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10 Video Games To Get Started With Game-Based Learning

10 Video Games To Get Started With Game-Based Learning | Games and education | Scoop.it
Looking for a way to engage students anywhere, anytime? Games offer rewards, challenges and victories that students may not find in the real world, according to researcher Jane McGonigal.
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Gamify Learning: 20+ Resources

Gamify Learning: 20+ Resources | Games and education | Scoop.it
“Games are an extraordinary way to tap into your most heroic qualities.” - Jane McGonigal, Author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World
People enjoy playing video games.
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Defining and Exploring Gamification

Defining gamification, providing examples and exploring its use in a variety of settings.
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Play Threes game online for free.

Play Threes game online for free. | Games and education | Scoop.it
Threes is an addictive number matching game that can keep boredom light years away any time.
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Gartner Redefines Gamification: What Do You Think? - Gamification Co

Gartner Redefines Gamification: What Do You Think? - Gamification Co | Games and education | Scoop.it
Gartner, a leader in information technology research and advisory, has recently offered a new definition of gamification. What do you think? (Gartner Redefines Gamification: What Do You Think?
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Making Sense of Games, Gaming Culture Knowledge | DMLcentral

Making Sense of Games, Gaming Culture Knowledge | DMLcentral | Games and education | Scoop.it
I am carrying out a piece of work, exploring how young people imagine, develop interests in, and work toward becoming employed in a range of digital creative industries.
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The power of gaming in education

The power of gaming in education | Games and education | Scoop.it
This term I have been offering a MyTime slot known as Gamer's Anonymous. Most Wednesdays I have the privilege of hosting this slot in our library and watching the students strategically and skilful...
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The Difference Between Gamification And Game-Based Learning

The Difference Between Gamification And Game-Based Learning | Games and education | Scoop.it
The Difference Between Gamification And Game-Based Learning
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How Gamification Uncovers Nuance In The Learning Process

How Gamification Uncovers Nuance In The Learning Process | Games and education | Scoop.it
How Gamification Uncovers Nuance In The Learning Process by Terry Heick Gamification is simply the application of “game” mechanics to non-game entities. The big idea…
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Memrise's Gamified Repetition Brings Results for Language Learning

Memrise's Gamified Repetition Brings Results for Language Learning | Games and education | Scoop.it
Memrise.com is emerging as one of the best language-learning online web tools. Although Memrise could hypothetically be used for any type of memorization, it specializes in language learning and in particular, vocabulary retention.
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Game-Based Storytelling

Game-Based Storytelling | Games and education | Scoop.it
All games tell stories. Unlike other media (books, television, film), the interactivity puts the player in the role of protagonist. Writing games can be quite complex and involve more than characters
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10 Free Online Educational Game Sites

10 Free Online Educational Game Sites | Games and education | Scoop.it
Web-based games can prove to be a treasure trove of learning opportunities, and there are a variety of content-areas, age ranges, and skill levels to choose from. The true pay dirt for browser-based learning games can be found on large online digital game hubs. Here are 10 game hubs players that teachers can use to as one tool in their arsenal.
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Five ways to ‘gamify’ your elearning | TrainingZone.co.uk

Five ways to ‘gamify’ your elearning | TrainingZone.co.uk | Games and education | Scoop.it

"Is 2014 the year gamification can be taken of the ‘to do’ list and put into practice? While it has been a buzzword in the elearning industry for years now, it seems like this year the time has come for gamification to start delivering real benefits for online learning."

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Gamifying the Classroom with Minecraft – the Possibilities are Powerful and Endless!

Gamifying the Classroom with Minecraft – the Possibilities are Powerful and Endless! | Games and education | Scoop.it
Th Popular Virtual World Game is Gaining the Attention of Educators at a Quickening Pace, and For Good Reason. Minecraft is showing up with increasing
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5 Games and Apps That Build Math and English Skills

5 Games and Apps That Build Math and English Skills | Games and education | Scoop.it
For educators who are interested in using games for learning -- specifically towards developing skills as they relate to the Common Core State Standards -- here are five games students can enjoy and that we’ve found sync with standards.
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Ethical gaming: can video games be a force for good?

