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Infographic: The Gamification of Education

Infographic: The Gamification of Education | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Let us know what you think in the comments.

Via Pierre Levy, David Mackzum, Ed.D., Roselink, Pablo Torres
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Corporate use of 'gamification' drives brand engagement and business goals - Thought Leader

Corporate use of 'gamification' drives brand engagement and business goals - Thought Leader | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Corporate use of 'gamification' drives brand engagement and business goals
Thought Leader
Companies of all kinds have begun to introduce'gamification' into the way their products, processes, training and marketing are presented and consumed.
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Top 10 Gamification Lessons Inspired by South Park | Yu-kai Chou

Top 10 Gamification Lessons Inspired by South Park | Yu-kai Chou | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Below are the Top 10 Gamification Lessons Inspired by South Park, with video clips and explanations...[Read More]
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Youtopia™: A new Student Engagement App

Youtopia is an online, student engagement application that provides instant access to plug-and-play gamification tools (points, badges, and leaderboards) tha...

Via Dennis T OConnor, Alfredo Corell
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Dennis T OConnor's curator insight, December 21, 2012 10:13 PM

Engagement equals motivation! 

Mary Perfitt-Nelson's curator insight, January 23, 2013 10:47 PM

has anyone used this?

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Gamification Market: Worldwide Market Forecasts and Analysis (2013 - 2018) - PR Web (press release)

Gamification Market: Worldwide Market Forecasts and Analysis (2013 - 2018) - PR Web (press release) | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Gamification Market: Worldwide Market Forecasts and Analysis (2013 - 2018)
PR Web (press release)
Gamification refers to the social layer that involves engagement and loyalty, which exists on any enterprise or consumer-facing application.
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Why Gamification is the Cure for Poor Employee Engagement - Business Insider

Why Gamification is the Cure for Poor Employee Engagement - Business Insider | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Why Gamification is the Cure for Poor Employee Engagement
Business Insider
Come Recommended is a content agency specializing in careers, recruiting, and human resources. We're led by Heather R.
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Games Go To College: Universities Recognize Gamification's Power To Teach

Games Go To College: Universities Recognize Gamification's Power To Teach | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Universities enliven education through the power of play. (Games Grow Up: Colleges Recognize the Power of Gamification | http://t.co/6PvbhQFjjf)

Via Martin (Marty) Smith, Gladys Pintado, AlexaInformática - Web & Mobile Technology - Social Media
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Martin (Marty) Smith's curator insight, March 30, 2013 8:06 AM

Great post about how colleges and universiteis are using gamificaiton for egagement with an audience used to gaming as they've grown up on video games.

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Do Educational Video Games Actually Work? - Online College Courses

Do Educational Video Games Actually Work? - Online College Courses | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Gaming in the classroom as a teaching tool is gaining popularity; however, some question whether or not it's actually effective.

This infographic looks at some of the information that is known about video games. 

After a quick look at some statistics the infographic looks at benefits and concerns about video games and provides some resources.


Via Beth Dichter, Jenny Smith
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Ryan McDonough's curator insight, July 7, 5:55 PM

Covering the pros and cons of gaming, at least in the minds of some educators. I've covered the pros in depth here, so I'll review the concerns here. Some feel like violence in games can be a poor influence on impressionable children. Opponents claim that kids play games at home so why should they play them at school? Difficulty monitoring online activity; funding and resource allocation are also major reasons some are apprehensive over video games in school. Do I personally agree with them? No. But I was also raised in an environment that nurtured my love for gaming. Some of these questions should merit constructive conversations at the next faculty/staff meeting.

Pandawami29's curator insight, October 31, 11:49 AM

This little chart shows us the pros and cons of using video games for educational purposes. Also the background is from the mario games.