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INFOGRAPHIC: Mobile Gaming - A Growing Industry

INFOGRAPHIC: Mobile Gaming - A Growing Industry | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Gaming isn’t just for consoles anymore: mobile phones have revolutionized the way people play games.

Via Peter Azzopardi, Matmi
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Do Educational Video Games Actually Work? - Online College Courses

Do Educational Video Games Actually Work? - Online College Courses | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Gaming in the classroom as a teaching tool is gaining popularity; however, some question whether or not it's actually effective.

This infographic looks at some of the information that is known about video games. 

After a quick look at some statistics the infographic looks at benefits and concerns about video games and provides some resources.


Via Beth Dichter, Jenny Smith
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Ryan McDonough's curator insight, July 7, 2:55 PM

Covering the pros and cons of gaming, at least in the minds of some educators. I've covered the pros in depth here, so I'll review the concerns here. Some feel like violence in games can be a poor influence on impressionable children. Opponents claim that kids play games at home so why should they play them at school? Difficulty monitoring online activity; funding and resource allocation are also major reasons some are apprehensive over video games in school. Do I personally agree with them? No. But I was also raised in an environment that nurtured my love for gaming. Some of these questions should merit constructive conversations at the next faculty/staff meeting.