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Rescooped by @tbahs Antonio Herranz Sotoca from (I+D)+(i+c): Gamification, Game-Based Learning (GBL)
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Gamificación: Hacia un aprendizaje efectivo y motivador

Gamificación: Hacia un aprendizaje efectivo y motivador | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
Cambiamos de tercio en WELS, vamos a hablar de Gamificación… Eres un runner y utilizas apps con un entrenador virtual que controla tus sesiones y premia tu esfuerzo? Eres de los que haces check.in ...

Via ThePinkSalmon
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Rescooped by @tbahs Antonio Herranz Sotoca from Informática Educativa y TICs
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TIC: Plataforma para crear lecciones interactivas online

TIC: Plataforma para crear lecciones interactivas online | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it

Oppia es una herramienta colaborativa online de Google, que nos permite crear lecciones interactivas y dinámicas, las cuales se adaptan a las necesidades de cada estudiante en particular. Las personas que deseen enseñar, pueden crear lecciones llamadas ‘exploraciones’, donde se pueden introducir problemas, insertar preguntas abiertas y/o de selección múltiple, programar una evaluación personalizada después de enviar una serie de respuestas, etc.


Via Fernando de la Cruz Naranjo Grisales
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How Gamification is Used in ELearning - eLearning Industry

How Gamification is Used in ELearning - eLearning Industry | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
How Can You Implement Gamification Effectively Within Your eLearning Program? Check the How Gamification is Used in ELearning article to find more.
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Gamification y e-Learning: cuando el alumno es el protagonista

Gamification y e-Learning: cuando el alumno es el protagonista | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
¿Qué sentido tendría la formación de no existir alumnos? Sin ellos, ni la formación e-Learning, ni la Gamificación aplicada a la educación, tendrían sentido. Los alumnos son el principal motor...

Via juandoming, David Atzet
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Stop Boring Content: Gamify your Learning in 8 steps

Stop Boring Content: Gamify your Learning in 8 steps | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
Use these 8 Game-based learning (GBL) techniques as a basis in instructional design for success

Via Kim Flintoff, Peter Mellow
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davidgibson's curator insight, July 13, 5:37 PM

A good set of first principles...

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PRESENTACIÓN DEL INFORME “GAMIFICATION: SE CUMPLEN ...

PRESENTACIÓN DEL INFORME “GAMIFICATION: SE CUMPLEN ... | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
Punto Extra tiene el placer de presentaros los resultados del informe “Gamification: ¿Se cumplen las expectativas?”, en el que hemos estado trabajando a lo largo de estas últimas semanas. Este informe se basa en los datos ...
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Rescooped by @tbahs Antonio Herranz Sotoca from Amnesia Colectiva > ADN 2.0
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Los mejores blogs de gamificación

Los mejores blogs de gamificación | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it

Si te interesa la gamificación estos son algunos de los blogs que sin dudad deben estar entre tus favoritos.


Via CarlesRuizConde
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Rescooped by @tbahs Antonio Herranz Sotoca from (I+D)+(i+c): Gamification, Game-Based Learning (GBL)
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How a Gamified App Decreased Employee Turnover by 20 Percent

How a Gamified App Decreased Employee Turnover by 20 Percent | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
Last July, Jenkins began working with Bunchball to see if gamification can solve her employee turnover problem. The meager goal was to decrease turnover fro

Via ThePinkSalmon
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Las grandes empresas recurren a la "gamification" para resolver el problema de la falta de compromiso

Las grandes empresas recurren a la "gamification" para resolver el problema de la falta de compromiso | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
- iprofesional.com, Buenos Aires, Argentina. &Ultima actualización: 2014-06-18 19:41:05
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Game on: could gamification help business change behaviour?

Game on: could gamification help business change behaviour? | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
Companies like Nike, Ford and Google are using gamification to shift peoples behavior, increase their skillsets and engage them with innovation
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Gamificación, Serious Games y perspectivas de futuro, por Emiliano Labrador

Gamificación, Serious Games y perspectivas de futuro, por Emiliano Labrador | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
Como cualquier otra ciencia que está en un estado incipiente, la Gamificacion cuenta con defensores y detractores, visionarios y pragmáticos neros e intrusos que conforman un caldo de cultivo...

