Games and education
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Rescooped by Maria Margarida Correia from Arquitecturas digitales del aprendizaje para una educación 3.0
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Gaming for learning

Gaming for learning | Games and education | Scoop.it
Serious gaming is growing in appeal across the education sector. This article explores gaming as a tool for learning, using the Aqua Republica Eco Challenge 2016 as an example.

Via Kim Flintoff, Alfonso Gonzalez, Oskar Almazan
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Kim Flintoff's curator insight, November 13, 2016 5:36 PM

Maybe we can look at an ANZ Water Challenge?  The Trans-Tasman Test in Water and Sustainability? @NZAquaRepublica

Gust MEES's curator insight, November 13, 2016 5:53 PM
Serious gaming is growing in appeal across the education sector. This article explores gaming as a tool for learning, using the Aqua Republica Eco Challenge 2016 as an example.

 

Gaming as a tool for learning

Games have long been used for developing both skills and knowledge. As digital technologies continue to develop, the range of digital learning games also continues to grow, driving an area of learning called game-based learning. It’s not new, but it is using new digital tools and platforms – and there is an accompanying pedagogical shift from using games to motivate and engage students in learning to using ‘serious games’ as the basis for knowledge and skill development. ‘Gamification’ describes the process of applying game rules to a learning process.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 

 

davidconover's curator insight, November 14, 2016 11:23 AM
An excellent example of Serious Gaming used across the curriculum.
 
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Online Gaming Helps Kids Do Better In School, Social Media Doesn’t, Study Says

Online Gaming Helps Kids Do Better In School, Social Media Doesn’t, Study Says | Games and education | Scoop.it
A study found that children who play online video games scored above-average points in math, reading and science.

Via Dr. Susan Bainbridge
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Josh Mendez's curator insight, November 22, 2016 5:43 PM

This doesn't surprise me one bit, online gaming I feel makes a child more engaged and focused on there task at hand. Most people don't realize the amount of motor skills that are involved. Also keeps them somewhat socialized 

Rescooped by Maria Margarida Correia from Desenvolvimento de Jogos Digitais em Educação
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Where literature and gaming collide

Where literature and gaming collide | Games and education | Scoop.it

Via The Digital Rocking Chair, Fernando Celso Villar Marinho
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The Digital Rocking Chair's curator insight, July 28, 2014 12:11 AM


Thomas McMullan:  "Game narratives tend to drink from a narrow pond; they swig space operas and Tolkien, swish them about their mouths and trickle them into rows of polished glasses."

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20 iPad Gaming Apps to Boost Kids Critical Thinking Skills ~ Educational Technology and Mobile Learning

20 iPad Gaming Apps to Boost Kids Critical Thinking Skills ~ Educational Technology and Mobile Learning | Games and education | Scoop.it
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Nancy Jones's curator insight, December 14, 2013 2:26 PM

It is great to have recommendations with the exponentially increasing number of Ipad educational apps available.

Bonnie Bracey Sutton's curator insight, December 16, 2013 7:40 AM

Good to go.

Rescooped by Maria Margarida Correia from ESL interactive games and gamification
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A Beginner's Guide To Making Your First Video Game

A Beginner's Guide To Making Your First Video Game | Games and education | Scoop.it

Via The Digital Rocking Chair, Café Italia, MrsM
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Hans Heesterbeek's curator insight, August 6, 2013 2:45 AM

Could be usefull. I'm not experineced in makeing games. But for some projects it could be useful. Wouldn't it be better, smarte and quicker to get somebody involved how knows the busines or are these tools for concepting? 

@CotCotCotApps's curator insight, August 6, 2013 9:31 PM

Some good advice: learn by doing, start small and be ready to fail! 

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5 Things Video Games Do Better Than Any Other Forms of Art

5 Things Video Games Do Better Than Any Other Forms of Art | Games and education | Scoop.it

Winston Rowntree:  "What the hell can games do that books and interpretive dance can't? A lot, it turns out."


Via The Digital Rocking Chair, juandoming
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Sandrine Delage (Borgé)'s curator insight, June 23, 2013 1:17 PM

Ce dessin illustre la notion d'"expérience utilisateur" !

OomphMediaGarage's curator insight, June 23, 2013 10:03 PM

Gaming is a great way to experience a story in a variety of ways, often choosing the story you would like to experience based on a set of given boundaries. Kind of like a choose your own adventure book, but typically with better graphics. that is not to say, however, that gaming replaces books, performance art, theatre, etc. Convergence isn't replacement.

malek's curator insight, June 28, 2013 3:12 PM

Step Outside the Narrative, true.

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Gamification doesn’t mean developing games and there’s more!

Gamification doesn’t mean developing games and there’s more! | Games and education | Scoop.it
Games, Simulations, Game-based Learning, Gamification. Are they all the same?

Via Dr. Susan Bainbridge
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Game-Based Learning: Resource Roundup

Game-Based Learning: Resource Roundup | Games and education | Scoop.it
Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Via Ariana Amorim
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Why Teachers Should Play Minecraft In Class (EdSurge News)

Why Teachers Should Play Minecraft  In Class (EdSurge News) | Games and education | Scoop.it
Getting Started
Pick up a copy at MinecraftEDU
Check out the Wiki
Participate in the forums
Plan and discuss before you play!
Dig, dig, dig. Break and build. Such are the simple, hallmark mechanics behind one of the world’s most popular indie games, Minecraft, which has sold an estimated 20 mil

Via Dr. Susan Bainbridge
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Kids & Digital Games

Kids & Digital Games | Games and education | Scoop.it

description by EDSurge

 

"Can't get enough of our recent gaming guide? Here's another great resource on games and learning from the folks at MindCET, the Israeli edtech innovation incubator and research lab. (Learn more about them here.) The report, "Kids & Digital Games," offers an overview of the works of Katie Salen, James Gee and other thought leaders in the field, asks notable edtech industry "grownups" about their gaming experiences, and most importantly, explores findings from a survey of 1,019 Hebrew and Arabic-speaking kids. Check out some of the highlights here."


Via Tatyana Oleinik, GSeremetakis
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Rescooped by Maria Margarida Correia from The 21st Century
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34 Learning Games for Students From edshelf

34 Learning Games for Students From edshelf | Games and education | Scoop.it
A collection of web-based educational learning games for students, such as Minecraft, Sumdog, BrainNook, PowerMyLearning, DimensionU, etc.

Via Dr. Susan Bainbridge
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Creating an Interactive Adventure | Interactive Storytelling

Creating an Interactive Adventure | Interactive Storytelling | Games and education | Scoop.it

Edwin McRae: "We’re going to look out at how you take a linear, ink-on-page story (novel, short story, kids book, comic) or light-on-screen story (film, short film, TV series) and turn it into a GAME. How to turn passive storytelling into interactive storytelling" ...


Via The Digital Rocking Chair, @FernandoCarrion
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