behavior.
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The End of the University as We Know It - Nathan Harden - The American Interest Magazine

The End of the University as We Know It - Nathan Harden - The American Interest Magazine | Gamification & Storytelling For Education & Habit Change | Scoop.it
The End of the University as We Know It - Nathan Harden - The American Interest - The higher ed revolution is coming.

Via Stylianos Mystakidis
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Stylianos Mystakidis's curator insight, February 7, 2013 12:20 PM

Great article of the future of universities in the era of e-learning & MOOCs

Valerie Hill's curator insight, February 7, 2013 9:29 PM

Something to celebrate, indeed (unless you just earned a PhD)!  Hard work and perseverance will always be worth something and will perhaps stand out in the "information is free and open" future. Students of the future: work hard, dream, create,  and be willing to take a risk.  The trivial flood of information we face daily makes learning a personal responsibility that you must be willing to take on.  Free and open will not be easy.

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Using Gamification Best Practices to Achieve Personal Goals | Bunchball

Using Gamification Best Practices to Achieve Personal Goals | Bunchball | Gamification & Storytelling For Education & Habit Change | Scoop.it
Use Bunchball’s integrated analysis and optimization features in the Nitro platform to fine tune your gamification application. Read more.
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TechWell | Gamification Can Work—If Done Right

TechWell | Gamification Can Work—If Done Right | Gamification & Storytelling For Education & Habit Change | Scoop.it
Gamification is about applying game-design thinking to non-game applications to make them more fun and engaging.
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Gamification: The Hard Truths

Gamification: The Hard Truths | Gamification & Storytelling For Education & Habit Change | Scoop.it
Gamification -- or the use of game, loyalty and economic concepts to engage consumers and employees -- has its fair share of detractors. But good criticism should be grounded in facts and a shared desire to make the world a better place.

Via Kevin Corbett
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Kevin Corbett's curator insight, January 26, 2013 6:54 PM

Gabe Zichermann is one of the definitive experts in Gamification and this article is a FANTASTIC overview of game based design across many areas and fields.

Joseph Tryble's curator insight, February 16, 2013 12:29 PM

Good read.

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Minecraft Added to Mandatory Curriculum in Swedish School - GCo

Minecraft Added to Mandatory Curriculum in Swedish School - GCo | Gamification & Storytelling For Education & Habit Change | Scoop.it
The Swedish-developed block building game Minecraft has found its way into the mandatory learning curriculum for one particular school in Stockholm. (RT @gzicherm: Maybe I should try this out, yeah?
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» The Golden Rule of Habit Change - World of Psychology

» The Golden Rule of Habit Change - World of Psychology | Gamification & Storytelling For Education & Habit Change | Scoop.it
In the last decade, our understanding of the neurology of habit formation has been transformed. A quiet revolution has upended our concept of the way
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Yu-kai Chou & Gamification

Yu-kai Chou & Gamification | Gamification & Storytelling For Education & Habit Change | Scoop.it
Gamification Expert & Follower of Christ

Via Mats Larsnäs
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Most global firms to use gamification in e-learning by 2014 - Virtual College

Most global firms to use gamification in e-learning by 2014 - Virtual College | Gamification & Storytelling For Education & Habit Change | Scoop.it

Most global firms to use gamification in e-learning by 2014 Virtual College Nearly three-quarters (70 per cent) of large global companies will have at least one gamification application in place on their learning management system by 2014.


Via Larry Davies
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5 Myths About Gamification Everyone Should Know » Employee Engagement, Recognition and Reward Commentary | Globoforce Blog

5 Myths About #Gamification Everyone Should Know » http://t.co/35XkLmw2 via @SThielke @O_Berard
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The Gamification of Business - Forbes

The Gamification of Business - Forbes | Gamification & Storytelling For Education & Habit Change | Scoop.it
By Brian Burke Gartner, Inc. When designed correctly, gamification has proven to be very successful in engaging people and motivating them to change behaviours, develop skills or solve problems.
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Jim Britton's curator insight, January 22, 2013 3:08 PM

Wow to the prediction "We predict that by 2014, 80 percent of current gamified applications will fail to meet business objectives, primarily due to poor design."  Hype and people not knowing what they are doing is most likely the reason.

