Getting students actively engaged and learning by leveraging the power of gamification in the classroom is a hot trend these days. The idea of getting students learning, sharing, and laughing by using gamification shows great promise, to be sure. But where should you start in terms of finding the tools that will actually help you …
Our course is for anyone who is interested in using Minecraft on your platform of choice to help others to learn. You could be a Teacher in Primary school looking to get kids interested in History, or a High School Teacher looking to run lunch clubs in coding and crafting, or maybe you are a parent who is home-schooling their child and would like to use the power of their favourite game to get them interested in writing fiction.
Games are gradually losing their stigma as more learning benefits emerge While technology is a powerful learning tool, there are still concerns about how tech tools are used, as well as how much screen time young children should experience.
Cut fruit into pieces to learn about fractions. Manipulate pictures to balance equations. Picture your students losing themselves in gameplay for hours with these games and apps that are hard to put down.
Check your hardware, find suitable games, play and learn from colleagues - tips for getting started with game-based learning. [[ This is a content summary only. Visit my website for full links, other content, and more!
August 28, 2014 A fun game can be a great way to deliver instruction, especially during a break from school. It can make education more engaging for even the most recalcitrant student. And sometimes...
"Hawkins — the charismatic founder of game publishers 3DO, Electronic Arts, and Digital Chocolate — has a new passion to teach children the social and emotional skills (SEL) that they don’t learn in school. He has a story-based app that gets lessons across that help kids deal with emotions and problems like bullies. But rather than launch it as a free-to-play game, Hawkins has gone a different route, releasing it instead as a subscription game....
"While the first chapter is free, subsequent chapters require a monthly subscription fee of $5 per month. Hawkins believes that parents will like this better than the somewhat risky free-to-play model, where children sometimes get into trouble by spending too much real money on virtual goods.
"Hawkins also said that each chapter will contain a few hours of gameplay as parents don’t want games to consume an inordinate amount of a child’s time. The dashboard app is a tool for parents to help monitor their children’s accomplishments and keep them motivated to do more.
"Hawkins said that the game is aimed at helping kids manage difficult emotions, persevere through challenges, make healthy decisions, and show empathy and compassion. As important as all of this is, most schools don’t teach it."