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Gamification of Learning
Blurring the lines between Education and Entertainment...Play it, Before you Live it!
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Creating Games for Journalism

Creating Games for Journalism | Gamification of Learning | Scoop.it
Our job as journalists is to inform the public. By using emotion and empathy, games allow us to inform readers in a new way—and one in which they both remember and understand.
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Sharrock's curator insight, October 18, 2013 6:47 AM

gamefication of journalism? interesting approaches to sharing information.

Olivier Pinard's curator insight, October 21, 2013 8:31 AM

Passionant :)

 

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Transmedia Storytelling: A Guide for Authors 'nice choice of diagrams :)' « Writerland

Transmedia Storytelling: A Guide for Authors 'nice choice of diagrams :)' « Writerland | Gamification of Learning | Scoop.it

Via Gary Hayes
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Gary Hayes's curator insight, October 9, 2013 4:25 PM

Quote "Media companies are using a long list of platforms to engage readers/viewers in the lives of their characters. Authors are doing the same—doing live performances, making book trailers, and creating iPhone apps and Facebook pages for the characters in their novels. But how you use transmedia storytelling to get your story out there?"

Sharrock's comment, October 18, 2013 7:17 AM
from the article: "Amazon’s Whispernet falls under the transmedia storytelling umbrella. Buy a Kindle e-book and then subscribe to Audible to download the audio book. Read a few pages and then hop in your car, where the Audible app on your iPhone will pick up where you left off and read the story to you." This is such a cool innovation!
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Augmented Calendars - Engage Their Minds

Augmented Calendars - Engage Their Minds | Gamification of Learning | Scoop.it
I made a “Mystery Calendar” for October.  I found a list of historical people and events from October here, and chose 4 of them.  Then, I used iMovie to create short videos that gave clues about each one.  Because I have a Mac at home, I had a bit of trouble finding a good calendar template for the iWorks suite, but I finally landed on a good template for Numbers here.

Via John Evans
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Elizabeth Hutchinson's curator insight, October 13, 2013 12:20 AM

I Love this idea, will I ever have time to try it out, who knows!? 

Terrie Pressman's curator insight, October 13, 2013 8:43 AM

Great idea to engage learners

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Game on? The use of gamification in e-learning.

Game on? The use of gamification in e-learning. | Gamification of Learning | Scoop.it
by Sarah Sweeney, Marketing Assistant at Aurion Learning. Many HR and L&D professionals face the problem of ensuring that their training and learning programmes maintain learner engagement and ...
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Creating Games for Journalism

Creating Games for Journalism | Gamification of Learning | Scoop.it
Our job as journalists is to inform the public. By using emotion and empathy, games allow us to inform readers in a new way—and one in which they both remember and understand.

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Augmented Reality board games not mature yet, but this is looks promising: Darkling Plain: Kickstarter

This fantasy board game comes alive when your pieces transform into 3D heroes and beasts battling on a magical, living landscape.

Via Gary Hayes
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Gary Hayes's curator insight, July 3, 2013 12:30 AM

Quote "

There are no actual miniatures in Darkling Plain. You place cards that represent your units and other features, like a ring of standing stones or a village, upon a full-color game board. When the cards or board are viewed through the camera of a smart device or computer, the game comes to life like a video game. Spectacular special effects abound as a fantasy battle bursting with the magical and the medieval consumes your tabletop.

Importantly, the AR component of the game is not simply window-dressing. We are treating augmented reality as an important tool in the play of the game. It communicates vital visual clues to players, such as a unit’s readiness. It also allows features like truly invisible movement, real-time play, and airborne forces that are actually above the playing surface."

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Digital Storytelling 101

Digital Storytelling 101 | Gamification of Learning | Scoop.it
How to leverage technology and storytelling to create learning that sticks.
Be Learning's insight:

Let’s face it. In this evolving learning space, we are all trying to do the same thing. We are trying to connect with our learners, give our participants an immersive experience to entertain them, teach them, and entice the change ‘ninja’ in them. We are trying to ensure information retention and facilitate a consistent transfer of knowledge.

 

Technology and storytelling together help us do all of that—and more. And as learning technology evolves, so will the way we tell stories. 

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Joshua Dimbylow's curator insight, July 8, 2013 2:52 AM

Maybe some application to effective virtual patient design

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How Big Data Analytics and Gamers Could Solve Fraud and Security

How Big Data Analytics and Gamers Could Solve Fraud and Security | Gamification of Learning | Scoop.it
Businesses can draw key lessons on solving fraud and security problems by observing gamers and combining big data analytics.
Be Learning's insight:

Gamification has drawn much inspiration from games and gamers in tackling real world problems. Just to name a few, video game titles such as World of Warcraftand Simcity are revolutionizing lesson plans, Portal 2 was used as a talent recruitment tool and a puzzle game helped to unlock parts of the AIDS protein structure. These developments have allowed significant progress in their respective fields. Yet, how do we tackle the burning issues of security and fraud in an enterprise scenario? While it may seem daunting at first glance, we could once again draw key lessons by literally observing gamers and combining big data analytics! 

