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Deezer utiliza gamificación para plantar cara a Spotify

Deezer utiliza gamificación para plantar cara a Spotify | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Deezer ha puesto a su servicio la gamificación para intentar atraer nuevos usuarios y fidelizar a los actuales. Para ello se ha aliado con
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Video Game Research Finds Health Applications in Autism - Gamification Co

Video Game Research Finds Health Applications in Autism - Gamification Co | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Video gaming startup Akili is partnering with Autism Speaks to invest in video game research and development for application in helping autism.
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Five Lessons March Madness Teaches Us About Gamification - Techzone360

Five Lessons March Madness Teaches Us About Gamification - Techzone360 | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Where does this mass hysteria over the NCAA come from? Its not just about a widespread love of basketball. Its popularity is the result of the tournament''s unique structure and gamified elements that make it highly addictive to watch and wager on.
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8 Reasons Why Open #Badges Are Awesome Infographic

8 Reasons Why Open #Badges Are Awesome Infographic | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it

8 Reasons Why Open Badges Are Awesome Infographic Are you looking for a fresh approach to recognising your learners skills? Open Badges is a program by Mozilla that issues digital badges to recognize skills and achievements. The 8 Reasons Why Open Badges Are Awesome Infographic presents the u... http://elearninginfographics.com/8-reasons-open-badges-awesome-infographic/


Via elearninginfographic, Suvi Salo
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Design compelling experiences, not addicting - Gamified UK Blog

Design compelling experiences, not addicting - Gamified UK Blog | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Create well made and compelling systems, don't try and make stuff addictive.
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5 Killer Examples Of #Gamified #eLearning

5 Killer Examples Of #Gamified #eLearning | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
In this article we aim to show you 5 examples of great Gamified eLearning and guide you how to set about designing your own great Gamified eLearning course.
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What is #Gamification?

What is #Gamification? | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
This presentation highlights areas of gamification and looks at some examples from professional organizations and the accounting field.
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Fun: It's a funny thing really - Gamified UK Blog

Fun: It's a funny thing really - Gamified UK Blog | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Fun comes in all shapes and sizes - my daughter teaches me yet another valuable lesson!
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Top 10 tips for #gamifying your #eLearning

Top 10 tips for #gamifying your #eLearning | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Games and gamification are the fastest growing areas in learning and development. A recent research report projected the global gamification market to grow from $421.3 million in 2013 to $5.502 bil...
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The Anatomy Of Good Gamified #eLearning

The Anatomy Of Good Gamified #eLearning | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
What is ‘gamification’ and how can it help you to design great elearning? Check The Anatomy Of Good Gamified eLearning to find out more!
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Customer service #gamification

How enterprise gamification can be used in call centers and contact centers for customer service gamification. How to use gamification to balance AHT, FCR and …
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The 4 Important Questions to ask about #Gamification of E-learning

The 4 Important Questions to ask about #Gamification of E-learning | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
This blog explains the term gamification in the context of learning and also clarifies the general doubts on gamification. Let’s see what they areRead more ›
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Loquiz: #Gamification Tool for Event Professionals [Review]

Loquiz: #Gamification Tool for Event Professionals [Review] | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Loquiz is a gamification tool for event professionals. Here is our review of this urban gaming solution.
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Gamification Design Thinking - Gamified UK Blog

Gamification Design Thinking - Gamified UK Blog | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Design Thinking is very common in this day and age of constant innovation, but it really can help focus your designs, especially early on in your processes.
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Emergence: Learning to Love the Unintentional - Gamified UK Blog

Emergence: Learning to Love the Unintentional - Gamified UK Blog | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
It may seem that his is not really applicable to gamificaiton. In gamification we are usually trying to drive certain outcomes or encourage a particular set of behaviours. But why should that be all that we are doing? If you look at a gamified system, it contains a set of simple rules or mechanics that a use interacts with. In gamificaiton emergence is often considered cheating. Take the unintentional situation that can emerge when the rules allow for an unexpected behaviour. You assign points to people for inviting other people into the system. The intention of the design would be simple. They would expect people to behave in a way they would consider “acceptable”, so maybe inviting a 1 or 20 people. However, the rules and mechanics allow for much more than that. A user could invite hundreds of people. They could create a script that invites thousands people.

