(I+D)+(i+c): Gamification, Game-Based Learning (GBL)
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6 Types of Rewards to Maximize Engagement in Gamification

6 Types of Rewards to Maximize Engagement in Gamification | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Guest post from noted gamification pioneer Yu-Kai Chou on how to use rewards to maximize engagement in a gamification program.

Via @tbahs Antonio Herranz Sotoca
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Top 10 Enterprise Gamification Cases That Will Make Employees More Productive | Yu-kai Chou & Gamification

Top 10 Enterprise Gamification Cases That Will Make Employees More Productive | Yu-kai Chou & Gamification | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
A Top 10 List (with videos) of the Best Enterprise Gamification Cases: 1. Bunch Ball, 2. Badgeville, 3. SAP Community Network 4...
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La primera impresora 3D "made in spain" - Cibersur.com

Cibersur.com | Diario digital especializado en Ciencia, Tecnología e Innovación.
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Google Glass gets Google+ notifications and limitations on background downloads

Google Glass gets Google+ notifications and limitations on background downloads | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Google Glass has not been released to mainstream consumers yet but already the device has gotten an update, after Google pushed an over-the-air software patch that enhances the Google+ ...
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The Gamification of Experience | Social Media Today

The Gamification of Experience | Social Media Today | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
I like the idea of gamification…in theory. The gamification of experience leads to some odd “rewards” for those who play.
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La inteligencia artificial finalmente se está haciendo inteligente

La inteligencia artificial finalmente se está haciendo inteligente | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Cuando Ray Kurzweil se reunió con el director general de Google, Larry Page, no estaba buscando trabajo.
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The Statistics of cloud computing | Conciencia ...

The Statistics of cloud computing | Conciencia ... | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
The Statistics of cloud computing on Conciencia Colectiva curated by Able Overdoer (The Statistics of cloud computing http://t.co/LL97o6nziz) (RT @mfacchinetti: The Statistics of cloud computing | Conciencia ...
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Achievement Unlocked: Gamification of Learning

Achievement Unlocked: Gamification of Learning | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
  Sam Geuter is the first foreign guest writer on my site. I am very happy to introduce him to you through an interesting post he wrote especially for gamifier.com.
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Theory of Gaming Motivation

Theory of Gaming Motivation | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
the psychology of video games

Via Juan Antonio Ortiz Caturani, Alfredo Calderón, juandoming
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AlGonzalezinfo's curator insight, May 9, 2013 12:09 PM

Excellent resource, especially for many of us who are doing research on gaming apps!  Thanks Linda.

 

From the article:

 

The 11 basic needs are gaining knowledge, gaining and improving skills, feeling competent, persevering through hard times, creating tools, managing danger, regulating emotions, competing for rewards, cooperating for rewards, caring for loved ones, and satisfying the senses with pleasant inputs (sights, smells, sounds, etc.). In the model they will each be referred to by their relevant nouns. Only “satisfying the senses with pleasant inputs” is called “Optimal Choice” because that is the purpose of satisfying our senses. They help us make the best choice by making us feel attracted to “good” things and repelled by “bad” things.

William Emeny's curator insight, May 9, 2013 12:59 PM

I am personally a big fan of 'gamification' and the motivational benefits to learning it brings. The work of Prof James Paul Gee is particularly brilliant. Here's a superb summary of the psychology behind why kids find video games so engaging.

Haeffelé Maxime's curator insight, February 22, 6:30 PM

I am personally a big fan of 'gamification' and the motivational benefits to learning it brings. The work of Prof James Paul Gee is particularly brilliant. Here's a superb summary of the psychology behind why kids find video games so engaging.

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El aprendizaje basado en juegos digitales como elemento de aula y generador de aprendizajes

El aprendizaje basado en juegos digitales como elemento de aula y generador de aprendizajes | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Un artículo de Francisco Revuelta, Doctor en Psicopedagogía en Procesos de Formación en Entornos virtuales por la Universidad de Salamanca y Profesor de TIC Aplicadas a la Educación de la Universidad de Extremadura.
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The Value of Big Data Isn't the Data | Analytic...

The Value of Big Data Isn't the Data | Analytic... | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
To make the data useful, you need to turn it into a narrative. To do that at scale, you need machines.
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Big Data, We Have A Communication Problem

Big Data, We Have A Communication Problem | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Earlier this week I had the pleasure to participate in the TTI/Vanguard Conference on Ginormous Systems. Not just Big Data, but Ginormous Data!
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The 8 Core Drives of Gamification (#5): Social Pressure & Envy | Yu-kai Chou

The 8 Core Drives of Gamification (#5): Social Pressure & Envy | Yu-kai Chou | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Social Pressure is one of the 8 Core Drives of Gamification and can powerfully drive engagement through Mentorship, Social Treasure, Touting, Social Prods, and more.
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Top 10 Education Gamification Examples that will Change our Future | Yu-kai Chou & Gamification

Top 10 Education Gamification Examples that will Change our Future | Yu-kai Chou & Gamification | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
The Top 10 Gamification Examples in Education according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....
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Así es la nanopiel que permitirá crear robots con sensibilidad | Think Big

Así es la nanopiel que permitirá crear robots con sensibilidad | Think Big | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
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Why does Gamification Fail? - Andrzej's Blog

Why does Gamification Fail? - Andrzej's Blog | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Gamification is not always successful Is it the fault of gamification or is it deeper than that? You have to have good foundations before you can paint the walls (Why does #Gamification Fail?
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11 Tips for Ensuring Your Big Data Initiative Succeeds | Sandhill

11 Tips for Ensuring Your Big Data Initiative Succeeds | Sandhill | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Until recently Big Data was too costly or too difficult to extract and process. Today’s commodity hardware and cloud server architectures change that.
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The State of SaaS – Infographic | Future of Cloud Computing

The State of SaaS – Infographic | Future of Cloud Computing | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
The State of SaaS – Infographic on Future of Cloud Computing curated by massimo facchinetti (The State of SaaS – Infographic | @scoopit http://t.co/sKpaWRyzsm)...
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Kit Kat recurre a la gamificación para atraer a nuevos clientes

Kit Kat recurre a la gamificación para atraer a nuevos clientes | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Nestlé se ha convertido en una de las últimas empresas en caer en las redes de la gamificación. La empresa ha recurrido a las dinámicas y mecánicas
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El videojuego se pasa al lienzo con for(){} para mostrarnos su faceta más artística

El videojuego se pasa al lienzo con for(){} para mostrarnos su faceta más artística | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Llevamos años debatiendo sobre si los videojuegos son, o no, arte. Hay opiniones para todos los gustos pero lo cierto es que este formato ha hecho...
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12 Ways To Make Your Gamification Project Fail | HR Examiner

12 Ways To Make Your Gamification Project Fail | HR Examiner | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
A closer look at the failures will reveal some simple ground rules which can ensure the success of your gamification initiative.
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Gamification for Customer Service – Does it Work? | CustomerThink

Gamification for Customer Service – Does it Work? | CustomerThink | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
“@cyriltreacy: Gamification for Customer Service – Does it Work? | CustomerThink http://t.co/AhhdejLhcO via @customerthink”
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Without Meaningful User Experiences there is no Gamification Success

Without Meaningful User Experiences there is no Gamification Success | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Part of the success of gamification is that gamification pioneers have been able to offer their users and customers awesome user experiences by introducing game mechanics in their business processes (Without Meaningful User Experiences there is no...
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