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13 Of The Best Special Needs Apps of 2012 (#edapps)

13 Of The Best Special Needs Apps of 2012 (#edapps) | Gamification of Learning | Scoop.it
by Teachers With Apps, published on TeachThought : 13 Of The Best Special Needs Apps of 2012 TeachThought and TWA are pleased to bring you another ‘Best of 2012′ app list: 13 Of The Best Special Ne...
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Gamification of Learning

A Presentation on Gamification of Learning by Be Learning. In recent years there has been a huge drive to harness the power of digital gaming in learning. It
Be Learning's insight:

In recent years there has been a huge drive to harness the power of digital gaming in learning. It is a huge subject with games taking many forms and delivered in many ways, from the PC to the mobile, the gameboy to the Kinnect. They have been applied to aid the development of subject knowledge, subject specific skills to learning collaborative skills such as problem solving and team work. In many cases we are already using ‘gaming’ in learning, whether it be board games, quizzes or like one of our recent customer service programs where the facilitator led day was designed as a game with the integration of gaming principles.

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Gazzili Shapes - Highly Engaging Learning App for Toddlers and Pre-K - Fun Educational Apps: Top Apps for Kids Reviews!

Gazzili Shapes - Highly Engaging Learning App for Toddlers and Pre-K - Fun Educational Apps: Top Apps for Kids Reviews! | Gamification of Learning | Scoop.it
Gazzili Shapes is a cute interactive app developed for toddlers and preschoolers beginning to learn shapes. With six interactive activities, players identify, locate, and explore with shapes in theme centered pages.
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Active Story System - design methodology for transmedia storytelling

Design methodology for creating participatory transmedia stories

Via Gary Hayes
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Julieta Romero's curator insight, January 16, 2013 10:44 AM

Interesantes propuestas de workflow, worksheets y estructuras 

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Employee Engagement using Gamification

As a company if you want to be successful with engaged employees the need to focus on social responsibility both individually and as a whole is vital.
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100 Great Game Based Learning and Gamification Resources

100 Great Game Based Learning and Gamification Resources | Gamification of Learning | Scoop.it
Lots people want to get started with game based learning, gamification and serious games in their training. We've been curating game related content for over a year and a half while conducting our o

Via callooh
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Laurent Schiltz's curator insight, July 16, 2013 4:47 AM

Interesting database !!!

Ines Evaristo's curator insight, July 16, 2013 12:29 PM

Una colección de 100 investigaciones y/o artículos de interés sobre videojuegos y educacion y gamification. Interesante para darse un buen tiempo para leerlo.

Olivier Pinard's curator insight, October 14, 2013 12:28 AM
100 jeux à tester !!... ça va faire baisser ma productivité ça -_-'
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How games can organize millions of people to accomplish great things (book excerpt)

How games can organize millions of people to accomplish great things (book excerpt) | Gamification of Learning | Scoop.it
Look around. Games are everywhere. Start with that carton of orange juice in your fridge, which might advertise it’s worth three points, redeemable for discounts and prizes. It’s a game. What about...

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SCORM versus Modern Digital Learning

Be Learning are talking about SCORM, and the way it hinders the effectiveness of modern and engaging digital learning experiences. Be Learning develop dynamic d
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100 Great Game Based Learning and Gamification Resources

100 Great Game Based Learning and Gamification Resources | Gamification of Learning | Scoop.it
Lots people want to get started with game based learning, gamification and serious games in their training. We've been curating game related content for over a year and a half while conducting our o

Via callooh
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Laurent Schiltz's curator insight, July 16, 2013 4:47 AM

Interesting database !!!

Ines Evaristo's curator insight, July 16, 2013 12:29 PM

Una colección de 100 investigaciones y/o artículos de interés sobre videojuegos y educacion y gamification. Interesante para darse un buen tiempo para leerlo.

Olivier Pinard's curator insight, October 14, 2013 12:28 AM
100 jeux à tester !!... ça va faire baisser ma productivité ça -_-'
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The Gamification of Reading | ALSC Blog

The Gamification of Reading | ALSC Blog | Gamification of Learning | Scoop.it

Via Stacey Edmonds
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Stacey Edmonds's curator insight, June 10, 2013 8:47 PM

We can be so creative and insprational now in how we provide learning to our children.  My son experiences the joys of Transmedia Storytelling when interacting with Ninjago, whether it be the cartoon, the games or his own world of Ninjago Lego.


It is hard as a parent to navigate between the whole 'Play Screen Time' v's 'Learning Screen Time' guidelines...especially when my son is also reading and writing words well above his offical 'grade' at school as he wants to create his own world in MineCraft, which means he needs to follow instructions and name his creations.


