Games and education
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Rescooped by Maria Margarida Correia from Game Based Learning for Business onto Games and education
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UNESCO Office in Bangkok: The place of computer games in education – Potential and possible repercussions

UNESCO Office in Bangkok: The place of computer games in education – Potential and possible repercussions | Games and education | Scoop.it

Read what UNESCO thinks of the use of Games in Education. GBL is gaining notoriety within the decisors and this will be a GREAT victory for Learning. Be a GREAT Learner!


Via ERTE, Miguel Luís
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Rescooped by Maria Margarida Correia from Future of Learning
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Complete Gamification Framework | via @yukaichou

Complete Gamification Framework | via @yukaichou | Games and education | Scoop.it
Gamification Expert Yu-kai Chou explains his elegent Gamification Framework that breaks Human-Focused Design into 8 Core Drives within an Octagon.

Via Martin (Marty) Smith, juandoming, Terese Bird
Martin (Marty) Smith's curator insight, May 5, 7:45 PM

I like this "framework" to create gamification particularly Chou's 8 Core Drives:

1) Epic Meaning and Calling

2) Development and Accomplishment

3) Expression of Creativity and Feedback

4) Ownership and Possession

5) Social Pressure and Envy

6) Scarcity and Impatience

7) Curiosity and Unpredictability

8) Loss and Avoidance

GREAT post on the HOW TOs of #gamification.  


Cool and helpful work from one of gamification's pioneers 

@yukaichou
Erin Moore's curator insight, May 6, 11:36 AM

These dives/motivations can be used to improve engagaement in any interaction.

Mic V Adam's curator insight, May 8, 2:36 PM

Interesting article on gamification

 

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Free and Open Source Civilization Game in HTML5 Browser

Free and Open Source Civilization Game in HTML5 Browser | Games and education | Scoop.it
Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization.
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Rescooped by Maria Margarida Correia from Interactive Fiction and Digital Game-based Learning
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Who Here Knows About Interactive Fiction? - K. L. Neidecker: The Blaagh

Who Here Knows About Interactive Fiction? - K. L. Neidecker: The Blaagh | Games and education | Scoop.it
Joe Pereira's curator insight, May 17, 8:37 AM

A nice intro to IF by someone who actually writes for a living. I think it's great when parser-based IF is given credit by authors and not just gamers.

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How Games Help Students Embrace Failure - OnlineUniversities.com

How Games Help Students Embrace Failure - OnlineUniversities.com | Games and education | Scoop.it
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Interactivity, Games, and Gamification: A Research-Based Approach t...

Games, gamification and game-based learning have entered into the vocabulary of trainers, elearning developers and instructional designers in the past few years
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Where to get Ideas for Learning Games, Gamification or Simulations | Kapp Notes

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A Short Introduction to MineCraft Pedagogy

A Short Introduction to MineCraft Pedagogy | Games and education | Scoop.it
by Santeri Koivisto, Some thoughts about MinecraftEdu in a classroom About the author: Santeri Koivisto is one of the creators of MinecraftEdu. He mostly does the boring business stuff in the compa...
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Video Games & Violence, Yet Again

Video Games & Violence, Yet Again | Games and education | Scoop.it
A breakdown of the latest study of violence and video games.
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Education: How Games Help Your Academic Achievement

Education: How Games Help Your Academic Achievement | Games and education | Scoop.it
 
via Youtopia
Approach the education system in a progressive, yet open innovative manner, introducing the power of “Gamification” within the education system as it exists today might just be the next best step to take.
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Transforming Education with #Gamification: The Past, Present and Future (#GBL)

Transforming Education with #Gamification: The Past, Present and Future (#GBL) | Games and education | Scoop.it
The education industry is in transition – from the obvious changes being wrought at the university level to wrenching, systemic transformation at K-12 in the United States.
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Rescooped by Maria Margarida Correia from Education and Cultural Change
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Gaming Educators

Gaming Educators | Games and education | Scoop.it

"This wiki is a storehouse of resources, ideas and fun stuff for a small group of educators using video games with their students.

 

Currently, our goal is to introduce educators to the video game Minecraft and help them learn how to use  the game with their students."


Via Pierre Levy
Pierre Levy's curator insight, May 6, 9:34 PM

A storehouse of resources, ideas and fun stuff for a small group of educators using video games with their students.

