How to Turn Computer Games into Lesson Plans I was a child of the ‘80s. I started kindergarten in ’77, and proceeded to have the typical educational experience throughout the entire decade to follow before finally heading off to college in ’91.
"Have you tried to gamify your classroom? Do you incorporate game-based learning into your curriculum? Gamification and game-based learning have become buzzwords in education yet some general confusion still exists regarding what each is and what each is not ..."
The popular build-and-survive video game Minecraft could very well be the most surprising tech success of this decade. Created in 2009 by programmer Markus "Notch" Persson, expanded by a small team, and
Time to get nostalgic! Remember when The Internet Archive brought hundreds upon hundreds of classic console games online and made them playable in the browser? And when they did it again with hundreds of arcade games?
In the past, I have covered many studies that look at the efficacy of game based learning. But a recent study from A-GAMES, a collaboration between New York University and the University of Michigan, is significant because it looks at the way games impact the learning experience and the relationship [...]
Le guide " Panorama des serious games métiers " est le premier guide numérique à recenser l’ensemble des serious games métiers actuels, dans des domaines professionnels variés tels que les métiers de la communication et des médias, de l’informatique, de l’économie, du transport et de la logistique et bien d’autres encore !…
In the world of software, age is not usually represented by how old the code is in years, but rather by version number. Numbers below 1.o typically represent software before it's big release. Jumps in front of the decimal place -- 2.0, 3.30 and so on -- usually represent a large change to the software.…