Galatea, by Emily Short (2000) is loosely based on the Greek myth of ‘Pygmalion and Galatea’, which tells the story of a sculptor who creates and falls in love with the statue of a beautiful woman, later brought to life by the goddess Aphrodite. The object of this piece of IF is, as an art critic, to engage in conversation with this version of Galatea and to get her to discuss a wide variety of topics, leading to many different outcomes.
Game mechanics like rewards and feedback loops are gaining ground in digital life and many experts think they will spread widely to key domains like education and health by 2020. Others worry about a darker side.
A real-time 3D action-adventure video game, aimed at high school and undergraduate student audiences, meant to provide an entertaining, engaging experience while simultaneously educating players about cell biology.