Games and education
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8 Best Practices For Designing Gamified eLearning Experiences

8 Best Practices For Designing Gamified eLearning Experiences | Games and education | Scoop.it
Best content around CLO Gamification selected by the eLearning Learning community.
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Gamification doesn’t mean developing games and there’s more!

Gamification doesn’t mean developing games and there’s more! | Games and education | Scoop.it
Games, Simulations, Game-based Learning, Gamification. Are they all the same?

Via Dr. Susan Bainbridge
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How to Start Incorporating Games Into the Classroom

How to Start Incorporating Games Into the Classroom | Games and education | Scoop.it
An educator shares his experience using game-based learning in classroom lessons.

Via Ariana Amorim
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9 Top Tactics for Using Video Games in the Classroom

9 Top Tactics for Using Video Games in the Classroom | Games and education | Scoop.it
If you're thinking of using video games in the classroom of your choice, here are some useful strategies to get you out of the gates.
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How Do You Play Games

How Do You Play Games | Games and education | Scoop.it
This site features instructions and guides to fun games, icebreakers, activities for classrooms, parties, youth groups, camps and businesses. Click on a game to read how to play!

Via Nik Peachey
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Nik Peachey's curator insight, July 29, 8:55 AM

Useful ideas for teachers.

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Gamificação: o que é e como pode transformar a aprendizagem

Gamificação: o que é e como pode transformar a aprendizagem | Games and education | Scoop.it

GAMIFICAÇÃO CONSISTE EM UTILIZAR RECURSOS DE JOGOS EM OUTROS CONTEXTOS, COMO NA EDUCAÇÃO. CONFIRA O INFOGRÁFICO E INSPIRE-SE PARA GAMIFICAR SUAS AULAS.
Gamificação (ou, em inglês, gamification) tornou-se uma das apostas da educação no século 21. O termo complicado significa simplesmente usar elementos dos jogos de forma a engajar pessoas para atingir um objetivo. Na educação, o potencial da gamificação é imenso: ela funciona para despertar interesse, aumentar a participação, desenvolver criatividade e autonomia, promover diálogo e resolver situações-problema.
Para fazer uso da gamificação, portanto, não é preciso usar jogos prontos – apesar de eles serem uma das possibilidades. Jogos como Minecraft – em que os jogadores precisam encontrar recursos, construir estruturas e plantar para sobreviver – tornaram-se populares não apenas entre crianças e adolescentes, mas entre educadores. Tanto que uma versão especial foi lançada, o MinecraftEDU, que já é utilizado por quase mil escolas em mais de 40 países.


Via Luciano Sathler, juandoming
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Great Learning Activities to Use with Pokémon Go ~ Educational Technology and Mobile Learning

Great Learning Activities to Use with Pokémon Go ~ Educational Technology and Mobile Learning | Games and education | Scoop.it
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How Games Transform Museum Experience - DML Central

How Games Transform Museum Experience - DML Central | Games and education | Scoop.it
Officially, James Collins is the Digital Media Project Manager at the Smithsonian Center for Learning and Digital Access, working across all 19 Smithsonian museums, nine research centers, and the National Zoo. But, to me, as someone deeply interested in how games can transform museum visitor experiences, he’s the right guy in the right place at the right time. His email sig reads “Games are a series of interesting choices.” Yup, the guy I want to speak with. I ran into James recently at the Serious Play Conference in Pittsburgh and we sat down to explore his
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Five Things Education Technology Could Learn from Pokémon Go

Five Things Education Technology Could Learn from Pokémon Go | Games and education | Scoop.it

Whether you are a technologist working on the next great learning app or a teacher trying to figure out how to engage your students, Pokémon Go offers a powerful model that has quickly changed the way users behave and engage with digital content.


Via Nik Peachey, Nikos Kon
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Nik Peachey's curator insight, July 18, 1:59 AM

A must read for anyone designing elearning.

Elizabeth Hutchinson's curator insight, July 18, 2:21 AM
This article discusses how educators can learn from the new Pokemon Go game. A really interesting read. 
Darlene Clapham K12's curator insight, July 18, 9:53 AM

A must read for anyone designing elearning.

