Engaging Classroom Tool Encourages Students to Take Ownership of Learning & Move From “Learner to Leader”! Kahoot! was launched in 2013 as a game-based classroom response system.... [Please click on the post title to continue reading the full post.
From Angry Birds to Minecraft, gaming holds extraordinary potential for today’s students Gaming. It’s more than a buzzword in today’s schools, but it still sometimes carries a stigma–is gaming really an effective way for students to learn?
July 5, 2014 For those of us in the Northern Hemisphere, summer is fast approaching. That means school will be out and summer learning loss will become a worry. One way to curb those concerns is with...
Getty Part 10 of MindShift’s Guide to Games and Learning. Most people involved with games and learning are familiar with the work … [visit site to read more] [[ This is a content summary only. Visit my website for full links, other content, and more!
The same devices that are used to consume art have also allowed students to create on their own, often with little instruction or direction. This trend of interest-driven art creation comes at a time when public schools are cutting art programming, and it offers a promising new way to reach and mold budding artists.
Part of what makes games great is how subjective our enjoyment of them can be. The best games unravel in different ways for different people; we play them differently and in different contexts, changing what they mean to us.
What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation.
By: Delicia Sepulveda. For the past two years, I've had a hand in creating games that today reach hundreds of thousands of students, helping them learn math in a fun and engaging way. I get to see students playing with puzzles that I designed, and I get to experience first-hand the impact of these games on student learning.