Ethical gaming: can video games be a force for good? | Games and education | Scoop.it
The online Games for Change Festival is linking with the Tribeca Film Festival to promote peace and creativity
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Serious Games Help Students Make Better Personal Financial Decisions | #SeriousGame #Student

Serious Games Help Students Make Better Personal Financial Decisions | #SeriousGame #Student | Games and education | Scoop.it

Developed by Digitec Interactive for the Council for Economic Education (CEE), and aimed at middle school and high school students, Gen i Revolution is an online Serious Game that gives students the opportunity to learn important personal finance skills as they play and compete against fellow classmates. The episodic learning game supports both single player and team play, while the platform also includes lessons, materials and additional resources for teachers.


Via Xavier Van Dieren, Fernando Celso Villar Marinho
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Rescooped by Maria Margarida Correia from my english page Tim van Keulen
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Serious Games Help Students Make Better Personal Financial Decisions | #SeriousGame #Student

Serious Games Help Students Make Better Personal Financial Decisions | #SeriousGame #Student | Games and education | Scoop.it

Developed by Digitec Interactive for the Council for Economic Education (CEE), and aimed at middle school and high school students, Gen i Revolution is an online Serious Game that gives students the opportunity to learn important personal finance skills as they play and compete against fellow classmates. The episodic learning game supports both single player and team play, while the platform also includes lessons, materials and additional resources for teachers.


Via Xavier Van Dieren, Eliane Alhadeff, Tim van Keulen
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MangaHigh - A Game Based Online Math Learning Platform

MangaHigh - A Game Based Online Math Learning Platform | Games and education | Scoop.it
Description: Mangahigh (www.mangahigh.com) is a game-based online learning resource, where students learn Mathematics by purpose-built casual games that balance fun and learning.
Pain Points/ Needs:
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Science Games and an Interactive Periodic Table - Free Technology for Teachers

Science Games and an Interactive Periodic Table - Free Technology for Teachers | Games and education | Scoop.it
Glaxo Smith Kline's Active Science offers fifteen interactive games covering a range of science topics. There are games appropriate for elementary school, middle school, and high school students.
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How Much Story Does a Serious Game Need?

How Much Story Does a Serious Game Need? | Games and education | Scoop.it
In serious games, story is a narrative that either weaves through an entire game or sets up the reason you are playing the game and elaborates on the theme. The type of story and level of detail you need will depend on your learning goal.
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Game Making Tools for Schools

Game Making Tools for Schools | Games and education | Scoop.it
By making games, students can show what they know. Game development is fun and challenging, energizing classrooms and getting students thinking in new, exciting ways.
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A History of Interactive Fiction and Adventure Games

A History of Interactive Fiction and Adventure Games | Games and education | Scoop.it
Computer gaming can be traced back to the earliest experiments in computer artificial intelligence from the 1940s. While the popularity of adventure games has greatly declined in the past decade, they survive in various forms.

Via Joe Pereira
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Joe Pereira's curator insight, March 28, 8:41 PM

A nice look at how the first text-adventure game 'Adventure' and perhaps the most famous text-adventure 'Zork'. have influenced - and continue to influence video games created since the demise of commercial Interactive Fiction.

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7 ways to evaluate educational games

7 ways to evaluate educational games | Games and education | Scoop.it
Educational games are becoming more mainstream–here’s how to evaluate them  As educational gaming moves from a future technology to a practice found in more and more classrooms, educators are recognizing game-based learning’s (GBL) potential to...
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Games vs Simulations: Choosing the Right Approach for Learning

Games vs Simulations: Choosing the Right Approach for Learning | Games and education | Scoop.it
The word “game” is a big one… and it really refers to a category of activities that can look many ways. There is some natural confusion that arises around this topic, particularly on the difference between games, simulations, and gamification.
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Classcraft Gamifies Classroom Culture

Classcraft Gamifies Classroom Culture | Games and education | Scoop.it
In this new game, Classcraft, the more students do well in class, not only academically but by supporting their classmates' learning, the more they gain points by succeeding with real positive actions, such as bringing notes to an exam.
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