Gamification:Real Game Systems in Education and Business
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CrowdHut: In the news: Crowdfunding for sustainable energy, JOBS Act, Gamification, EarlyShares, Saving Hostess and more

CrowdHut: In the news: Crowdfunding for sustainable energy, JOBS Act, Gamification, EarlyShares, Saving Hostess and more | Gamification:Real Game Systems in Education and Business | Scoop.it
The latest news from the crowdfunding industry.
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The Pursuit of Education- Latina Destined for 21st Century ...

The Pursuit of Education- Latina Destined for 21st Century ... | Gamification:Real Game Systems in Education and Business | Scoop.it
These include UNT Dallas' goal of creating the University of the 21st Century — a model, non-traditional university that will transform higher education by making it more affordable and accessible. Sitting with Rodriguez in a ...
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The #Gamification Update

The #Gamification Update | Gamification:Real Game Systems in Education and Business | Scoop.it
The #Gamification Update, by Kelly Kampen: updated automatically with a curated selection of articles, blog posts, videos and photos. (The #Gamification Update is out!
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Physics & 21st Century Education

Physics & 21st Century Education | Gamification:Real Game Systems in Education and Business | Scoop.it
Physics & 21st Century Education, by Lennox Meldrum: updated automatically with a curated selection of articles, blog posts, videos and photos. (Physics & 21st Century Education is out!
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Apps in Education: SAMR Model Using iPad Apps Poster | 21st Century Concepts-Technology in the Classroom

Apps in Education: SAMR Model Using iPad Apps Poster | 21st Century Concepts-Technology in the Classroom | Gamification:Real Game Systems in Education and Business | Scoop.it
If the SAMR model is new to you here is a brief explanation of the four letters that make it up: S- Substitution - Tech acts as a direct tool substitute, with no functional change.
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Michele Alvarez's curator insight, May 1, 2013 10:12 AM

Great resource to support instructional models that others may be questioning :)

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http://yukaichou.com/marketing-gamification/marketing-gamification-oldspice-launches-game-dikembe-mutombos-4-12-weeks-save-world/

Marketing Gamification: Old Spice launches the Game DIKEMBE MUTOMBO'S 4 1/2 WEEKS TO SAVE THE WORLD http://t.co/kGrjioOu...
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Gamifying Education: Think Differently, Start Small | HotChalk Lesson Plans Page

Gamifying Education: Think Differently, Start Small | HotChalk Lesson Plans Page | Gamification:Real Game Systems in Education and Business | Scoop.it
Gamification works in the classroom for lots of reasons. Kids are engaged, the risk of failure is reduced, and mastery through repetitive learning is encouraged.
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Infographic: Gamification is winning!

Infographic: Gamification is winning! | Gamification:Real Game Systems in Education and Business | Scoop.it
By 2016, Gartner predicts 70% of the Fortune 2000 companies will have at least one gamified application in their arsenal. HOW did it get to this point? WHAT are the benefits to Gamification?

The Gamification is Winning infographic has the answers!
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What is 21st century education?

Our world is changing at an unprecedented pace. To prepare our students, lessons must go beyond the "3 R's" and foster 21st century skills. Skills like criti... (What is 21st century education?
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AllmigtyLuka

Leveling up a Ele Shaman in Wow - Saurfang EU Server (Leveling up a Ele Shaman in Wow - Saurfang EU Server: http://t.co/d28dxWzz...)...
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The International Research Foundation for English Language Education | 21st Century English Language Learners, Teachers and Administrators

The International Research Foundation for English Language Education | 21st Century English Language Learners, Teachers and Administrators | Gamification:Real Game Systems in Education and Business | Scoop.it
TIRF, The International Research Foundation for English Language Education, is a nonprofit organization whose mission is to generate new knowledge about English language teaching and learning.
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Kevin Corbett | eLearning, mLearning, & Social Media

Kevin Corbett | eLearning, mLearning, & Social Media | Gamification:Real Game Systems in Education and Business | Scoop.it
http://t.co/urJdPNlt Kevin Corbett - eLearning, mLearning, gamification, and Social Media Caulon, HOLY COW! This is great.
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Study Guides and Strategies | iGeneration - 21st Century Education