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Free Technology for Teachers: Digital Dialects - Games for Learning a New Language

Free Technology for Teachers: Digital Dialects - Games for Learning a New Language | Games and education | Scoop.it
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Clark Aldrich On Short Sims As The Next Stage Of Serious Games | SERIOUS GAMES MARKET

Clark Aldrich On Short Sims As The Next Stage Of Serious Games | SERIOUS GAMES MARKET | Games and education | Scoop.it
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Learning through Pokemon Go – 15 Resources via @JMcCarthyEdS

Learning through Pokemon Go – 15 Resources via @JMcCarthyEdS | Games and education | Scoop.it
When Pokemon Go launched it created quite a buzz that continues to resonate. As part of my forthcoming article about educational uses of Pokemon Go, here are some resources to learn more about the …
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Gamify Your Writing Group – ProfHacker - Blogs - The Chronicle of Higher Education

Gamify Your Writing Group – ProfHacker - Blogs - The Chronicle of Higher Education | Games and education | Scoop.it

Via juandoming
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Online Gaming Helps Kids Do Better In School, Social Media Doesn’t, Study Says

Online Gaming Helps Kids Do Better In School, Social Media Doesn’t, Study Says | Games and education | Scoop.it
A study found that children who play online video games scored above-average points in math, reading and science.

Via Dr. Susan Bainbridge
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8 Principles Of Gamified Learning -

8 Principles Of Gamified Learning - | Games and education | Scoop.it
8 Principles Of Gamified Learning by Jonathan Cassie As our society continues to evolve in response to the rapid changes brought on by universally accessible mass technology, the act of teaching (and the experience of learning) has been under significant pressure to adapt. Since the turn of the century, [...]
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How To “Gamify” Your Public Speaking

How To “Gamify” Your Public Speaking | Games and education | Scoop.it
In this post we discuss a potential strategy for not only improving your public speaking skills, but a possible method of developing, encouraging and improving participation in your public speaking group. This is through the relatively recent development of a system known as "Gamification". But what exactly is Gamification?

Via Ariana Amorim
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10 Surprising Benefits Of Gamification

10 Surprising Benefits Of Gamification | Games and education | Scoop.it
Want to know some Surprising Benefits Of Gamification? Check 10 Surprising Benefits Of Gamification and what significant effects it has on the workplace.

Via EDTECH@UTRGV, michel verstrepen, Ariana Amorim
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GwynethJones's curator insight, July 25, 7:27 PM

Level Up, people!

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4 Things eLearning Professionals Need To Know About Games For Learning - eLearning Industry

4 Things eLearning Professionals Need To Know About Games For Learning - eLearning Industry | Games and education | Scoop.it
Want to know 4 important things about Games For Learning? Check everything eLearning professionals need to know about Games For Learning.
Via Javier Sánchez Bolado, Skylly_W, malek
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10 Surprising Benefits Of Gamification | gpmt

10 Surprising Benefits Of Gamification | gpmt | Games and education | Scoop.it
Want to know some Surprising Benefits Of Gamification? Check 10 Surprising Benefits Of Gamification and what significant effects it has on the workplace. | gpmt
Via David R. Perry
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[EDUCATORS] Games that Teach Language Arts - Readorium

[EDUCATORS] Games that Teach Language Arts - Readorium | Games and education | Scoop.it
Games are great tools to teach students a variety of topics. We check out three games that are great for building language skills.
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Serious Games Help Students Build A Positive Credit History | SERIOUS GAMES MARKET

Serious Games Help Students Build A Positive Credit History | SERIOUS GAMES MARKET | Games and education | Scoop.it
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Go learn with Pokemon Go!

Go learn with Pokemon Go! | Games and education | Scoop.it
Pokemon Go, an engaging augmented reality game, is sweeping across the globe. It's getting millions of people outdoors, but will it be a viable learning tool?
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Pokémon Go: Gamification Lessons For Research

Pokémon Go: Gamification Lessons For Research | Games and education | Scoop.it
How has Pokémon Go garnered such success so quickly? What can we learn, as researchers, from the first legitimately successful augmented reality application?
Via Yashy Tohsaku
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Pokémon GO: Can an AR Game Change the Reality of Education?

Pokémon GO: Can an AR Game Change the Reality of Education? | Games and education | Scoop.it
By Cori Coburn-Shiflett - The latest AR game sensation is an opportunity for educators to connect with their students via game-based learning.
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Free Technology for Teachers: Three Geography Games Based on Google Maps and Google Earth

Free Technology for Teachers: Three Geography Games Based on Google Maps and Google Earth | Games and education | Scoop.it
One of the things that I emphasize to students before they embark on any kind of research or problem-solving task is to take a good long look at the information that they already have before them.
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