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Rescooped by Maria Margarida Correia from E-Learning-Inclusivo (Mashup)
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Why we should all think about the gamification of education

Why we should all think about the gamification of education | Games and education | Scoop.it
The educational system as we know it needs a revamp. Actually, a revamp is not enough. The educational system needs to be restructured. A lot of things need to change, and the sooner that happens, the better. Too many students drop out of school, and this isn’t the way to get successful... http://elearningfeeds.com/why-we-should-all-think-about-the-gamification-of-education/
Via Christopher Pappas, steve batchelder, juandoming
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Rescooped by Maria Margarida Correia from Serious Play
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How To “Gamify” Your Public Speaking

How To “Gamify” Your Public Speaking | Games and education | Scoop.it
In this post we discuss a potential strategy for not only improving your public speaking skills, but a possible method of developing, encouraging and improving participation in your public speaking group. This is through the relatively recent development of a system known as "Gamification". But what exactly is Gamification?

Via Ariana Amorim
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Rescooped by Maria Margarida Correia from Games, gaming and gamification in Higher Education
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The Psychology Of Gamification In Education: Why Rewards Matter For Learner Engagement

The Psychology Of Gamification In Education: Why Rewards Matter For Learner Engagement | Games and education | Scoop.it
Check how the psychology of Gamification In Education makes learners come back for more, over and over again. The Psychology Of Gamification In Education!

Via Tom D'Amico (@TDOttawa) , Kim Flintoff
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Josep M Torra Colom's curator insight, September 19, 2015 6:50 AM

añada su visión ...

Vanessa Camilleri's curator insight, September 25, 2015 8:17 AM

This might come out sounding like learning requires the carrot on a stick but in fact, it's more about making work that might be tedious and based on drill and practice a bit more fun and competitive. Learning requires a much deeper engagement than can in my opinion be achieved with gamification techniques. 

April Ross Media's curator insight, January 25, 2016 5:21 PM

ed-Tech TOPICS: Gamification & Instructional Design

Rescooped by Maria Margarida Correia from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Four Tools to Help Gamify Your Classroom

Four Tools to Help Gamify Your Classroom | Games and education | Scoop.it
The first step toward gamifying your classroom can be as simple as taking the "ew" out of "review" with these helpful game-oriented apps, selected and described by tech integration expert Curtis Ch...

Via Tom D'Amico (@TDOttawa)
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Rescooped by Maria Margarida Correia from E-Learning-Inclusivo (Mashup)
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The difference between gamification and game-based learning

The difference between gamification and game-based learning | Games and education | Scoop.it

"Have you tried to gamify your classroom? Do you incorporate game-based learning into your curriculum? Gamification and game-based learning have become buzzwords in education yet some general confusion still exists regarding what each is and what each is not ..."


Via Leona Ungerer, Jesús Salinas, juandoming
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Stephen Reid's curator insight, January 20, 2015 6:07 AM

One of the most common questions I am asked by educators wishing to use games in their lessons...This is a great article for answering such enquiries.

Alex Enkerli's curator insight, January 30, 2015 2:19 PM

To promote proper technopedagogy, let’s lift the confusion between Gamification and Game-Based Learning. #OpenBadges

Rescooped by Maria Margarida Correia from E-Learning-Inclusivo (Mashup)
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Tweet from @IntelEDU

Tweet from @IntelEDU | Games and education | Scoop.it

#Gamification in education can help build knowledge and character. pic.twitter.com/Bv0tgjnsvz


Via xavier suñé, juandoming
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Rescooped by Maria Margarida Correia from Multilíngues
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Top 10 Competencies of a Gamified Learning Designer

Top 10 Competencies of a Gamified Learning Designer | Games and education | Scoop.it
Gamified learning is one of the major revolutions happening around us that demands a shift in the mere thinking of ‘learning’. It requires us to unlearn and relearn some of the traditional notions related to learning styles and preferences, and the dimensions and the elements of learning design. In this article, we will take a quick look at the top 10 essential competencies required for a learning designer to design effective gamified learning interventions.

