Gamification & Learning
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Amazon Launches Educational Digital Resource Tool Inspire

Amazon Launches Educational Digital Resource Tool Inspire | Gamification & Learning | Scoop.it
Amazon launched Inspire this week. Amazon Inspire is a free tool for educators to quickly access valuable digital resources for the classroom.
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What is Gamification and Why Should L&D Professionals Use It?

What is Gamification and Why Should L&D Professionals Use It? | Gamification & Learning | Scoop.it
The experts agree that opportunities in L&D to apply gamification are only growing, and more opportunities translate into higher pay. Trends project a continued employee engagement crisis, the arrival of Generation Z, the swell of Millennials, the departure of Boomers, and a greater emphasis placed on data and analytics. Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement and loyalty, solve problems, change behaviors, and achieve business objectives. Gamification is an important and powerful strategy for influencing and motivating people. The exciting news is although Gamification is a NEW addition to an instructional designer's toolkit, it won't be a steep learning curve for most learning and development professionals, because you have been using many of the techniques for years. Gamification does NOT mean making a computer or a video game, and expecting it to motivate people … it means taking the concepts around games and using them in an authentic way to drive the behavior you want to get. This week let's go back to the basics and learn why Gamification works, in what context it is most effective, and why you as an L&D Professional should consider using it in your instructional design and delivery in 2015. Learn more about earning a Gamification Certificate for L&D Professionals at www.sententiagames.com About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com
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Case Study: How to Use Gamification to Engage Employees

More companies are adopting gamification to improve engagement with both employees and customers. Learn why gamification is an evolution in management practices, how to get started and where career opportunities lie.
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Eight Game Elements to Make Learning More Intriguing

Eight Game Elements to Make Learning More Intriguing | Gamification & Learning | Scoop.it
In the third installment of the blog series on gamifying your learning Karl Kapp outlines eight game elements to make learning more intriguing
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Case Study: Gamficiation & Behavior Change-- CaLLogix

"If I hadn’t experienced it, I wouldn’t have believed our wellness program could reduce attrition by 50% and absenteeism by 80% while cutting our insurance premium increase and improving our overall company performance."

Dr. Melissa A. Bordogna's insight:

If designed properly, gamified learning can have huge impacts on behavioral change as seen in this case study.  Does any one have other examples you have come across?

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The Pros and Cons of Implementing Gamification in the Workplace

The Pros and Cons of Implementing Gamification in the Workplace | Gamification & Learning | Scoop.it
Gamification has the potential to revolutionize the entire process of recruiting, onboarding, corporate leadership training, and HR compliance. As long as companies treat their workers fairly within the context of gamification, the potential for changing workplace engagement and satisfaction is limitless.
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The Gamification of Retail Safety and Loss Prevention Training by Karl Kapp

The Gamification of Retail Safety and Loss Prevention Training by Karl  Kapp | Gamification & Learning | Scoop.it
In spite of a robust store-level safety and loss prevention awareness program, employees were not
retaining or operationalizing the learning. With over 19,000 employees undergoing the training, it was
becoming important for Pep Boys to find a way to make the learning stick over a longer period. The answer
may surprise you: games. Read about how they did it.
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Gamification Learning Design Workshop

Gamification Learning Design Workshop | Gamification & Learning | Scoop.it


Are you ‘game’ to gamify your learning content but don’t know where to start or are too overwhelmed to try?  How about if someone could walk you through a gamified design approach with a tangible outcome?  Oh, and did I mention you would be playing games to create it?

If this appeals to you, then secure your place at an upcoming Gamification Learning Design Workshop—Melbourne, Brisbane & Sydney.  There is limited space and the events are nearly booked out. 

From now until May 31st, enjoy a 15% off using the code: Scooped.It

Learn more: http://bit.ly/1ecwD90

Dr. Melissa A. Bordogna's insight:

I next to never do self-promotion, but I am keen to spread the word.  If you know someone who would be interested, please forward this or tag them.

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Reconnecting Adults With Playful Learning

Reconnecting Adults With Playful Learning | Gamification & Learning | Scoop.it
Creativity and self-expression are the keys to helping adults understand how playful learning can enrich the experience of the children in their world.
Dr. Melissa A. Bordogna's insight:

George Bernard Shaw once said, "We don't stop playing because we grow old; we grow old because we stop playing."  This article made me think of that...How can you incorporate play more in your teaching/training designs and programs?

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Case Study: A Gamified Approach, Taken Offline

Case Study: A Gamified Approach, Taken Offline | Gamification & Learning | Scoop.it
Dr. Melissa A. Bordogna's insight:

This is a great example of what I've been stating for a while now.  Gamified learning can happen both on and offline.  What it comes down to is a solid design.  Do you have other examples of gamification in action? 

