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Using Video Games To Reconnect With A Lost Generation Of Male Learners

Using Video Games To Reconnect With A Lost Generation Of Male Learners | Games and education | Scoop.it
Using Video Games To Reconnect With A Lost Generation Of Male Learners
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Best Practices in Instructional Design of Serious Games - Interactive Infographic

Best Practices in Instructional Design of Serious Games - Interactive Infographic | Games and education | Scoop.it
Learn about the Best Practices for Instructional Design of Serious Games through this interactive infographic

Via Ana Cristina Pratas, Anna Goldfeder
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Game Design Canvas – Seu projeto de jogo em 1 página!

Game Design Canvas – Seu projeto de jogo em 1 página! | Games and education | Scoop.it
Nem sempre é fácil tirar as ideias da cabeça e passá-las para o papel, pensando nisso nossa equipe do Marketing & Games bateu um papo com Thiago Carvalho, criador do Game Design Canvas, que nos contou um pouco mais sobre essa ferramenta que promete colocar o seu projeto de jogo em uma única página! Mkt&Games:…

Via Fernando Celso Villar Marinho
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Defining gamification - what do people really think?

Defining gamification - what do people really think? | Games and education | Scoop.it
A crowd sourced definition of gamification (Gamification defs | you are mentioned Prof Werb @kwerb http://t.co/qVKp416Tou)
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Inventive Games That Teach Kids About Empathy and Social Skills

Inventive Games That Teach Kids About Empathy and Social Skills | Games and education | Scoop.it
Play is nothing if not social. Games organize play, allowing us to wrangle it and use it to experiment with the world. When we play games, more often than not, it's us under the microscope. But there's a trend in design toward video games that build social skills and encourage players to reflect on themselves and their relationships. Here are a few games that do just that.
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Gamificación del aprendizaje: una tendencia educativa | El Blog de Educación y TIC

Gamificación del aprendizaje: una tendencia educativa | El Blog de Educación y TIC | Games and education | Scoop.it
Hoy Celestino Arteta, profesor de Educación Especial y autor del blog Educación Tecnológica, nos habla de la importancia de la gamificación del aprendizaje. ¿Te lo vas a perder?

Via Biblioteca Scuola Italiana de Viña del Mar
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5 Games and Apps That Build Math and English Skills

5 Games and Apps That Build Math and English Skills | Games and education | Scoop.it
For educators who are interested in using games for learning -- specifically towards developing skills as they relate to the Common Core State Standards -- here are five games students can enjoy and that we’ve found sync with standards.
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Ethical gaming: can video games be a force for good?

Ethical gaming: can video games be a force for good? | Games and education | Scoop.it
The online Games for Change Festival is linking with the Tribeca Film Festival to promote peace and creativity
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Serious Games Help Students Make Better Personal Financial Decisions | #SeriousGame #Student

Serious Games Help Students Make Better Personal Financial Decisions | #SeriousGame #Student | Games and education | Scoop.it

Developed by Digitec Interactive for the Council for Economic Education (CEE), and aimed at middle school and high school students, Gen i Revolution is an online Serious Game that gives students the opportunity to learn important personal finance skills as they play and compete against fellow classmates. The episodic learning game supports both single player and team play, while the platform also includes lessons, materials and additional resources for teachers.


Via Xavier Van Dieren, Fernando Celso Villar Marinho
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Tim van Keulen's comment, April 18, 9:27 AM
I like this artikel becaus it tells you by gaming makes better financial choices, so you learn something and you like to do
Rescooped by Maria Margarida Correia from my english page Tim van Keulen
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Serious Games Help Students Make Better Personal Financial Decisions | #SeriousGame #Student

Serious Games Help Students Make Better Personal Financial Decisions | #SeriousGame #Student | Games and education | Scoop.it

Developed by Digitec Interactive for the Council for Economic Education (CEE), and aimed at middle school and high school students, Gen i Revolution is an online Serious Game that gives students the opportunity to learn important personal finance skills as they play and compete against fellow classmates. The episodic learning game supports both single player and team play, while the platform also includes lessons, materials and additional resources for teachers.