Via Raquel Oliveira, Luciana Viter
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Raquel Oliveira's curator insight, March 6, 2014 6:32 PM

um tour em dez diferentes fontes sobre gamification. Nao pode faltar na #aprendoteca

Rescooped by Maria Margarida Correia from Cibereducação
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Gamification Meets Mobile Learning: 4 Best Practices

Gamification Meets Mobile Learning: 4 Best Practices | Games and education | Scoop.it
How do you give learners engaging, instant access to e-Learning content? You combine two of the most popular e-Learning trends and create a mobile game.

Via EDTECH@UTRGV, Luciana Viter
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Mikko Hakala's curator insight, January 18, 2014 10:10 AM

"Gamification and mobile learning alone are two dynamic trends. Together, they create a powerful strategy..."

Good advice and reminders.

Deborah Banker's curator insight, January 19, 2014 10:38 AM

Workin' on this :)

Rescooped by Maria Margarida Correia from Education Technology Tips Learning Teaching Healthcare Life
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Gamification in Education: The Gamifi-ED project #globaled

Gamification in Education: The Gamifi-ED project #globaled | Games and education | Scoop.it
The Gamifi-ED project will have students creating serious games tackling the world's problems in a fun way using co-created video, multimedia, and Minecraft.

Via Pekka Puhakka, luigi vico
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April Ross Media's curator insight, January 25, 2016 5:27 PM

ed-Tech TOPICS: Gamification & Instructional Design

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Thinking about Gamification in Learning and Instruction « Karl Kapp

Thinking about Gamification in Learning and Instruction « Karl Kapp | Games and education | Scoop.it
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Rescooped by Maria Margarida Correia from The 21st Century
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34 Learning Games for Students From edshelf

34 Learning Games for Students From edshelf | Games and education | Scoop.it
A collection of web-based educational learning games for students, such as Minecraft, Sumdog, BrainNook, PowerMyLearning, DimensionU, etc.

Via Dr. Susan Bainbridge
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The New SimCity Will Turn You Into An Urban Planning Nut | CoExcist, Fast Company

The New SimCity Will Turn You Into An Urban Planning Nut | CoExcist, Fast Company | Games and education | Scoop.it

By Ariel Schwartz

 

"SimCity, a city-building simulation series that was first released in 1989, has always been a virtual sandbox for aspiring urban planners, with a seemingly endless array of options--you could lay down roads; zone houses, industrial complexes, and commercial real estate; put up nuclear power plants; adjust taxation; and more. In the end, you could destroy your whole empire with a UFO or a well-placed asteroid strike. The newest version of SimCity, set to be released in February 2013, retains most of the game’s previous elements (including its addictive quality) while bringing a whole new level of complexity to the tilt-shift inspired world. You might not even notice how Maxis is subtly teaching you about the pros and cons of renewable energy, preserving natural resources, and cooperating with neighboring cities."

 

Two versions will be available, one for $60 and one for $80. -JL


Via Jim Lerman, Luciana Viter
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Rescooped by Maria Margarida Correia from teacher development
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Task-based mini-games for language learning

Shona Whyte:

If you're interested in gamification in language teaching and learning, see these slides for a presentation on "Challenges in specifying and evaluating a conceptual design for a task-based mini-game environment for language learning" at last week's EuroCALL 2012 conference in Gothenburg by Frederik Cornillie, Andrew Grenfell, Scott Windeatt, Piet Desmet.

 

The presentation covers issues of design and second language research, shows examples of games, as well as feedback from learners on games designed by the team in the delightfully named GOBL project (Games Online for Basic Language Learning) involving Dutch, Belgian, and English learners http://lands.let.ru.nl/~strik/research/GOBL/


Via Shona Whyte, paul braddock
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Gamification doesn’t mean developing games and there’s more!

Gamification doesn’t mean developing games and there’s more! | Games and education | Scoop.it
Games, Simulations, Game-based Learning, Gamification. Are they all the same?

Via Dr. Susan Bainbridge
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Rescooped by Maria Margarida Correia from Serious Play
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10 Surprising Benefits Of Gamification

10 Surprising Benefits Of Gamification | Games and education | Scoop.it
Want to know some Surprising Benefits Of Gamification? Check 10 Surprising Benefits Of Gamification and what significant effects it has on the workplace.

