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Gamasutra - Features - Cognitive Flow: The Psychology of Great Game Design

Gamasutra - Features - Cognitive Flow: The Psychology of Great Game Design | Games and education | Scoop.it
Microsoft Studios user experience researcher Sean Baron takes a look into the often discussed but rarely defined concept of...
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James Gee: What Do Video Games Have to Do with Project-Based Learning? | Edutopia

A conversation between John Larmer and David Ross of the Buck Institute about project based learning, video games, and the work of James Paul Gee.
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Videos | Games for Health Europe 2011

Videos | Games for Health Europe 2011 | Games and education | Scoop.it
Games for Health Europe 2011 - Summary KEYNOTE: Ben Sawyer | Founder Games for Health KEYNOTE: Jan Vesseur | What's needed for succesful embedding of novel educational technologies KEYNOTE: Jan-Willem Huisman | 20 steps to a healthy health game...
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Culture Desk: Missions Impossible: The Joy of Ridiculously Difficult Video Games

Culture Desk: Missions Impossible: The Joy of Ridiculously Difficult Video Games | Games and education | Scoop.it
In the world of video games, difficulty can be a virtue in itself.
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MinecraftEDU: Minecraft for the Classroom

MinecraftEDU: Minecraft for the Classroom | Games and education | Scoop.it
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The art of video games

The art of video games | Games and education | Scoop.it
Computer gaming is not commonly thought of as art, but that's how video games are being treated in a new exhibit at the Smithsonian American Art Museum. Correspondent Rita Braver reports.
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IATEFL GLasgow 2012 - Presenter profile: Joe Pereira

IATEFL GLasgow 2012 - Presenter profile: Joe Pereira | Games and education | Scoop.it

>Learn Language: Using Interactive Fiction for digital game-based language learning"

I’m going to talk about the venerable all-text genre of video game known as Interactive Fiction (or text-adventures) and how they are an incredibly engaging way to promote reading for fluency and practice all areas of language.


Via Joe Pereira
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Game-based Learning: A Paradigm Shifting Opportunity For Innovation

Game-based Learning: A Paradigm Shifting Opportunity For Innovation | Games and education | Scoop.it

My challenge to you in this article is this: Videogame-based Learning is expensive to design for the education sector, and it lacks flexibility and creativity; Game-based Learning can be cheap to design and is made more fun and valuable with...


Via J Way
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Confessions of an Aca/Fan: Archives: What We've Learned About Games and Learning: An Interview with Kurt Squire (Part Two)

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International Society for Technology in Education - Blog > The Many Benefits, for Kids, of Playing Video Games

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What Lies Under the Boardwalk: the Monopoly Story

What Lies Under the Boardwalk: the Monopoly Story | Games and education | Scoop.it
I can't resist a documentary about competitive subcultures, like the amazing Word Wars and Wordplay - docs about Scrabble and crossword puzzles, respectively. Even better when I come across one that is both game-oriented and competitive.
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The Neurology of Gaming | Online Universities

The Neurology of Gaming | Online Universities | Games and education | Scoop.it
Video games can be used to educate through repetition and feedback, but they can also have some less-than-positive side effects. Learn about how video games can improve the educational experience as well as hinder it.
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Why Game Designers Are Better Motivators Than Your Boss

Why Game Designers Are Better Motivators Than Your Boss | Games and education | Scoop.it
Bored at work?

Why are we more motivated to farm make-believe apples on Facebook rather than finishing the report due tomorrow or making one more sales call?...
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Review ~ Digital Play | TEFL.net

Review ~ Digital Play | TEFL.net | Games and education | Scoop.it
An innovative and refreshing look at an area that has long been neglected by ELT.
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How to Hack Into the Joy of Gaming

How to Hack Into the Joy of Gaming | Games and education | Scoop.it
In schools, we need to figure out how to get our own joy and our students’ joy back, but we are going to have to move past grieving over what has been lost to do this.
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Adventure Gamers : What are adventure games? feature

Adventure Gamers : What are adventure games? feature | Games and education | Scoop.it
The best reviews and previews of adventure games for PC, Mac, Nintendo DS, Wii and other platforms. FAQs, blogs, interviews, forums and release dates of upcoming adventures.
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How The New SimCity Will Let You Take Control Of A City’s Environmental Destiny

How The New SimCity Will Let You Take Control Of A City’s Environmental Destiny | Games and education | Scoop.it
SimCity, the city-building simulation game that has spawned numerous sequels since its launch in 1989, is about to get a major upgrade for the first time in a decade.
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Games and Gaming - 158 Resources | EDUCAUSE

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When Gaming Is Good for You

When Gaming Is Good for You | Games and education | Scoop.it
A growing body of university research suggests that gaming improves creativity, decision-making and perception.
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Gamification

Gamification | Games and education | Scoop.it

Today’s 21st century students are not like their parents’ generation. Never before have we, as a civilization, experienced such a large generation gap — and the reason behind it is video games. Within the span of only one generation the world’s dominant form of entertainment has shifted from passive (TV, Novels, Comic Books, Theater, etc) to interactive. This represents a fundamental shift in individual interactions with the community, and other segments of society are struggling to keep up.


Via Nik Peachey
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Maureen Greenbaum's comment, March 17, 2012 9:48 AM
the entire LearnNowBC.ca web portal has tons of wonderful stuff.
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Learning with 'e's: Permission to fail

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Confessions of an Aca/Fan: Archives: What We've Learned About Games and Learning: An Interview with Kurt Squire (Part One)

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How To Learn About Physics Using Angry Birds | Edudemic

How To Learn About Physics Using Angry Birds | Edudemic | Games and education | Scoop.it
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Ten Surprising Truths about Video Games and Learning | MindShift

Ten Surprising Truths about Video Games and Learning | MindShift | Games and education | Scoop.it
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Top_10_Research_Findings.pdf

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