Actually, the insights in this article also takes me back to my early 20's when I was working with young men with learning difficulties and through the provision of computers they were motivated to read and write so they could search the 'world wide web' (what they were searching for was another matter!).


As Jennifer asks, If an app/game can inspire a child to read and become a lifelong reader, shouldn't we find ways to embrace the technology rather than condemn it?


See what you think!


Helen Teague's curator insight, October 19, 2013 5:44 PM

Transmedia Storytelling

BookChook's curator insight, October 20, 2013 3:57 PM

Interesting article with thought-provoking comments. I believe we need to be open to all sorts of media and opportunities with our kids, to help them find the reading that works for them. 

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Storytelling That Moves People

Storytelling That Moves People | Gamification of Learning | Scoop.it

McKee believes that executives can engage listeners on a whole new level if they toss their PowerPoint slides and learn to tell good stories instead.


In his best-selling book Story: Substance, Structure, Style, and the Principles of Screenwriting, published in 1997 by Harper-Collins, McKee argues that stories...


“fulfill a profound human need to grasp the patterns of living—not merely as an intellectual exercise, but within a very personal, emotional experience.”  Robert McKee


Via Stacey Edmonds
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Stacey Edmonds's curator insight, June 19, 2013 6:22 PM

An oldie but a goodie... and a great introduction into the work of Robert McKee, next stop is his book, Story: Substance, Structure, Style, and the Principles of Screenwriting.


For any Transmedia Learning Experience to hit the mark the STORY has to be at the centre.. please do have me at 'Hello'!

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Loving A Digital Learning Life

Be Learning’s US based Direc­tor Miriam Tas­sone and Sydney’s own Dim­ity Mac­Di­armid trav­elled all the way to Dal­las, Texas to share our knowl­edge of the indus­try with many other great names in the learn­ing indus­try dur­ing ASTD 2013. 

One of our favourite top­ics is of course “Lov­ing a Dig­i­tal Learn­ing Life”, so you can imag­ine how thrilled we were to share our own expe­ri­ences! In the dig­i­tal econ­omy, why is sto­ry­telling so pow­er­ful for learn­ing? What are the key com­po­nents of sto­ry­telling? Miriam and Dim­ity pro­vided all the answers. They showed how to trans­late this into the dig­i­tal land­scape and invited the crowd to imag­ine the appli­ca­tion of dig­i­tal sto­ry­telling in their own work­place. The pos­i­tive reac­tions and feed­back we received were over­whelm­ing and very inspiring. Here's the presentation.. To know more please visit our website www.belearning.com.au or follow us on Twitter: @BeLearning

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How to Convince Higher Ups That “Fun” eLearning Is Good Business

How to Convince Higher Ups That “Fun” eLearning Is Good Business | Gamification of Learning | Scoop.it
Our eLearning Challenges blog series explores the common situations our clients face when deploying learning solutions. We use examples from real projects to help you uncover the best way to meet
Be Learning's insight:

The most important How To of the year! When you add game elements and/or highly visual interactions to learning, you create a more powerful experience that can motivate and engage learners in ways that “Click NEXT to continue reading with stock photography” courses never will!

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Gamification of Learning

Games create engagement - the cornerstone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is ess
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Loving a Digital Learning Life!

Loving a Digital Learning Life! | Gamification of Learning | Scoop.it
Be Learning's insight:

For organisations to stay relevant beyond today they must create innovative learning that will engage and attract a changing workforce who are increasingly driven by technology and dominated by social media and mobile devices. What was relevant even five years ago is no longer impactful in today’s digital world.

Stacey Edmonds, our Head of Film & Digital was invited to deliver a workshop at the Trainers Meet Trainers conference in Kuala Lumpur - to explore how a story driven experience delivered across multiple platforms can provide learning professionals with an edge to not only create a memorable experience for learners but also deliver long lasting impactful change for organisations that will ultimately effect bottom line results.

The programme titled 'Loving a Digital Learning Life - How to leverage technology and storytelling to create innovative learning– that sticks’ cut through the complexity of digital learning and allowed participants to experience firsthand how to design and deliver digital story driven learning. 

This session which she delivered along with Deepti Sachdeva, our Digital Producer/Social Media Manager created huge excitement amongst the learning and development professionals in who were looking for new and innovative techniques to engage learners using mobile, digital and interactive technologies. Here are a few snippets from the workshop... 

https://www.youtube.com/watch?v=a2h1AzukbAM

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Making The Gamification Of Financial Literacy Work

Making The Gamification Of Financial Literacy Work | Gamification of Learning | Scoop.it
Making The Gamification Of Financial Literacy Work
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Supporting Deep Conceptual Learning With Technology -- THE Journal

Supporting Deep Conceptual Learning With Technology -- THE Journal | Gamification of Learning | Scoop.it
Technology can help educators train students' focus away from rote memorization toward deep conceptual learning by building on prior knowledge and making connections between concepts.
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