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Do We Need a Bill of Rights for Robots?

Do We Need a Bill of Rights for Robots? | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
It would be an extremely interesting ACLU Board of Directors meeting talking about at what point a machine would have enough attributes in common with people. 
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HRGamer: Diseñando gamificación... por inercia

HRGamer: Diseñando gamificación... por inercia | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
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Swipii Offers Access to Customer Loyalty Programs For Small Businesses - Gamification Co

Swipii Offers Access to Customer Loyalty Programs For Small Businesses - Gamification Co | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
At the Scottish Instuitute for Enterprise, a United Kingdom based startup called Swipii (@Swipiicard) won “The Best New Venture for 2014″ award. Swipii offers a customer loyalty program for independent small and medium sized businesses. Swipii was created by Chitresh Sharma and Louis Schena. They are both international marketing graduates from Strthcylde University and received £10,000 prive to help them with Swipii. The [...]
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Games in Health Encourage Children to Get Active - Gamification Co

Games in Health Encourage Children to Get Active - Gamification Co | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
If we are bored with our attempt at a healthy lifestyle, why should we expect children to embrace it? JOIN for ME has a gamified solution.
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4 Gamified Solutions for Agile Scrum Training - Gamification Co

4 Gamified Solutions for Agile Scrum Training - Gamification Co | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Gamify Your Scrum Training and Build Team Synergy Agile is all about team alignment, mindset sharing and streamlined, self-assessed work to bring about the best value possible to all stakeholders. This methodology is found in all kinds of Agile development, especially in the Scrum form. There are conventional teacher-centered processes to learn Scrum, but there [...]
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How Gamified IoT Stands to Maximize Engagement, with Jerry Filipiak

How Gamified IoT Stands to Maximize Engagement, with Jerry Filipiak | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
On the second day of GSummit, we sat down with Jerry Filipiak, CEO of Comarch Inc. He detailed the importance of real-time engagement, shared the results of projects with JetBlue and also gave some insight on how the integration of Internet of Things (IoT) technology will benefit businesses in the future. Filipiak informed us that [...]
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User Types - an expansion to consider - Gamified UK Blog

User Types - an expansion to consider - Gamified UK Blog | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
An expansion on the gamification user types hexad
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Gamificación ciudadana para el cuidado de la vía pública

Gamificación ciudadana para el cuidado de la vía pública | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
¿Cómo se integra la Gamificacion en la vía pública? Cada vez que reportas una incidencia, ganas puntos que te permiten desbloquear logros tales como ciudadano consciente, explorador...
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Hidden Cash: una búsqueda del tesoro gamificada

Hidden Cash: una búsqueda del tesoro gamificada | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Hidden Cash es un “experimento social para el bien” que está causando furor en la red. Para aquellos que andéis un poco despistados, os explicamos en qué consiste esta...
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Non-Competitive Leaderboards - Gamified UK Blog

Non-Competitive Leaderboards - Gamified UK Blog | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Not all leaderboards need to be competitive - consider social discovery rather than competition.
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What can a toilet teach us about gamification? - Gamified UK Blog

What can a toilet teach us about gamification? - Gamified UK Blog | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Another talk, another idea. Having just done a really fun talk for KMUK, a new analogy came to mind to illustrate using simple user experience to change behaviours. One of the things we are trying to do to save the … Continue reading →
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Podcast Interview with Art of The Charm - Yu-kai Chou & Gamification

Podcast Interview with Art of The Charm - Yu-kai Chou & Gamification | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
 One of my friends, Jordan Harbinger, is the host of an extremely popular podcast show with hundreds of thousands of monthly listeners called The Art of Charm. After seeing my TEDx talk, he felt that my content would be great on his podcast show. We had a fun interview about Octalysis and Life.   http://media.blubrry.com/theartofcharm/itunes.pickuppodcast.com/272YuKaiChou.mp3
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Why Gaming is Good For You - Yu-kai Chou & Gamification

Why Gaming is Good For You - Yu-kai Chou & Gamification | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Researchers are finding that gaming is good for you: Video games can improve your mental and physical health, brain development, and rehabilitation.
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5 Reasons You Need To Be Using Games For Corporate Training

5 Reasons You Need To Be Using Games For Corporate Training | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
This article presents the case for the use of game-based learning in e-learning environments. The post considers the elements of games that make them engaging and successful learning tools. Read more to find out why you’re missing out by not using games for training and development.
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Chris Carter's curator insight, June 5, 9:57 AM

Same 5 apply to students.