Via ThePinkSalmon
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Rescooped by @tbahs Antonio Herranz Sotoca from Digital Delights - Avatars, Virtual Worlds, Gamification
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Gamification in ACTION

Gamification in ACTION | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
Karl Kapp’s inspiring and thought-provoking interview with Learnnovators left us wondering about the amazing possibilities of gamification and game-based learning. In addition, this also made us think about the other areas of our lives where gamification and game mechanics are making an impact. We set out on a journey to explore and see how the community and the industry are presently perceiving and practicing these methodologies in learning as well as in other situations. Read on…

Via Ana Cristina Pratas
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3 Gamification Solutions for Enterprise - Gamification Co

3 Gamification Solutions for Enterprise - Gamification Co | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
The following three vendors offer engagement solutions that are particularly relevant for enterprise use, as analyzed by our team at TechnologyAdvice.
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Gamification: ¿se cumplen las expectativas? | PuntoExtra

Gamification: ¿se cumplen las expectativas? | PuntoExtra | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
Felicidades! @PuntoExtra_es Por el estudio de #gamification, interesantes conclusiones http://t.co/AGHXoUmeWy”
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Claves para evitar la mala praxis en gamificación

Claves para evitar la mala praxis en gamificación | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
La gamificación es una tendencia en auge que puede ser muy potente en diversos ámbitos profesionales pero que también puede incurrir en diseños que se alejan del objetivo de la gamificación.
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Recursos sobre Gamification o Ludificación

Recursos sobre Gamification o Ludificación | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
Comienzo aquí una lista sobre recursos online sobre Gamificación. Cursos online MOOC Aquellos interesados en la Gamificación pueden consultar estos MOOC –completé el primero y me pareció estupendo:...
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juandoming's curator insight, July 20, 3:29 AM

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Rescooped by @tbahs Antonio Herranz Sotoca from 1- E-HEALTH by PHARMAGEEK - E SANTE par PHARMAGEEK
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10 Digital Health Trends for the Next 20 Years

The Digital Health Revolution is upon us. Here are the ten trends that will impact each and everyone of us in the coming years to help us live healthier, stronger and smarter lives, for longer.


Via Dinesh Chindarkar, Lionel Reichardt / le Pharmageek
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Mutuelle BonneAssurance's curator insight, July 15, 5:53 AM

Wow! Super intéressant, pour peu qu'on comprenne un peu l'anglais! 

Ian Sibbald's curator insight, July 18, 2:29 AM

Bit of "big picture" future-speculation and extrapolation  - thoughtful (and thought-provoking) context in a set of slides on some big trends for the next 20 years.

Alexis Meneses Arévalo's curator insight, July 21, 5:49 AM

DALCAME

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GWC 2014 presentations (II)

GWC 2014 presentations (II) | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
Here’s the rest of presentations from Gamification World Congress 2014 to be shared with you.
You can find it all at our Slideshare profile.
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¿Gamificación y educación? ¡Aceptamos el reto!

¿Gamificación y educación? ¡Aceptamos el reto! | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
Todo profesional del mundo de la educación habrá oído hablar del juego como recurso educativo, metodologías lúdicas y juegos didácticos para el aprendizaje. Es cierto que la gamificación, término adaptado del inglés Gamification (de “game”, juego) y también llamada ludificación, … [ leer más ]
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5 Razones para aprender jugando

5 Razones para aprender jugando | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
En alguna ocasión anterior nos hemos hecho eco de lecturas interesantes con las que hemos descubierto algo nuevo, que nos aporta una visión diferente o más creativa... hoy os traemos un resumen de ...
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Gamificar el e-learning, una necesidad más que una tendencia.

Gamificar el e-learning, una necesidad más que una tendencia. | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
¿Cuáles son las técnicas dinamizadoras más efectivas para generar participación e implicación en procesos de e-learning?  Antonio Herranz Sotoca Introducción La “gamification” es una de las propues...
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Rescooped by @tbahs Antonio Herranz Sotoca from 1- E-HEALTH by PHARMAGEEK - E SANTE par PHARMAGEEK
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What is Health 2.0?

What is Health 2.0? | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it

What is Health 2.0?

The Journal of Medical Internet Research defines Health 2.0 as –

“the use of a specific set of Web tools (blogs, Podcasts, tagging, search, wikis, etc) by actors in health care including doctors, patients, and scientists, using principles of open source and generation of content by users, and the power of networks in order to personalize health care, collaborate, and promote health education.”

The “2.0” moniker in Health 2.0 is a play on Web 2.0 which refers to the second generation development of the Internet characterized by the change from static web pages to easily shareable, dynamic, user-generated content tools such as blogs, wikis, social networks, video-sharing sites, mashups, hosted services and web-based software applications.

In simple words, Health 2.0 can be defined as the use of web 2.0 or social media tools to promote collaboration between patients, their caregivers, medical professionals, and other stakeholders in healthcare in order to achieve better health outcomes.

How is Health 2.0 used in healthcare?

Social media changes the traditional one-to-one patient-doctor dialogue to one-to-many and many-to-many dialogues between doctors-patients, patients-patients and doctors-doctors at a phenomenal speed. This fundamental change in how people in the healthcare ecosystem interact with each other opens up the possibilities for many novel applications of social media in healthcare such as:

Patients and physicians interact via social media to promote awareness about diseases, precautions and other health-related information with each other.Consumers use social media to meet their health-related wants, needs and preferences.Online applications like WebMD offer platforms for both consumer and physician-moderated health-related conversations.Healthcare organizations use online communities for disease management. For example, Inspire.com offers patients 24/7 access to its peer communities.Clinical investigators and contract research organizations use online communities to recruit volunteers for clinical trials.Some sites allow patients to upload detailed information about their conditions through Personal Health Records and receive information from similar patients.Online applications are used in health professional trainings for collaboration to share cases and opinions.Public health and regulatory agencies use social media tools for public health campaigns and announcements.Web applications are used for treatment, physician and hospital selection and medical expense comparisons.

