Games and education
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Gagné’s Nine Events of Instruction applied to Game Based Learning

Gagné’s Nine Events of Instruction applied to Game Based Learning | Games and education | Scoop.it
Following on from a recent post The Pedagogies in Game Based Learning, this article will look at how Gagné’s Nine Events of Instruction can be applied to game based learning.
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Stories You Can Win: Margaret Robertson for the Future of StoryTelling 2012

Games have always needed stories, says celebrated game designer Margaret Robertson. For many, the first ever videogame was 1962's Space War. It couldn't have...
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10 Of The Best Educational Online Games

10 Of The Best Educational Online Games | Games and education | Scoop.it
10 great educational online games to use with students. From climate change to surgery, every child will find something to engage and excite.
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Free Game Friday: Text-Based Games - PCWorld

Free Game Friday: Text-Based Games - PCWorld | Games and education | Scoop.it
Free Game Friday: Text-Based GamesPCWorldIn honor of the 2012 Interactive Fiction contest we'll be featuring text-based games in this week's Free Game Friday roundup.
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GoVenture: Teaching Business Skills through Game Based Learning

GoVenture: Teaching Business Skills through Game Based Learning | Games and education | Scoop.it
GoVenture is a series of international award-winning educational games & simulations that offers fun, fast and effective game based learning.
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Infinite Thinking Machine 3.01 - Game On

The premiere of Season 3! Episode 3.01 is all about gaming in education. Call it "gamification" or "serious fun" or whatever else you like, we just know it's...

Via Ana Cristina Pratas
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Game Change: How Game-based Learning Helps Common Core

Game Change: How Game-based Learning Helps Common Core | Games and education | Scoop.it
One of the exciting things that leaps out to me when reading the new Common Core standards for Mathematics is that the spirit of inquiry and curiosity is back, hardwired into a document that will likely form the basis for mathematics teaching and...
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Video Games Shift From Action to Emotion Makes Them More Education-Friendly

Video Games Shift From Action to Emotion Makes Them More Education-Friendly | Games and education | Scoop.it
The emotional power of video games is becoming increasingly powerful.
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Freeplay reminds us videogames matter: the 'culture' debate is over

Freeplay reminds us videogames matter: the 'culture' debate is over | Games and education | Scoop.it
Last week’s Freeplay Independent Games Festival in Melbourne served as a reminder that videogames – all videogames – are culturally significant.Freeplay, which gives people from Australia’s videogame…...

Via Ana Cristina Pratas
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The Economics Of Video Games

The Economics Of Video Games | Games and education | Scoop.it
Inflation can be a headache for any central banker. But it takes a certain type of economist to know what to do when a belligerent spaceship fleet attacks an interstellar trading post, causing mineral prices to surge across the ...
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Gamification in Higher Education by Jamie Tinney on Prezi

Presentation to SRHE New Researchers Conference on 'gamifying' an undergraduate module.
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Gaming used to challenge students through real-world, problem-solving situations - Phys.Org

Gaming used to challenge students through real-world, problem-solving situations - Phys.Org | Games and education | Scoop.it
Gaming used to challenge students through real-world, problem-solving situationsPhys.OrgOne of Barab's projects, titled "Using a game-based curriculum to achieve academic success," places users in a virtual environment that challenges them to find...
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Interactive Story-based Learning Makes Learning Affective

Interactive Story-based Learning Makes Learning Affective | Games and education | Scoop.it
A KNOWLEDGE PLATFORM WHITEPAPER – 2006 Abstract The attempt in this paper is to look at how to build effective and affective learning content for the workplace learning. Most learning in the workpl...
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Learning In World Of Warcraft

Learning In World Of Warcraft | Games and education | Scoop.it
by Michelle A. Hoyle, Open University, UK Introduction My name is Michelle A. Hoyle. I’ve been teaching in higher education since 1995 and I’ve been at the Open University since 2000, working in distance education.
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What Games Teach Us about Learning

What Games Teach Us about Learning | Games and education | Scoop.it
Many teachers consider video games the antithesis of education. Boys especially are drawn in at the exclusion of all other interests (girls tend to be obsessed with social networking). But games can teach us a lot about learning.

Via Ana Cristina Pratas
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Education Nation: Why Educators Aren't Sold On Video Games| The Committed Sardine

Education Nation: Why Educators Aren't Sold On Video Games| The Committed Sardine | Games and education | Scoop.it
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Behavioural game design: A Review of popular Gamification Techniques - The Bumble Bee

Behavioural game design: A Review of popular Gamification Techniques - The Bumble Bee | Games and education | Scoop.it
Gamification, the use of game play mechanics for non-game applications,...
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Will Gamification be the Biggest Smart Grid Game Changer?

Will Gamification be the Biggest Smart Grid Game Changer? | Games and education | Scoop.it

Via Ana Cristina Pratas
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The Gamification of Learning: What Research Says About Simulations...

Keynote address from The Medical Device & Diagnostic Trainers Summit held in Princeton, NJ by the Socieyt of Pharmaceutical & Biotech Trainers...
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Training Industry Quarterly - Fall 2012 - 5 Gaming Elements for Effective e-Learning

Training Industry Quarterly - Fall 2012 - 5 Gaming Elements for Effective e-Learning | Games and education | Scoop.it
Digital Edition...

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Video-game review: New research from HopeLab finds Zamzee gamification helps keep kids active | Living | Tri-CityHerald.com

New technologies like Wii, Wii U, Kinect for Xbox 360 and PlayStation Move offer the potential to change sedentary behavior among adolescents by tapping into kids' affinity for digital games.
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What Can 135 Million Video Gamers Add to Our Collective IQ?

What Can 135 Million Video Gamers Add to Our Collective IQ? | Games and education | Scoop.it
Flickr:Blakespot By Jennie Rose An estimated 135 million people play video games, spending three billion hours a week glued to a screen.
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4 Management Tools for Gamification of Education

4 Management Tools for Gamification of Education | Games and education | Scoop.it
To add a gamification layer on your class management isn’t a new idea, but educators need some handy tools to facilitate the process. ClassDojo has built a behavior management tool for K-12 c...
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Soundplay: the Meeting of Music and Games | TransChordian | by Laura Sterritt

Soundplay: the Meeting of Music and Games | TransChordian | by Laura Sterritt | Games and education | Scoop.it

A transmedia campaign is only as good as its co-creators. Many originators—filmmakers, authors, musicians—are excellent at their art form, understanding how to use the medium to its best potential. Instead of forcing them to fumble through new and unknown platforms, it is much better to partner with creators who hold an expertise in those areas. These co-creators can advise and produce excellent extensions, fully utilizing the benefits of other platforms.

Co-creations can assist in other ways as well. Partnerships allow for budget sharing, spreading out the costs to allow for larger projects than the musician or record label may have been able to shoulder on their own. If these are innovative endeavors, with partners of significant clout, sponsorships are an additional possibility, allowing a third party to take on part or all of the budget in exchange for some branding or a few moments with the users.

This is the origins of Soundplay, a collection of browser-based games inspired by music. Pitchfork, a music website, partnered with Intel to commission independent game developers to create games for specific songs, often from albums that were about to be released. The games were produced by Pitchfork’s sister site, Kill Screen, a blog about videogame culture. The games range from very literal to totally abstract interpretations, acting as portals into new worlds for fans to explore the songs from the inside out.


Via @FernandoCarrion
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