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Language instruction improved with fun and games

Playing simple games using words and pictures can help people to learn a new language with greater ease, researchers have shown.
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Not Just Child’s Play: Video Games Could Slow Mental Decline | TIME.com

Not Just Child’s Play: Video Games Could Slow Mental Decline | TIME.com | Games and education | Scoop.it
The quick-thinking skills required in video games may be more helpful than crossword puzzles in slowing or even reversing declines in brain function that come with aging.
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The Future of Gamification

The Future of Gamification | Games and education | Scoop.it
  by: Janna Anderson, Lee Rainie via Pew Internet Overview Tech stakeholders and analysts generally believe the use of game mechanics, feedback loops, and rewards will become more embedded in daily life by 2020, but they are split about how widely...
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Learning Game Design Workshop

Slides for the Learning Game Design Workshop conducted at ASTD ICE 2013 conference
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Rescooped by Maria Margarida Correia from TIC aplicadas a la Educación
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Best Practices: Gamify Your Class with Moodle

Best Practices: Gamify Your Class with Moodle | Games and education | Scoop.it

According to gamification.org, gamification “typically involves applying game design thinking to non-game applications to make them more fun and engaging.” In education, teachers have gamified the running of their classrooms as well as incorporating game design into the curriculum itself. In this blog post, we’ll explore why you might want to gamify your classroom, examples of gamification, and how to gamify with Moodle.


Via Mercedes Kamijo, isabelbp
Ricard Garcia's curator insight, May 16, 9:41 AM

A nice way to make Moodle catchier ;-)

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How Games Help Students Embrace Failure - OnlineUniversities.com

How Games Help Students Embrace Failure - OnlineUniversities.com | Games and education | Scoop.it
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7 Good Examples of Gamification in Education

7 Good Examples of Gamification in Education | Games and education | Scoop.it
When words like "Play", "Games", "Missions" and "Fun" are used in front of students, they immediately show more energy in them.
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Engaging Learners Through Games: Help or Hype?

Engaging Learners Through Games: Help or Hype? | Games and education | Scoop.it
 
via eClassroom News
“Engagement” has become a popular buzzword, as educators increasingly cite disengaged students as a problem that needs to be fixed. In this context, games are often trumpeted as the perfect tool for creating student engagement.
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32 Tweets To Get You Started With The Gamification Of Learning

32 Tweets To Get You Started With The Gamification Of Learning | Games and education | Scoop.it
Want to get started yourself with gamification of learning?
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How Do You Teach Empathy? Harvard Pilots Game Simulation

How Do You Teach Empathy? Harvard Pilots Game Simulation | Games and education | Scoop.it
Elisabeth Hahn and Geoff Marietta Disruptive students can be a big challenge for teachers in charge of a room full of 30 students. There isn’t always time to get to the bottom of student behavior and...
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Gamification: Adding to the Learning Experience

Gamification: Adding to the Learning Experience | Games and education | Scoop.it
One concept that seems to have come into prominence as I entered into the instructional technology field is the idea of “gamification.” Gamification is the integration of game elements into courses and instructional materials.
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Spacewalk - A Multiplayer Game for Exploring the Space Station

Spacewalk - A Multiplayer Game for Exploring the Space Station | Games and education | Scoop.it
Spacewalk is a new multiplayer game in which players explore the International Space Station. The game is a free-form game. Spacewalk players take on the roles of astronauts in the International Space Station.
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Rescooped by Maria Margarida Correia from (I+D)+(i+c): Gamification, GBL, AR, Learning Analytics, SNA, Big Data, Robotics & Partners
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Theory of Gaming Motivation

Theory of Gaming Motivation | Games and education | Scoop.it
Imersia's comment, May 5, 5:14 PM
Doesn't mention the physiological benefits of gaming, e.g. release of endorphins etc. Gaming can have a huge positive effect on people's emotions through release of brain chemicals, of course when undertaken at moderate levels:)
AlGonzalezinfo's curator insight, May 9, 12:09 PM

Excellent resource, especially for many of us who are doing research on gaming apps!  Thanks Linda.

 

From the article:

 

The 11 basic needs are gaining knowledge, gaining and improving skills, feeling competent, persevering through hard times, creating tools, managing danger, regulating emotions, competing for rewards, cooperating for rewards, caring for loved ones, and satisfying the senses with pleasant inputs (sights, smells, sounds, etc.). In the model they will each be referred to by their relevant nouns. Only “satisfying the senses with pleasant inputs” is called “Optimal Choice” because that is the purpose of satisfying our senses. They help us make the best choice by making us feel attracted to “good” things and repelled by “bad” things.

William Emeny's curator insight, May 9, 12:59 PM

I am personally a big fan of 'gamification' and the motivational benefits to learning it brings. The work of Prof James Paul Gee is particularly brilliant. Here's a superb summary of the psychology behind why kids find video games so engaging.

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Action-Packed Video Games May Help Dyslexic Kids Learn to Read

Action-Packed Video Games May Help Dyslexic Kids Learn to Read | Games and education | Scoop.it
 
via Arstechnica
For children with dyslexia, learning to read can be a nightmare: to them, it’s a jumble of words, letters, and sounds that is impossible to make sense of.
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