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The Secret to Effective e-Learning Games

The Secret to Effective e-Learning Games | Games and education | Scoop.it
Serious games do more than just offer a few badges for finishing a quiz here and there. An effective serious game creates a learning environment where learning objectives are translated into important behaviors, where the context is meaningful to the learner and decisions are consequential.
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Top 10 Competencies of a Gamified Learning Designer

Top 10 Competencies of a Gamified Learning Designer | Games and education | Scoop.it
Gamified learning is one of the major revolutions happening around us that demands a shift in the mere thinking of ‘learning’. It requires us to unlearn and relearn some of the traditional notions related to learning styles and preferences, and the dimensions and the elements of learning design. In this article, we will take a quick look at the top 10 essential competencies required for a learning designer to design effective gamified learning interventions.

Via Raquel Oliveira, Luciana Viter
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Raquel Oliveira's curator insight, March 6, 2014 6:32 PM

um tour em dez diferentes fontes sobre gamification. Nao pode faltar na #aprendoteca

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Free Technology for Teachers: Create Your Own Geography Games With These Free Tools

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5 Important Web Tools Students Can Use to Create Educational Games ~ Educational Technology and Mobile Learning

5 Important Web Tools Students Can Use to Create Educational Games ~ Educational Technology and Mobile Learning | Games and education | Scoop.it
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MinecraftEdu wiki

MinecraftEdu wiki | Games and education | Scoop.it
http://t.co/wxHpYKsB07 A great resource looking at game-based learning. It focuses on Minecraft and how to use it in the classroom.
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Can an iPad game teach you about slavery?

Can an iPad game teach you about slavery? | Games and education | Scoop.it
A lone woman flees into the woods, clinging tightly to a crying baby. She needs to put the child down in order to clear a path, but when she does a shadowy creature slowly make its way toward the...
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Games and Gamification of College Course Content: Examples and Best...

This presentation starts with three "Do's" in terms of using games within a classroom and then provides a number of example games from a variety of disciplin...
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10 Best Practices for Implementing Gamification

10 Best Practices for Implementing Gamification | Games and education | Scoop.it
In the second installment of the blog series on gamifying your learning, Karl Kapp outlines best practices in gamification implementations.
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Nicola Pallitt's curator insight, March 3, 2014 5:38 AM

"Badges, on the other hand, are good for showing non-linear progress. Badges can be tied to either terminal or enabling objectives. Also, if possible provide a place where learners can “show off” badges to leverage the social effectiveness of gamification."

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Can an Online Game Crack the Code to Language Learning?

Can an Online Game Crack the Code to Language Learning? | Games and education | Scoop.it
Practomime.com By Nathan Maton What can possibly get kids excited to learn a dead language? This was the challenge for Latin teacher Kevin Ballestri
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Psychometric Considerations in Game-based Assessment

Psychometric Considerations in Game-based Assessment | Games and education | Scoop.it

"Games can stand alone as a learning activity, providing valuable information to the player and her teacher, who can intuitively characterize the evidence provided by the game. In low-stakes situations,  this is perfectly satisfactory. The quality of evidence about learning gathered is more important than the analysis of that evidence. 

 

But another reason learning scientists are interested in games is because of their potential to provide a new window into the process of learning."


Via Anna Goldfeder
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Anna Goldfeder's curator insight, February 27, 2014 8:02 PM

A must-read white paper on games-based learning and assessment.

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The Future Of Games In Education - Edudemic

The Future Of Games In Education - Edudemic | Games and education | Scoop.it
Gamification is a trend that doesn’t seem to be going away any time soon. Incorporating game play elements into your classroom can help to create a dynamic, interactive environment that will help get and keep your students engaged in the material and excited to learn. It sounds great, right? But every trend will see a …
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100 Of The Best Educational Games For iPad

100 Of The Best Educational Games For iPad | Games and education | Scoop.it
100 Of The Best Educational Games For iPad
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Purpose Games - Create Online Review Games

Purpose Games - Create Online Review Games | Games and education | Scoop.it
Purpose Games is a free service that allows users to create custom games, share games, and play games. There are two styles of games that you can create and play on Purpose Games. The simpler of the two styles is a fairly basic multiple choice game.
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Mack James's curator insight, February 25, 2014 8:50 PM
Great way to learn and have fun :)
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10 Educational Games That Also Help Kids Be Good World Citizens

10 Educational Games That Also Help Kids Be Good World Citizens | Games and education | Scoop.it
 
Educational games enable kids to both learn and have fun at the same time.  It’s that irresistible combination of interaction, personalization, and instant feedback.
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Gamification for e-Learning Q&A - e-Learning Feeds

Gamification for e-Learning Q&A - e-Learning Feeds | Games and education | Scoop.it
By Angel Green, senior instructional strategist | @LearnerAdvocate Last week, I hosted a webinar on the Gamification of e-Learning. In this webinar, I discussed how instructional designers …
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Play Magnus - Play and Learn Chess With a Grandmaster

