Since gamification has come to the fore as an individual technology, the words “motivation” and “engagement” have been used to describe its effect on users. Of course, motivation and engagement are two powerful influencers of behavior, but as Lithium’s Dr. Michael Wu pointed out in an interview at this year’s GSummit, gamification may be focusing [...]
Love ‘em or hate ‘em, common core state standards are now a reality for most teachers. The standards are designed to insure students have the foundation to think critically and meet the rigorous demands of college. There’s also an impetus to make sure schools are preparing kids to compete in a global marketplace. Teachers often [...]
“It’s all about money, not freedom, ya’ll, okay? Nothing to do with freedom. If you think you’re free, try going somewhere without money, okay?” – Bill Hicks, comedian Much has been written in the area of enterprise gamification about intrinsic and extrinsic motivation, the basic ideas being as follows: - Because money is considered an [...]
Make something fun, and everyone is willing to play. The gamification of apps and teaching makes it more palatable for nearly everyone. It has been an-up-and coming trend, with games taking a more serious and education tone. Schools are increasingly investigating ways to enrich their content through games. Google Smarty Pins It was only a [...]
Neurorazer es un videojuego que ha sido creado para reparar y mejorar el rendimiento cognitivo en personas mayores. Es una versión gratuita de la investigación que se realizó en Universidad de California, donde el videojuego se empleó para medir el deterioro neuronal relacionado con el envejecimiento.
“It turns out video games are just a Trojan horse for studying interest-driven learning” – Constance Steinkeuhler Jesse Schell lead the development of an educational game called Lexicawith the goal of developing life-long habits of reading in children. Lexicais set up as an action game, and in order to progress in the video game the [...]
Leaderboards are certainly one of the most powerful elements in the arsenal of a gamification designer, and the evolution of it combined with other design elements will make for powerful gamification designs.
One of the most amazing transformations using gamification has come from the medical field. Concepts using game mechanics are making their way into a myriad of medical interactions – and probably shouldn’t be super surprising by this point. However I was pleased as punch during my most recent allergist visit to find that the old-school [...]
En varias ocasiones, como en el post Juegos y aprendizaje, dos conceptos que debemos unir, hemos hablado de las ventajas de aprender jugando. Y ya hemos visto que la gamificación, como metodología para conseguir que los alumos participen activamente y aprendan mediante juegos, es una tendencia que está de moda últimamente.