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Game Mechanics in Gamification - Andrzej's Blog | i+I+D in Education: Gamification, Augmented Reality & Partners

Game Mechanics in Gamification - Andrzej's Blog | i+I+D in Education: Gamification, Augmented Reality & Partners | Gamification & Storytelling For Education & Habit Change | Scoop.it
In gamification the term game mechanics gets used very often. The trouble is, most of the time it is used incorrectly. So what should we be talking about?
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Engineer Life: Set Up Habit Changes So It’s Hard to Fail : zenhabits

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50% of companies will gamify innovation by 2015 | Marketing ...

50% of companies will gamify innovation by 2015 | Marketing ... | Gamification & Storytelling For Education & Habit Change | Scoop.it
Gamification will be used for innovation by 50% of companies and will become as important as Facebook for customer retention, Gartner predicts. The analyst forecasts that 50% of companies involved in innovation and new ...
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Top 10 Social Gamification Examples and Cases that Save the World | Yu-kai Chou & Gamification

Top 10 Social Gamification Examples and Cases that Save the World | Yu-kai Chou & Gamification | Gamification & Storytelling For Education & Habit Change | Scoop.it
Gamification Pioneer Yu-kai Chou lists out the Top 10 Gamification examples that make the human race better.
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Top 10 Social Gamification Examples and Cases that will actually improve the Human Race | Yu-kai Chou & Gamification

Top 10 Social Gamification Examples and Cases that will actually improve the Human Race | Yu-kai Chou & Gamification | Gamification & Storytelling For Education & Habit Change | Scoop.it
Gamification Pioneer Yu-kai Chou lists out the Top 10 Gamification examples that make the human race better.
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8 Research Findings Supporting the Benefits of Gamification in Education | Emerging Education Technology

8 Research Findings Supporting the Benefits of Gamification in Education | Emerging Education Technology | Gamification & Storytelling For Education & Habit Change | Scoop.it
There are myriad ways in which gamification can play a positive role in the educational setting.

Via Kevin Corbett
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Green Gamification: the apps, sites, and people that are going to save our planet

Green Gamification: the apps, sites, and people that are going to save our planet | Gamification & Storytelling For Education & Habit Change | Scoop.it
There's some real, solid progress at the intersection of two of today’s most disruptive business forces: gamification and sustainability. And for those of us eager to see the masses go green – whet...
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Not (just) data, not (just) pictures: The whole story | Kiln

Not (just) data, not (just) pictures: The whole story | Kiln | Gamification & Storytelling For Education & Habit Change | Scoop.it
Camille DURAN's insight:

A great piece from my friend Kate Hammer...

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Game-based Learning Is Playing for Keeps -- THE Journal

Game-based Learning Is Playing for Keeps -- THE Journal | Gamification & Storytelling For Education & Habit Change | Scoop.it
The Institute of Play's Katie Salen helps educators understand the valuable connection between digital gaming and classroom instruction.
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40 Ways Education Technology Will Be Used In The Future - Edudemic

40 Ways Education Technology Will Be Used In The Future - Edudemic | Gamification & Storytelling For Education & Habit Change | Scoop.it
What will classrooms look like in the year 2040? What will be the biggest and most popular teaching tools? A dazzling (but potentially controversial) visualization maps out what's coming to education in the future.
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Deloitte | Tech Trends 2013 | The Elements of Postdigital

Deloitte | Tech Trends 2013 | The Elements of Postdigital | Gamification & Storytelling For Education & Habit Change | Scoop.it
Read Deloitte’s annual Technology Trends report examines the ever-evolving landscape of technology put to business use.
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An Interview with Richard Bartle about Gamification - Andrzej's Blog | i+I+D in Education: Gamification, Augmented Reality & Partners

An Interview with Richard Bartle about Gamification - Andrzej's Blog | i+I+D in Education: Gamification, Augmented Reality & Partners | Gamification & Storytelling For Education & Habit Change | Scoop.it
An interview with Richard Bartle, talking about Gamification, player types, cheating and more.
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