Video games are essentially complex systems that very young children can learn to navigate very quickly. What if we could leverage the skill with which games teach players to play? Consider the ease with which you learn the physics in Angry Birds, how quickly you came to understand Mario’s Mushroom Kingdom. [...]
Contents: 10 good reasons why we should use games in the language classroom; Are we really sure about using games in the language classroom?; The 9 golden rules of using games in the language classroom; 3 strategies for incorporating games into beginner level classes; Great kids games to use with adult language learners; 3 great games for verb tense review; Using games to teach vocabulary?
Can a computer game teach writing and free up the creative mind? Elegy for a Dead World, a Kickstarter-funded game for Steam PC, Mac and Linux systems, hopes to do so. The creators Ichiro Lambe and Ziba Scott brought the game to E3 last year and debuted it with a brief introductory walkthrough.
"Games based learning is a hot subject right now. Listening to James Paul Gee and Nichola Whitton speaking about video games has me thinking about the impact of games on education. How for example, can we justify the inclusion of computer games in school lessons and what benefits might they accrue for learners? How can games be integrated into the education, and in what ways might learning from games be assessed?"
In “Game Design Across the Curriculum: Students as Designers,” the state of games in education begins the discussion. Larry Cocco, co-founder of the Games4Ed initiative, covers its inception and purpose, as well as the Games for Learning Summit. Cocco, Matthew Farber, and Steve Isaacs attended the event in New York City in April.
Students as game designers is the focal point of this webinar series. To this end, game jams is the focus of this first discussion. Like hackathons, game jams task designers with creating games in a short time period based on a challenge or a theme. In October 2014, the White House hosted its first game jam, inviting designers from around the country. Kevin Miklasz initiated the Moveable Game Jam, which brings the concept to students. He talks about challenges, the guide he published, and the Quest to Learn Game Jam. Matthew Farber discusses his use of tabletop game jams in his middle school social studies classes, as well as his digital game jams in the after school club he advises, and Steve Isaacs talks about his use of game jams in his middle school video game design class.
"Common Sense Media has released Digital Compass, a new tool to teach students about navigating the digital world. The game is targeted at middle school students, an age when most children are getting cell phones and social media accounts (like Facebook and Instagram). "
Dig into this curated list of highly rated games for high school. There's a spread of content areas but, more important, a range of skills built. Each game is absorbing and detailed, offering experiences certain to challenge older students.
We've rewritten and re-chosen our favorite Android games on the Google Play Store and Amazon Appstore. Check out our picks in every major game genre. The post 100 awesome Android games you need to try appeared first on Digital Trends.
I love winning! It doesn’t matter what I’m playing: Words with Friends, Bejeweled, Candy Crush, or Trivia Crack. I accept invitations to games from friends and “community matches” – I’m not selective. I don’t even have to be competing against another person. I just love winning! And I’m no... http://elearningfeeds.com/making-gamification-meaningful/
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