Dig into this curated list of highly rated games for high school. There's a spread of content areas but, more important, a range of skills built. Each game is absorbing and detailed, offering experiences certain to challenge older students.
Sure, games can teach gravity or supply and demand, but can they show us how to build a good argument? The following five games do just that by modeling the work of argumentation. Best of all, they approach the subject critically, showing the myriad uses for persuasion and how it's always political.
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike.
Games are being used much more widely in schools than they were when I first started writing about them 2 or 3 years ago. As of fall 2013, 74% of K-8 teachers were using digital games. 55% of these teachers have students playing digital games at least weekly, 9% daily. [...]
It’s hard to disagree with the statement that gamification is a hot topic right now. It definitely is for us at TalentLMS. This week we released a fantastic update for our LMS that allows you to incorporate gamification elements into your own online courses. You can try it out and play with it in your admin panel. To become more knowledgeable and get some theoretical background on it, read those 10 articles we found for you!
Along with “OMGDUDESOAWESOME” one of the words that gamers like to toss around when describing their favorite titles is “immersive.”1 But what exactly does that mean? And what makes a game immersive? Ask 5 people and you’ll probably get 10 opinions, but psychologists have been studying immersion in various kinds of media for decades so they could probably shed some light on those questions.
Except they don’t call it “immersion.” Instead, they call it “presence,” which, admittedly, isn’t as cool. Regardless, researchers have identified several kinds of presence in regards to how we perceive media but it’s spatial presence that I think comes closest to what gamers think of as “immersion.”
The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles. Many popular video games are being re-furbished for educational purpose and many original games are also being designed to facilitate training. But there is often a disconnect between the advances in video game technology and the research on its design and effectiveness. While technology is advancing at an extremely fast pace, not many developers fully understand the ways to apply instructional design while designing games and thereby optimize the immense capabilities of game-based learning.
There are 3 main components of interactive entertainment: Story, Game and Play.
For this week's Top Picks List Friday, we're featuring game-making tools for schools. Game development is fun and challenging, energizing classrooms and getting students thinking in new and exciting ways.
A simple game can bring educators together to talk about pain points and observations, and ultimately, find a solution. [[ This is a content summary only. Visit my website for full links, other content, and more!