Games and education
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Rescooped by Maria Margarida Correia from Education and Cultural Change
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Wisdom, Games, and Mindfulness

Interview: "Wisdom, Games, and Mindfulness" Jane McGonigal (Social Chocolate) and Kelly McGonigal (Stanford) talk with Jack Kornfield (Spirit Rock) at the 2012…

Via George Por, Pierre Levy
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Erika Harrison's curator insight, February 10, 2013 4:13 PM

Jane McGonigal and her twin sister, Kelly McGonigal talk about how they each have used the experience of suffering to explore the human experience through Gaming and Wisdom research, respectively. Through Gaming and the Science of Psychology, they each focus on teaching compassion andcreating meaningful lives, in part by embracing the suffering of self and others.

George Por's comment, February 17, 2013 1:16 PM
Pierre, it's good to see your interest in serious games. Hope to catch up with you about the field and ist potential.... george
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Interactive Fiction Game Design - Inform in the English Classroom | CrookedLetter.org

Interactive Fiction Game Design - Inform in the English Classroom | CrookedLetter.org | Games and education | Scoop.it

Via Joe Pereira
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Joe Pereira's curator insight, February 13, 2013 7:21 PM

A great example of getting English students to write their own IF using the natural language IF authoring tool Inform.

Larry Davies's curator insight, February 16, 2013 5:04 AM

My Masters project was based on this.

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Games Support Multiple Learning Styles | Andrew K. Miller

Games Support Multiple Learning Styles | Andrew K. Miller | Games and education | Scoop.it
There are many reasons why games can and do teach, but interestingly, they actually access the multiple learning styles we already know about.
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Text adventure games are still new

Text adventure games are still new | Games and education | Scoop.it
Cross-posted to Gamasutra. This blog post is based on part of my AdventureX talk from December - hopefully a video of that will be available soon. Every couple of weeks, it seems, another games jou...

Via Joe Pereira
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Joe Pereira's curator insight, February 5, 2013 7:56 AM

Alex Warren points out that massive innovation in text-adventures is constantly just around the corner - and the browser-based Quest authoring tool can take you there.

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5 Lessons To Learn From Minecraft In Education

5 Lessons To Learn From Minecraft In Education | Games and education | Scoop.it
5 Lessons To Learn From Minecraft In Education
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Games Support Multiple Learning Styles

Games Support Multiple Learning Styles | Games and education | Scoop.it
When we talk about "games," that term covers a huge range. From video games to board games, from Kinect to pencil-and-paper games, all of these can contribute to student learning.
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8 ways Minecraft works on your brain

Recently I've spent some time reading parenting websites about Minecraft. What is said is often repetitive, aggregated and lacks much substance. If you are a parent, or Minecraft player, then I hop...
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20 Educational Games Perfect For Young Students - Edudemic

20 Educational Games Perfect For Young Students - Edudemic | Games and education | Scoop.it
Whether your child is waiting for the doctor or relaxing on a long car ride, the following educational games are some of the best.
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How Minecraft is Teaching a Generation About Teamwork & the Environment

How Minecraft is Teaching a Generation About Teamwork & the Environment | Games and education | Scoop.it
Minecraft, as it stands, has sold around twenty million copies across multiple platforms.
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Good Read: The Risks And Rewards Of Growing Up Gaming

Good Read: The Risks And Rewards Of Growing Up Gaming | Games and education | Scoop.it
“What are video games doing? If you have an age-appropriate game that’s not too easy or too hard, a video game is teaching a child how to cope with failure,
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Digital Game Based Learning Types

Digital Game Based Learning Types | Games and education | Scoop.it
Talking about digital game-based learning two names come up to the forefront: these are: James Paul Gee and Mark Prensky. In fact working on my master thesis provided me with a golden opportunity to...
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Game Architecture: Delivering Meaningful Learning Experiences: Learning Solutions Magazine

Game Architecture: Delivering Meaningful Learning Experiences: Learning Solutions Magazine | Games and education | Scoop.it

Recent research has challenged the traditional assumption that games are the antithesis of serious work (see the References at the end of this article). Some characteristics of games can be used creatively to close a knowledge gap, deliver skill training, or create a change of attitude by means of contextualized practice, invitation to action, and self-assessment of decisions. Therefore, games emerge as an interesting alternative to offer more meaningful and engaging learning experiences.