Via EDTECH@UTRGV, michel verstrepen, Ariana Amorim
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GwynethJones's curator insight, July 25, 2016 7:27 PM

Level Up, people!

Johana Cuartas's curator insight, May 19, 7:46 PM
Gamification
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Petit guide de gamification

Petit guide de gamification | Games and education | Scoop.it
Ce guide de la gamification fait le point sur la technique, les questions qu'elle soulève, ses méthodes et ses avantages.

Via Audrey Bardon, BOUTELOUP Jean-Paul, michel verstrepen
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Rescooped by Maria Margarida Correia from ICT
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Making Gamification Meaningful

Making Gamification Meaningful | Games and education | Scoop.it

I love winning! It doesn’t matter what I’m playing: Words with Friends, Bejeweled, Candy Crush, or Trivia Crack. I accept invitations to games from friends and “community matches” – I’m not selective. I don’t even have to be competing against another person. I just love winning! And I’m no... http://elearningfeeds.com/making-gamification-meaningful/


Via Christopher Pappas, Suvi Salo
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The Science And The Benefits of Gamification In eLearning - eLearning Industry

The Science And The Benefits of Gamification In eLearning - eLearning Industry | Games and education | Scoop.it
Gamification In eLearning: How Science Supports Gamification In eLearning and What are The Top 5 Benefits of Gamification In eLearning?

Via Tom D'Amico (@TDOttawa) , Dorian Love
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Rescooped by Maria Margarida Correia from Cibereducação
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Gamification - Defining, Designing and Using it

A presentation that describes the concept of gamification, it's roots, design and application. Minimal words, lots of pics and lots of fun to present. :) Mak...

Via Juanmi Muñoz, Javier Sánchez Bolado, Luciana Viter
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Getting Started With Gamification

Karl Kapp addresses the question: How do you begin to think about using game-elements and game-thinking to create instruction that is engaging?
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Gamified eLearning Infographic

Gamified eLearning Infographic | Games and education | Scoop.it
The Gamified eLearning Infographic presents the “What, Why and How” of gamification.
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Gamification - What is it and What it is in Moodle

This presentation focuses on a number of areas. It first deals with an ov

Via Sigi Jakob, Gisele Brugger, Luciana Viter
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Raquel Oliveira's curator insight, November 10, 2013 9:27 AM

o tema já é familiar. Mas boas dicas sobre como adaptar com os recursos do moodle.

Rescooped by Maria Margarida Correia from Future of Learning
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Complete Gamification Framework | via @yukaichou

Complete Gamification Framework | via @yukaichou | Games and education | Scoop.it
Gamification Expert Yu-kai Chou explains his elegent Gamification Framework that breaks Human-Focused Design into 8 Core Drives within an Octagon.

Via Martin (Marty) Smith, juandoming, Terese Bird
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Martin (Marty) Smith's curator insight, May 5, 2013 7:45 PM

I like this "framework" to create gamification particularly Chou's 8 Core Drives:

1) Epic Meaning and Calling

2) Development and Accomplishment

3) Expression of Creativity and Feedback

4) Ownership and Possession

5) Social Pressure and Envy

6) Scarcity and Impatience

7) Curiosity and Unpredictability

8) Loss and Avoidance

GREAT post on the HOW TOs of #gamification.  


Cool and helpful work from one of gamification's pioneers 

@yukaichou
Erin Moore's curator insight, May 6, 2013 11:36 AM

These dives/motivations can be used to improve engagaement in any interaction.

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Game-Based Learning: What it is, Why it Works, and Where it's Going

Game-Based Learning: What it is, Why it Works, and Where it's Going | Games and education | Scoop.it

Ken's Key Takeaway:

between 2006 and 2010, nearly one in five US workers retired and was replaced primarily by 18-40 year-olds who grew up with videogames.*  Job training can be designed to include elements of gamification that will reward active application of new knowledge.  It can be gamified without being childish or a waste of time.

 

Statistics taken from article projections.


Via Ken Morrison
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Ken Morrison's comment, August 28, 2012 3:59 AM
Thank you for the rescoop! I like what I see on your site

Ken
Ken Morrison's comment, August 29, 2012 3:48 PM
Thank you for the rescoop! Your site will be helpful for my research.
Ken