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Smartick Engages Kids to Learn Math in a Holistic Way - Gamification Co

Smartick Engages Kids to Learn Math in a Holistic Way - Gamification Co | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Much More Than A Match Teaching Tool Smartick (@SmartickMethod) is an online (PC or tablet) Math learning method in Spanish that aims to change the teaching paradigm for children aged 4 to 14. Smartick is a unique market offering with full adaptability and guidance to students since it tracks the performance of the student in depth, [...]
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Mazda Massive Test Drive in Cinemas and at GSummit 2014 - Gamification Co

Mazda Massive Test Drive in Cinemas and at GSummit 2014 - Gamification Co | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Getting More People in Mazda Driver Seats To launch the 2014 Mazda3, Mazda Canada and their agency, JWT partnered with Cineplex Odeon theaters and Timeplay to create the world’s first dual screen in-cinema driving game that leveraged the mobile accelerometer. Their social driving game turned every phone into a wheel, and every seat in the [...]
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The Beginner's Guide To Competitive Gaming In Schools - Edudemic

The Beginner's Guide To Competitive Gaming In Schools - Edudemic | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
32 million people watched the Season 3 World Championships for the video game League of Legends this year. 8.5 million of those people watched at the same time. To put that in perspective, 13 million people watch a typical NFL game on Sunday. Last years’ World Series drew 18 million viewers. 8.5 million viewers at …
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Nexercise: Gamificación para ponerse en forma

Nexercise: Gamificación para ponerse en forma | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Hoy os vamos a hablar de Nexercise, una app deportiva que utiliza gamificacion en la que todo esfuerzo tiene su recompensa. Nexercise registra toda tu actividad física. Cuanto más activo seas...
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How a Gamified App Decreased Employee Turnover by 20 Percent

How a Gamified App Decreased Employee Turnover by 20 Percent | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Last July, Jenkins began working with Bunchball to see if gamification can solve her employee turnover problem. The meager goal was to decrease turnover fro
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5 razones para incorporar la gamificación dentro de tu estrategia de marketing

5 razones para incorporar la gamificación dentro de tu estrategia de marketing | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
5 razones para incorporar la gamificación dentro de tu estrategia de marketing.Es una práctica de estrategia digital que hace uso de la dinámica de juegos.
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College Scholarships for Video Game Players?

College Scholarships for Video Game Players? | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
A private university elects to make a popular video game into an official varsity sport. Marketing ploy or sign of the future?
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Second Life busca revivir gracias al Oculus Rift - FayerWayer

Second Life busca revivir gracias al Oculus Rift - FayerWayer | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Las circunstancias parecen estar jugando a favor de Linden Lab, la empresa que desarrolló Second Life.
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Video Games In The Classroom? Know The History Before Trying It Out - Edudemic

Video Games In The Classroom? Know The History Before Trying It Out - Edudemic | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Video games used to be more…well…special. Less widespread, less mundane. If you were a kid in the 70′s, chances are that maybe one or two of your friends had video game consoles in their homes. Ditto for at least the beginning of the 80s. When I was growing up, getting to play video games was …
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Gamificación, Serious Games y perspectivas de futuro, por Emiliano Labrador

Gamificación, Serious Games y perspectivas de futuro, por Emiliano Labrador | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Como cualquier otra ciencia que está en un estado incipiente, la Gamificacion cuenta con defensores y detractores, visionarios y pragmáticos neros e intrusos que conforman un caldo de cultivo...
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Podcast Interview with Art of The Charm - Yu-kai Chou & Gamification

Podcast Interview with Art of The Charm - Yu-kai Chou & Gamification | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
 One of my friends, Jordan Harbinger, is the host of an extremely popular podcast show with hundreds of thousands of monthly listeners called The Art of Charm. After seeing my TEDx talk, he felt that my content would be great on his podcast show. We had a fun interview about Octalysis and Life.   http://media.blubrry.com/theartofcharm/itunes.pickuppodcast.com/272YuKaiChou.mp3
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IBM Educates Employees With Alternate Reality Experiential Game - Gamification Co

IBM Educates Employees With Alternate Reality Experiential Game - Gamification Co | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Gabe talks to Phaedra Boinodiris of IBM about IBM's initiatives to support regular employee education for the company's 500'000 global employees.
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