Is that cheating? If the rules never stated there was a limit to the number of people each user could invite and the mechanics of the system allow it to happen – then no. Really it is emergence. A user has taken the rules and the mechanics and done something unexpected, but totally allowed!

The real question is, how can we make use of this? Well, the guy who wrote a script to email thousands of people, showed some serious initiative an potentially some coding skills that may have been previously  unknown to the company. As a designer we could allow a lack of rigidity in our rules to try and encourage people to come up with creative solutions to the problems we present them. We have to be a little careful that that creativity is not seen as cheating though – what is fair game for some is often seen as cheating by others. Where a player user type may feel paying for stuff to get further is fine, an achiever type my well feel that is cheating as an example.

Another good example is people creating social groups and trading votes, answers, ideas and the like. Again, some may see it as unethical – but if the rules allow it – it is fair game!

To encourage this sort of emergence, you need to create simple mechanics and rules – building blocks if you will – that allow users freedom to test the system and produce more creative solutions than you had originally considered. You have to make sure that people can’t push too far, but it can be really engaging and motivational to feel that you have enough autonomy to get imaginative.

Let them play, you may be surprised what comes of it!
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The 5 Most Important Traits Needed for School Success (Trait #2)

The 5 Most Important Traits Needed for School Success (Trait #2) | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
The 5 Most Important Traits Needed for School Success (Trait #2) #constantcontact http://t.co/RPCB0huy0l
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Gamify #eLearning Development to Engage Content Creators #Gamification

Gamify #eLearning Development to Engage Content Creators #Gamification | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it

#Wondering how to Gamify eLearning Development? Check the article Gamify eLearning Development To Engage Content Creators

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#Gamification with or without the tech

#Gamification with or without the tech | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
It's easy to think gamification is only for the tech savvy. Or to be put off by the buzzwordiness of it. But actually you can incorporate it into your classroom without having all the latest tech t...
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How Playing Multiplayer #VideoGames Help me Develop a Growth Mindset

How Playing Multiplayer #VideoGames Help me Develop a Growth Mindset | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it

Some video games can actually improve your intelligence. Read my story on how I developed a growth mindset through multiplayer video games.

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Learning about playfulness from Toca Boca - Gamified UK Blog

Learning about playfulness from Toca Boca - Gamified UK Blog | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
I learn how to play and be playful with Toca Boca and my kids!
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Play, games, toys, playfulness and gamification - Gamified UK Blog

Play, games, toys, playfulness and gamification - Gamified UK Blog | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Games and play are two separate concepts in the same family. Here I offer my view on their differences.
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Why I am helping Captain Up as their Behavioral Scientist - Yu-kai Chou & Gamification

Why I am helping Captain Up as their Behavioral Scientist - Yu-kai Chou & Gamification | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
So some of you might know that I recently started to get involved with Captain Up as their Behavioral Scientist, which is mostly a fancy title for an Advisory position to help them become more successful. I thought this would be a good opportunity to explain why I decided to take on this role. Why …
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Signposting and Gamification - Gamified UK Blog

Signposting and Gamification - Gamified UK Blog | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Signposting next actions to help smooth early stages of a journey. Use “just in time” cues to help users who are stuck.
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The Potential of #Gamification to Improve Big Data Research

The Potential of #Gamification to Improve Big Data Research | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
by Jonathan Buckley Do you remember taking any long road trips as a kid? Do you remember how hard it was to keep still and quiet? It certainly was, especially if you had siblings sitting in the back of the car with you.
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Teaching in the Age of #Minecraft

Teaching in the Age of #Minecraft | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
A popular video game provides a new medium for educators and students to unleash their creativity.

Via Pere Cornellà Canals
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