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Where Does Gamification Fit in Higher Education? [#Infographic]

Where Does Gamification Fit in Higher Education? [#Infographic] | Games and education | Scoop.it
Are points and badges a waste of time, or the key to unlocking hidden motivation in college students?
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Turn Drawings Into Video Games With Pixel Press Floors

Turn Drawings Into Video Games With Pixel Press Floors | Games and education | Scoop.it
Pixel Press Floors is a promising new iPad app (currently free) that kids can use to turn drawings into pictures. This is the simple explanation of the service. Students draw on specially designed ...
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PurposeGames.com - Create & Play Online Games

PurposeGames.com - Create & Play Online Games | Games and education | Scoop.it

Create your own games, host your own groups / classes, study for a test, or just dazzle us with your knowledge. PurposeGames is a completely FREE service!


Via Nik Peachey
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Nik Peachey's curator insight, July 11, 9:35 AM

Useful website to build games and quizzes based around images. Great for developing vocabulary.

Filomena Gomes's curator insight, July 11, 10:01 AM

Requires Flash to play

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Got Game? How Play Enhances Learning - Getting Smart by Guest Author - EdTech, game-based learning, Innovation, K-12, math, students

Got Game? How Play Enhances Learning - Getting Smart by Guest Author - EdTech, game-based learning, Innovation, K-12, math, students | Games and education | Scoop.it
By: Delicia Sepulveda. For the past two years, I've had a hand in creating games that today reach hundreds of thousands of students, helping them learn math in a fun and engaging way. I get to see students playing with puzzles that I designed, and I get to experience first-hand the impact of these games on student learning.
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Gamification, Game-based Learning, and Serious Games: What's the Difference? - Ronin Studios & Consulting

Gamification, Game-based Learning, and Serious Games: What's the Difference? - Ronin Studios & Consulting | Games and education | Scoop.it
Make sure you know the difference among gamification, game-based learning, and serious games.

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Ryan McDonough's curator insight, July 7, 7:04 AM

Different styles of gaming reminds me of the different types of learning each child encompasses. Bloom's Taxonomy is something all teachers should be cognizant about because each child learns different. In the same regards, each gaming style is meant for a different purpose. Gamification's incentive is moving up the ranks. Game-based gaming teachers the user something as they play-- such as http://studyisland.com.

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How Gamification is Used in ELearning - eLearning Industry

How Gamification is Used in ELearning - eLearning Industry | Games and education | Scoop.it
How Can You Implement Gamification Effectively Within Your eLearning Program? Check the How Gamification is Used in ELearning article to find more.
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Teachers Take Game-Based Learning to the Next Level

Teachers Take Game-Based Learning to the Next Level | Games and education | Scoop.it
A lesson using "Minecraft" can touch on history, engineering and ancient architecture.

Via David W. Deeds, juandoming, Rui Guimarães Lima
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Competitive Advantages with Gamification

Some ideas and case studies discussing how gamification can provide a competitive advantage.
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The schools using Minecraft in lessons

The schools using Minecraft in lessons | Games and education | Scoop.it
Some schools are encouraging children to play computer games in lessons to help with more traditional subjects like creative writing in English.
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Infographic: The Evolution of Gamification ~ Educational Technology and Mobile Learning

Infographic: The Evolution of Gamification ~ Educational Technology and Mobile Learning | Games and education | Scoop.it
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Digital Games and the Future of Math Class: A Conversation With Keith Devlin

Digital Games and the Future of Math Class: A Conversation With Keith Devlin | Games and education | Scoop.it
Devlin argues that video games are the perfect tool for teaching math: "The problems we need mathematics for today come in a messy, real-world context, and part of making progress is to figure out just what you need from that context."
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Playing video games won't turn your kids into zombies

Playing video games won't turn your kids into zombies | Games and education | Scoop.it
The best gaming experiences stimulate the mind and encourage creative thinking, argues Ian Livingstone.