Current Market and Industry Trends

The Health 2.0 market is typically included in the Health IT market and hence no separate market estimations for the use of social media in healthcare exist. However, the use of social media in healthcare is rapidly increasing. Since the GCC has the highest smartphone penetration rates among high-use countries, the highest daily app use, and some of the highest rates of social media usage, Health 2.0 is being rapidly adopted in this region.

According to a Health Research Institute survey, 42% of consumers are using social media to access consumer reviews of treatments, physicians and hospitals. 25% have posted about their health status at least once and 20% have joined a health-related forum or community.

However, the most important takeaway is that more than 80% of consumers in the age group 18-24 are using social media to access and share health information and 40% of them say that social media strongly affects their healthcare-related decisions.

A Google/Complete Hospital study sheds more light on the impact of information technology in healthcare: 84% of patients used both online and offline sources for hospital research, 77% of patients used search prior to booking an appointment, 61% of prospective patients looked at 2+ hospital websites before converting, YouTube traffic to hospital sites has increased 119% YoY, 30% of patients who watched an online video booked an appointment, 1 out of 3 patients used mobile devices daily, and 44% of those researching on a mobile device booked an appointment.

Hospitals increasingly are using social networks for promotional purposes and to gauge consumer experiences with their organizations. More than 700 of the  5,000 U.S. hospitals have a social media and social networking presence to enhance their ability to market services and communicate with stakeholders.

Future trends in the use of social media in healthcare may include:

Healthcare professional societies may be replaced by online networks.Nonprofit foundations may use healthcare and recreational sites to educate their stakeholders and mobilize them for health-related campaigns.Public health organizations may use social networks to reach the public quickly and alert them about disease outbreaks, vaccination drives, quarantines, evacuations and policy debates.Hospitals may use social media to help patients understand their treatment options, engage in crisis management and get feedback.Pharmaceutical and biotechnology companies may mine physician data on physician networks.Medical companies may train physicians on their products using social networks.

Healthcare companies will increasingly take a more proactive approach to integrate social media information for use in customer interactions to meet their needs and deliver value. And those who hesitate to do so will experience a severe disadvantage in communicating the true value they deliver.


Via Plus91, Lionel Reichardt / le Pharmageek
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The power of peaceful, non violent communication methods for horses ... and maybe even people

The power of peaceful, non violent communication methods for horses ... and maybe even people | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
We discovered this information while perusing the Web for tips on "peaceful communication." It's from a blog called A Green Road Project. Check
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Rescooped by @tbahs Antonio Herranz Sotoca from GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
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Les champions de la gamification : "Life" transforme la vie quotidienne en jeu

Les champions de la gamification : "Life" transforme la vie quotidienne en jeu | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
Et si l'on appliquait le principe de gamification à l'ensemble des activités du quotidien ? C'est le credo de Life, réseau social créé par une étudiante d'Epitech qui permet à un groupe d'amis (ou même d'inconnus) de se lancer des défis.

Via Yasmine Kasbi, Lionel Reichardt / le Pharmageek
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Rescooped by @tbahs Antonio Herranz Sotoca from (I+D)+(i+c): Gamification, Game-Based Learning (GBL)
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Podcast Interview with Art of The Charm - Yu-kai Chou & Gamification

Podcast Interview with Art of The Charm - Yu-kai Chou & Gamification | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
 One of my friends, Jordan Harbinger, is the host of an extremely popular podcast show with hundreds of thousands of monthly listeners called The Art of Charm. After seeing my TEDx talk, he felt that my content would be great on his podcast show. We had a fun interview about Octalysis and Life.   http://media.blubrry.com/theartofcharm/itunes.pickuppodcast.com/272YuKaiChou.mp3

Via ThePinkSalmon
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Rescooped by @tbahs Antonio Herranz Sotoca from RRHH+Gamification+Coaching
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The Art Of Discipline – 5 Tips For Forming A Habit With Gamification And Mind Tricks

The Art Of Discipline – 5 Tips For Forming A Habit With Gamification And Mind Tricks | Gamification o Ludificación,  Como mejorar la efectividad de su negocio jugando. | Scoop.it
In this article, l try to explain my take on habit starting and present the steps of planning and implementing new habits with the post-it note technique, gamification and mind hacks and tricks.

Via Valera Mariscal
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Valera Mariscal's curator insight, June 9, 2:38 PM

ideas en primera persona sobre gamificación de hábitos. (ingles)