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Gamifying learning experiences: Practical implications and outcomes

Dr. Melissa A. Bordogna's insight:

"Research findings support the impact of levels, badges and a (dummy) feedback system connected to a study course, results were significant, with 18.5% higher average grade for students enrolled in the gamified course." --Yu-kai

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Report Card: Gamification in Learning (What Works?)

Report Card: Gamification in Learning (What Works?) | Gamification & Learning | Scoop.it
Gamification applied to learning is getting a lot of attention from designers, but are there any proven best
practices? Here are seven “lessons learned” from millions of discrete interactions within gamified learning
interactions. The big lesson: Gamification more completely engages learners. But you also need to pay
attention to detail.
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Microsoft is giving Minecraft to schools for free -- here's why

Microsoft is giving Minecraft to schools for free -- here's why | Gamification & Learning | Scoop.it
Minecraft is letting teachers download Minecraft: Education Edition for free before the full version goes on sale in September.
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Game On: Gamification Strategies & Behavioral Change

Game On: Gamification Strategies &  Behavioral Change | Gamification & Learning | Scoop.it
The things that make games so compelling can equally make employees, partners, [and] customers addicted to your B2B or B2C offering.
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Case Study: E-learning Game for Employees / Serious Game

Case Study: E-learning Game for Employees / Serious Game | Gamification & Learning | Scoop.it
Go To Jupiter is a Game Based Learning Solution / Serious Game, used to teach to 500 agents about a new medicine. It's an example of complex gamification.
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The Gamification of Sales Force Training by Karl Kapp : Learning Solutions Magazine

The Gamification of Sales Force Training by Karl  Kapp : Learning Solutions Magazine | Gamification & Learning | Scoop.it
One of the struggles learning and development organizations have is keeping their sales forces up-to-date
on new products and new product functionality. However, continually bombarding a sales force with online
or stand-up courses can become burdensome. Here’s how Scott Thomas, director of product enablement
for ExactTarget, approached this quandary.
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10 Best Practices for Implementing Gamification

10 Best Practices for Implementing Gamification | Gamification & Learning | Scoop.it
In the second installment of the blog series on gamifying your learning Karl Kapp outlines best practices in gamification implementations
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Boost employee engagement and productivity with gamification

Boost employee engagement and productivity with gamification | Gamification & Learning | Scoop.it
Each organisation is different, but what makes some better than others? Products, technology or even strategies can be copied over time. But one thing that is very hard to copy, and is a key success factor, is talented people. It’s up to companies to see how they can bring the best out of their people. Employee engagement is the answer. Many studies have shown that companies with an engaged workforce are outperforming those without one.
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Game Based Learning Market to See 6% CAGR to 2019 With BreakAway, LearningWare, Lumos Labs and PlayGen.com Playing a Major Role

DALLAS, July 6, 2015 /PRNewswire/ --

The Global Game-based Learning Market 2015-2019 research report forecasts a...
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Interactive Fiction in the Classroom

Interactive Fiction in the Classroom | Gamification & Learning | Scoop.it
As a classroom tool, interactive fiction sharpens close reading and writing, and logical and critical thinking. It also reinforces systems and design thinking skills.
Dr. Melissa A. Bordogna's insight:

This also reminds me of Dungeons & Dragons...My husband once told me that he and his friends really learned a great deal of math while playing this game 25 years ago (offline!).

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Gamification motivates students, employees beyond the screen

Gamification motivates students, employees beyond the screen | Gamification & Learning | Scoop.it
At Penn, Legal Studies and Business Ethics professor Kevin Werbach uses gamification techniques to motivate his students.
Dr. Melissa A. Bordogna's insight:

More thoughts on how gamification is more than just an online tool.

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Case Study: Gamification boosts OTT’s eLearning engagement by 65%

Case Study: Gamification boosts OTT’s eLearning engagement by 65% | Gamification & Learning | Scoop.it
OTT re-launched its website in November 2012 focussing on improving the user experience to encourage greater user engagement.
One of the key new elements was the launch of ‘OTT Achievements’ where members are encouraged to ‘earn’ virtual badges by undertaking particular training activity. Examples include the ‘OTT Newbie’ badge (for passing 1 course), ‘OTT Guru’ (for passing 100 courses) & ‘Eur-reka!”” badge for completing 5 European training courses. This kind of feature is also known as ‘Gamification’.
Dr. Melissa A. Bordogna's insight:

Upcoming free webinar discusses how to quickly focus to gamify learning design. http://bit.ly/1GueGhF

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