Play Magnus - Play and Learn Chess With a Grandmaster | Games and education | Scoop.it
Play Magnus is a freemium iOS app that allows you to learn and play chess against chess grandmaster Magnus Carlsen. The app contains video lessons that demonstrate both the basics of chess and adva...
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6 Easy Steps to Use Gamification in Your Classroom ~ Educational Technology and Mobile Learning

6 Easy Steps to Use Gamification in Your Classroom ~ Educational Technology and Mobile Learning | Games and education | Scoop.it
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TimeMesh

TimeMesh | Games and education | Scoop.it

"Time Mesh is an educational point-and-click adventure game based on real historical events. There are currently three different but interrelated geographical scenarios in development, and students will assume the role of a character who is sent back in time and becomes directly involved in that historical evolution. "


Via Teresa Pombo, BiblioBeiriz
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Teresa Pombo's curator insight, March 4, 2014 10:28 AM
TimeMesh é um jogo de aventura baseado em acontecimentos históricos reais. Os jogadores assumem o papel de um personagem que é enviado de volta no tempo e se envolve directamente na evolução histórica. Existem três cenários diferentes relacionados com as Descobertas Marítimas, com a Revolução Industrial e com a Segunda Guerra Mundial.
BiblioBeiriz's curator insight, March 5, 2014 3:34 AM

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«O Timemesh foi criado por investigadores do Instituto Superior de Engenharia do Porto (ISEP), para alunos dos 11 aos 15 anos. A ideia é que este jogo de aventuras, baseado em acontecimentos históricos reais, possa ser incluído nos planos curriculares de ensino, como nova ferramenta de aprendizagem. »

2012-01-25

http://www.cienciahoje.pt/index.php?oid=52737&op=all


----------------------------------------------------------

VÍDEOS

Notícia

http://youtu.be/9-HAPv6IOcA

Demonstração

http://youtu.be/vyd2lrOSl_I


Qual é o objectivo de TimeMesh?

«A Europa, tal como a conhecemos hoje, é a consequência de uma série de acontecimentos históricos.


Se, num determinado momento da história, um desses eventos tivesse um resultado diferente, então o nosso mundo hoje seria completamente diferente.

Imagina que Julio César não foi assassinado e governou o Império Romano por um longo período, garantindo a sua estabilidade! Imagina que Genghis Khan não teria parado a sua conquista na fronteira da Europa! Imagina que os muçulmanos foram capazes de repelir os ataques cristãos na Península Ibérica.
O que seria o mundo agora?

Esta é a ideia de TimeMesh: algo no passado deu errado, ou seja, um acontecimento histórico teve um resultado diferente do que conhecemos. Como consequência, houve mudanças no nosso mundo. A tua tarefa é voltar ao passado e corrigir os eventos para que o nosso mundo volte ao caminho "normal".  »

in Menu

Sobre TimeMesh > PAra os Alunos

 

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How mobile games can make a global difference (and still be profitable)

How mobile games can make a global difference (and still be profitable) | Games and education | Scoop.it
Oliver Miao is the CEO of Pixelberry Studios.
Mobile game developers are always looking for ways to build strong relationships with their user bases, and rallying players around important social issues is a great way of doing so.
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8 Free Open Source Game Engines For Android Game Development

8 Free Open Source Game Engines For Android Game Development | Games and education | Scoop.it
Want to make 3D games for mobile platforms? These should help!

Via THE *OFFICIAL ANDREASCY*
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How To Think Critically About Video Games - Forbes

How To Think Critically About Video Games - Forbes | Games and education | Scoop.it
Forbes
How To Think Critically About Video Games
Forbes
I downloaded it to the WiiU and I told my kids that I needed them to help me review a new game. This is not a review. Forbes already did a review of the new Donkey Kong game.
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Q Games & Learning Design Pack | Institute of Play

Q Games & Learning Design Pack | Institute of Play | Games and education | Scoop.it

Via Dorian Love
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4 myths to bust about game-based learning

4 myths to bust about game-based learning | Games and education | Scoop.it
This is a hot topic with many of my teacher friends. Recently, I spent a wonderful hour chatting with efriend, Lindsey Hill (see her bio at the end) and found she had interesting ideas on game-base...
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Text Adventures in Grade 3/4B

Text Adventures in Grade 3/4B | Games and education | Scoop.it

Text adventures have been around for years. Like, 30 years. When I introduced Zork I: The Great Underground Empire to my grade I led in with “this game is older than me”. After recovering from the responses of “woah, that game is OLD” and “really? Did they have computers back then?” I loaded the game on the IWB and asked them what they thought we needed to do.


Via Joe Pereira
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Joe Pereira's curator insight, February 25, 2014 8:51 PM

While ZORK is perhaps THE seminal Interactive Fiction game and should at some point be played by any aspiring adventurer, I wouldn't recommend playing it in the classroom for a variety of reasons (too long, too vast, difficult/obscure puzzles, too easy to die, lack of strong narrative, no background story, etc.). It amazes me then that a Grade 3/4 teacher has successfully used Zork with her students (native speakers of course, and OK - I doubt any of them will be finishing it without clues anytime soon). Nonetheless, as a way to improve Literacy, IF once again makes its mark. Lucky kids too!