Via Anna Goldfeder
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How To Integrate Video Games In The Classroom

How To Integrate Video Games In The Classroom | Games and education | Scoop.it
How To Integrate Video Games In The Classroom by Terry Heick was first published on TeachThought.
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6 Ways Gamification Is Being Used Right Now - Edudemic

6 Ways Gamification Is Being Used Right Now - Edudemic | Games and education | Scoop.it
We've already looked at MOOCs and tablet computing. Educational Games and gamification were identified as part of the 'second horizon', (or entering mainstream use in a two to three years).
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Developing A Strategy for Game-Based Learning (#GBL)

Developing A Strategy for Game-Based Learning (#GBL) | Games and education | Scoop.it
EDUCAUSE Center for Applied Research (ECAR) had published a paper about GAME-BASED LEARNING: DEVELOPING AN INSTITUTIONAL STRATEGY in last August.
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How Might Video Games Be Good for Us?

How Might Video Games Be Good for Us? | Games and education | Scoop.it

Via JackieGerstein Ed.D.
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Astdtk2013 workshopmaterials

Game Design and GamificationKoreen Olbrish Karl KappSenior Product Manager, lyndaCampus, lynda.com Professor
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Gamasutra: Laralyn McWilliams's Blog - The Player's Bill of Rights

Gamasutra: Laralyn McWilliams's Blog - The Player's Bill of Rights | Games and education | Scoop.it

Years ago, when I used to play with interactive fiction languages, I happened upon The Player's Bill of Rights by Graham Nelson. It was a part of his Craft of Adventure essay but despite its age and obscurity, the Player's Bill of Rights is still an elegant, relevant view of game design and the player's experience. Many of its core messages hold up well in today's game design environment.


Via Joe Pereira
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Joe Pereira's curator insight, February 5, 2013 5:42 PM

An interesting list of DONT's for modern game design - and based on the original list written by Graham Nelson - the creator of the IF authoring language INFORM. Who says IF doesn't have any relevance these days?

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Money, Time, and Tactics: Can Games Be Effective in Schools? | MindShift

Money, Time, and Tactics: Can Games Be Effective in Schools? | MindShift | Games and education | Scoop.it
If it's true that 97 percent of teens in the U.S. are playing digital games, then the focus on how games can fit into the shifting education system becomes th
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Here’s Your Guide to Using Games for Learning | Institute of Play

Here’s Your Guide to Using Games for Learning | Institute of Play | Games and education | Scoop.it
We're often asked by learning practitioners interested in expanding their craft, How exactly can games be used to support learning goals?
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Free Resources to Support “Quest to Learn” Model

Free Resources to Support “Quest to Learn” Model | Games and education | Scoop.it
“What if school engaged students in ways that are exciting, empowering and culturally relevant? What if it became just one part of a community of learning that extends far beyond the classroom walls?
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Game-Based Learning | OER Commons Enhanced Learning With Game Play

Game-Based Learning | OER Commons  Enhanced Learning With Game Play | Games and education | Scoop.it

Via Ana Cristina Pratas
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Karin Gitchel's curator insight, January 31, 2013 11:51 PM

Resources and links to game based learning.

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SimCityEDU Teaches Students STEM Subjects in a Virtual Environment

SimCityEDU Teaches Students STEM Subjects in a Virtual Environment | Games and education | Scoop.it
In the near future when you ask your kids what they did at school, they might answer that they played video games.
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Testing Games vs. Teaching Games | Kapp Notes

Testing Games vs. Teaching Games | Kapp Notes | Games and education | Scoop.it
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Sandra V. Barbosa's curator insight, January 24, 2013 8:59 PM

Testando jogos vs. jogos de Ensino.
Postado em 22 Janeiro de 2013 por karlkapp em Jogos. 
Há uma diferença importante entre os jogos que ensinam o aluno a fazer algo e jogos que testam o que um aluno já sabe. Muitas vezes esses dois tipos de jogos estão confusos e é colocado o tipo errado de jogo no currículo.


Os de teste são jogos onde o aluno já precisa conhecer as informações para ser bem sucedido. O foco do jogo não é aplicar o conhecimento, mas sim para recordar conhecimento. Bons exemplos de jogos de teste são jogos de Trivia (onde a pessoa que sabe mais, geralmente ganha) ou jogos como Jeopardy!, Jogos de correspondência, jogos em que a pessoa está respondendo a uma pergunta de múltipla escolha e algo acontece como resultado. Jogos em que uma pessoa identifica itens ou partes de uma peça de equipamento. Eles devem conhecer as peças antecipadamente antes de identificar os itens.

 

Jogos de ensino, por outro lado, não testam os conhecimentos , mas sim transmitem conhecimento. Isto é realizado através de uma série de atividades dentro do jogo que ensina o que  se precisa fazer. Por exemplo, em um jogo feito para ensinar habilidades de negociação, um jogador pode primeiro receber conselhos sobre como negociar e, em seguida, dada uma tarefa de negociação pequena. 

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Summary of a Literature Review on The Effectiveness of Instructional Games by Robert Hays | Kapp Notes

Summary of a Literature Review on The Effectiveness of Instructional Games by Robert Hays | Kapp Notes | Games and education | Scoop.it
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