Study Guides and Strategies | iGeneration - 21st Century Education | Gamification:Real Game Systems in Education and Business | Scoop.it
Ten suggestions on improving your study habits (with exercise)...
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12 Alternatives To Letter Grades In Education

12 Alternatives To Letter Grades In Education | Gamification:Real Game Systems in Education and Business | Scoop.it
teachingliteracy: world-shaker: Here are 4: 1. Gamification A comprehensive systems of badges, trophies, points, XP, achievements. This uncovers nuance and is capable of far more resolution and precision than a letter.
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Gamification Rockstar Roadshow

Gamification Rockstar Roadshow | Gamification:Real Game Systems in Education and Business | Scoop.it
Engage with us at Bunchball’s
Gamification Rockstar Roadshow
Dec 4th, 1:00pm to 6:30pm
 
Gamification is profoundly changing the way companies do business, driving unparalleled engagement with customers, employees and partners.
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How Important is Story in Gamification? - Gamification Co

How Important is Story in Gamification? - Gamification Co | Gamification:Real Game Systems in Education and Business | Scoop.it
The gist is that consumers appear to favor gameplay over narrative, leading the dev team to question its raison d'etre. What about story in gamification? (How Important is Story in #Gamification?
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Jesse Schell @ DICE2010 (Part 3)

Video Credit: http://g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/ Watch more DICE 2010 videos at http://g4tv.com/dice2010 (How the government might apply games to get us to take the bus in the morning #gamification
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Cool Tools for 21st Century Learners: An Interactive Tutorial: Google Presentation | Free Online Education

Cool Tools for 21st Century Learners: An Interactive Tutorial: Google Presentation | Free Online Education | Gamification:Real Game Systems in Education and Business | Scoop.it
Cool Tools for 21st Century Learners: An Interactive Tutorial: Google Presentation | @scoopit http://t.co/2oaiGClU...
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The US Air Force Gamifies Recruitment with the Airman Challenge - GCo

The US Air Force Gamifies Recruitment with the Airman Challenge - GCo | Gamification:Real Game Systems in Education and Business | Scoop.it
The Air Force has created the Airman Challenge game to teach prospective recruits more about the Air Force and its available positions.
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Education in the 21st Century

Education in the 21st Century | Gamification:Real Game Systems in Education and Business | Scoop.it
Education in the 21st Century, by Lorraine Wilson: updated automatically with a curated selection of articles, blog posts, videos and photos. (RT @LorraineWDC: Education in the 21st Century is out!
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Special Microsoft event on assessing collaborative problem solving

Transforming education for the 21st-century is a global issue that requires a worldwide partnership among governments, educators, academics and industries to make a real and sustainable difference. Led by the University of ...
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A Game Designer’s View of Gamification

In this talk, acclaimed game designer Richard Bartle discusses how and why it is that a game design tool can be applied successfully to Gamification theory, pot (RT @SanteAlagia: Watch A Game Designer’s View of Gamification
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Five killer ways to use gamification | Feature | .net magazine

Five killer ways to use gamification | Feature | .net magazine | Gamification:Real Game Systems in Education and Business | Scoop.it
Adding game-like elements to your app or site can help make them more engaging, says Gene Crawford (RT @netmag: Five killer ways to use gamification: @genecrawford on some good uses of game elements http://t.co/IlYdKn3X...)...
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The International Research Foundation for English Language Education (TIRF) | 21st Century English Language Learners, Teachers and Administrators

The International Research Foundation for English Language Education (TIRF) | 21st Century English Language Learners, Teachers and Administrators | Gamification:Real Game Systems in Education and Business | Scoop.it
TIRF, The International Research Foundation for English Language Education, is a nonprofit organization whose mission is to generate new knowledge about English language teaching and learning.
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Twitter / gamifeye: It's finally Friday! To ...

RT @sgeuter: Know the feeling?#Gamification #MEME http://t.co/ZzxHzhkm”...
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