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Goals Become Games: Gamification for High Achievers

Summary:


Jon Guerrera, CRM Coordinator at Lot18, presents Goals Become Games: Gamification for High Achievers.

 

Whether we like it or not, many of our toughest goals require grueling effort, difficult lifestyle changes and a great deal of persistence. However, because goals are purpose driven and complex, they're the perfect place to begin experimenting with self-gamification as a means to feel more motivated and engaged with life. Learn how one person gamified his toughest goals, and how you can build your own gamification system from scratch (with as little as a pen and paper).

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Yu-kai Chou & Gamification

Yu-kai Chou & Gamification | Gamification Nexus | Scoop.it

“All games have Gamification in it, but most games suck. Just because you have it doesn’t mean you win. Only a handful of games do it right and achieve the status of Winning and Addicting.”


"Yu-kai Chou is an experienced Entrepreneur as well as a Gamification Expert & Speaker. He has been a speaker/lecturer on Gamification, Social Media and Personal Development at places like Stanford University, Google Inc., The Internet Marketing Conference, Draper Richards Retreat, UCLA, UBC Sauders School of Business and many more. He is also the Co-Founder of RewardMe."

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Ethical Gamification | Social Mediation

Ethical Gamification | Social Mediation | Gamification Nexus | Scoop.it

Create something pure, untouchable by others and something that lets you and your users get some shut-eye at night!

 

[...] it’s about helping brands to be there with the right level of involvement with their customers, giving them exactly what they want from their relationship with you at that time. This is the only way to create differentiation in a market that is fast becoming saturated, users are becoming bored of your typical unlock achievement – share achievement – need more achievement type model. Connect with your users in a way that is truely engaging for them without distracting them from real life – because that way you generate a much stronger, more resiliant and most of all HONEST relationship with your users.

 

Allows your brand to become meaningful in the real world through your social engagement.

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Kevin Werbach's Thoughts on Teaching Gamification and its Future Direction - Gamification Co | Gamified Health

Kevin Werbach's Thoughts on Teaching Gamification and its Future Direction - Gamification Co | Gamified Health | Gamification Nexus | Scoop.it

"The Coursera Gamification course has officially ended its first semester with a total of 8,620 people passing the course to receive a certificate of recognition! In an email addressed to all the students in the course, professor Werbach stated: “This is an unusually high number for a course of this type…” Indeed, given that this has been the largest gamification class to have been available to the public. Much of this is due to the hard work and dedication of Kevin Werbach and his faculty staff who created the gamification curriculum and are actually teaching it at official Wharton classes."

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