Via Xavier Van Dieren, Eliane Alhadeff, Tim van Keulen
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Tim van Keulen's comment, April 18, 9:27 AM
I like this artikel becaus it tells you by gaming makes better financial choices, so you learn something and you like to do
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MangaHigh - A Game Based Online Math Learning Platform

MangaHigh - A Game Based Online Math Learning Platform | Games and education | Scoop.it
Description: Mangahigh (www.mangahigh.com) is a game-based online learning resource, where students learn Mathematics by purpose-built casual games that balance fun and learning.
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Science Games and an Interactive Periodic Table - Free Technology for Teachers

Science Games and an Interactive Periodic Table - Free Technology for Teachers | Games and education | Scoop.it
Glaxo Smith Kline's Active Science offers fifteen interactive games covering a range of science topics. There are games appropriate for elementary school, middle school, and high school students.
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How Much Story Does a Serious Game Need?

How Much Story Does a Serious Game Need? | Games and education | Scoop.it
In serious games, story is a narrative that either weaves through an entire game or sets up the reason you are playing the game and elaborates on the theme. The type of story and level of detail you need will depend on your learning goal.
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Game Making Tools for Schools

Game Making Tools for Schools | Games and education | Scoop.it
By making games, students can show what they know. Game development is fun and challenging, energizing classrooms and getting students thinking in new, exciting ways.
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Tapping Into the Potential of Games and Uninhibited Play for Learning

Tapping Into the Potential of Games and Uninhibited Play for Learning | Games and education | Scoop.it
Getty By now, you’ve probably heard the buzzwords: “game-based learning” and “gamification” are pervading headlines in education coverage. Video games have always been popular with kids, but now...
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How gaming is reshaping the way museums teach

How gaming is reshaping the way museums teach | Games and education | Scoop.it
Gaming is having a noticeable and lasting impact on museum education programs
The success of most video games is measured by how fun they are. Not so the games of New York’s American Museum of Natural History.
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15 Terrific Science Apps and Games

15 Terrific Science Apps and Games | Games and education | Scoop.it
For this week's Top Picks List Friday, we are featuring science apps and games. From physics puzzlers to outdoor apps, you'll find terrific products that encourage students to observe the plants, animals, and habitats around them.
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How a Teacher Used Civilization IV to Teach Roman History

How a Teacher Used Civilization IV to Teach Roman History | Games and education | Scoop.it
Bringing that feeling of “One more turn” into History Class
Education Games Research had an account of a Canadian teacher, Dr. Shawn Graham, who employed a unique approach in using games in education.
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Gamify Learning: 20+ Resources

Gamify Learning: 20+ Resources | Games and education | Scoop.it
“Games are an extraordinary way to tap into your most heroic qualities.” - Jane McGonigal, Author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World
People enjoy playing video games.
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Defining and Exploring Gamification

Defining gamification, providing examples and exploring its use in a variety of settings.
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Play Threes game online for free.

Play Threes game online for free. | Games and education | Scoop.it
Threes is an addictive number matching game that can keep boredom light years away any time.
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Gartner Redefines Gamification: What Do You Think? - Gamification Co

Gartner Redefines Gamification: What Do You Think? - Gamification Co | Games and education | Scoop.it
Gartner, a leader in information technology research and advisory, has recently offered a new definition of gamification. What do you think? (Gartner Redefines Gamification: What Do You Think?
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Making Sense of Games, Gaming Culture Knowledge | DMLcentral

Making Sense of Games, Gaming Culture Knowledge | DMLcentral | Games and education | Scoop.it
I am carrying out a piece of work, exploring how young people imagine, develop interests in, and work toward becoming employed in a range of digital creative industries.
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The power of gaming in education

The power of gaming in education | Games and education | Scoop.it
This term I have been offering a MyTime slot known as Gamer's Anonymous. Most Wednesdays I have the privilege of hosting this slot in our library and watching the students strategically and skilful...
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The Difference Between Gamification And Game-Based Learning

The Difference Between Gamification And Game-Based Learning | Games and education | Scoop.it
The Difference Between Gamification And Game-Based Learning
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How Gamification Uncovers Nuance In The Learning Process

How Gamification Uncovers Nuance In The Learning Process | Games and education | Scoop.it
How Gamification Uncovers Nuance In The Learning Process by Terry Heick Gamification is simply the application of “game” mechanics to non-game entities. The big idea…
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