Via David W. Deeds
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Individual, Collaborative, and Organizational Serious Games and e-lea…

Individual, Collaborative, and Organizational Serious Games and e-learning Gamification in the Workplace

Via Rui Guimarães Lima
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Rui Guimarães Lima's curator insight, June 15, 5:17 PM

Via @margaridaromero

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A Beginner’s Guide to Minecraft in an Elementary Classroom | Wayfaring Path

A Beginner’s Guide to Minecraft in an Elementary Classroom | Wayfaring Path | Games and education | Scoop.it

"“What’s it called again, Craftmine?” I wondered aloud with a confused look on my face to a classroom full of nine year olds, playing dumb the whole time. “It’s MINECRAFT!” they all yelled back in unison, smiling and laughing at how out-of-touch their teacher was with their world."


Via John Evans, Cindy Riley Klages, Suvi Salo
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Are Multiplayer Games the Future of Education?

Are Multiplayer Games the Future of Education? | Games and education | Scoop.it
A new classroom approach tries to bring more competition into the classroom.

Via Suvi Salo
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Suvi Salo's curator insight, July 11, 12:45 PM

"Juho Hamari and Jonna Koivisto of the University of Tampere in Finland have studied gamification extensively, and they've found that some students simply dislike competition. "Similarly," Hamari notes, "all students might not appreciate narratives and, for example, role-playing type of interactions."

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From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | Games and education | Scoop.it
Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?
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5 gaming dynamics that truly engage students

5 gaming dynamics that truly engage students | Games and education | Scoop.it
From Angry Birds to Minecraft, gaming holds extraordinary potential for today’s students
Gaming. It’s more than a buzzword in today’s schools, but it still sometimes carries a stigma–is gaming really an effective way for students to learn?
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Great Teacher-Approved Educational Games for iPad

Great Teacher-Approved Educational Games for iPad | Games and education | Scoop.it
July 5, 2014
For those of us in the Northern Hemisphere, summer is fast approaching. That means school will be out and summer learning loss will become a worry. One way to curb those concerns is with...
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Games Can Advance Education: A Conversation With James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee | Games and education | Scoop.it
Getty Part 10 of MindShift’s Guide to Games and Learning. Most people involved with games and learning are familiar with the work … [visit site to read more]
[[ This is a content summary only. Visit my website for full links, other content, and more!
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How Video Games and Social Media Fuel Students’ Passion for Art

How Video Games and Social Media Fuel Students’ Passion for Art | Games and education | Scoop.it
The same devices that are used to consume art have also allowed students to create on their own, often with little instruction or direction. This trend of interest-driven art creation comes at a time when public schools are cutting art programming, and it offers a promising new way to reach and mold budding artists.
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Three New Reports Highlight Serious Games in Education | SERIOUS GAMES MARKET

Three New Reports Highlight Serious Games in Education | SERIOUS GAMES MARKET | Games and education | Scoop.it
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Mathbreakers: Serious Games Bridge The Gap Between Learning And Play | SERIOUS GAMES MARKET

Mathbreakers: Serious Games Bridge The Gap Between Learning And Play | SERIOUS GAMES MARKET | Games and education | Scoop.it
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A Deceptively Simple Game that Teaches Students How to Ask the Right Questions

A Deceptively Simple Game that Teaches Students How to Ask the Right Questions | Games and education | Scoop.it
Part of what makes games great is how subjective our enjoyment of them can be. The best games unravel in different ways for different people; we play them differently and in different contexts, changing what they mean to us.
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Gaming may help children with autism socialize

Gaming may help children with autism socialize | Games and education | Scoop.it
Children with autism could get help from games that help them develop certain skills
Video games that require teamwork could be used to improve the social skills of children with autism.
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The Increasing Potential of Minecraft in Education | UKEdChat.com - Supporting the #UKEdChat Education Community

The Increasing Potential of Minecraft in Education | UKEdChat.com - Supporting the #UKEdChat Education Community | Games and education | Scoop.it

Via Amy Burns, Suvi Salo
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Amy Burns's curator insight, March 15, 2:15 PM

I can see students feeling empowered by their Minecraft skills.  Why not ask our gaming students to teach the rest of the class how to use the skills to complete a class project?  Ohhhh, what wonders might ensue!

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Benefits of Gaming: What Research Shows

Benefits of Gaming: What Research Shows | Games and education | Scoop.it
It's still early days in research around games and learning, but a few significant studies show important trends.
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