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Effects of Cloud Computing on Mobile App Development

Effects of Cloud Computing on Mobile App Development | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
The availability of cloud-based services for both business and personal use is expanding rapidly.
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The 23 Best Game-Based Education Resources for 2014 | #gamification #gbl

The 23 Best Game-Based Education Resources for 2014 | #gamification #gbl | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
The 23 Best Game-Based #Education Resources for 2014 http://t.co/ZOT2CK96lO #edtech #teaching #ICT #games #gamification #gaming #students
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Different Ways Kids Play #infographic #games

Different Ways Kids Play #infographic #games | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
The Different Ways Kids Play Infographic presetnts the types of play that kids are involved in and shows how they could truly take advantage of play.
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The role of #games in #learning - Kari Stubbs [Spotlight WISE 2014] - YouTube

Educators are leveraging games to help students master just about everything. Games are addictive: they facilitate personalised learning and players have no ...

Via Tibshirani, Official AndreasCY
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#Gamification Survey Results - TalentLMS #eLearning | Instructional Design | #LMS

#Gamification Survey Results - TalentLMS #eLearning | Instructional Design | #LMS | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
To help our understanding of gamification, as related to e-learning, we conducted a survey on our users. These are the results.
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Tendencias emergentes de e-learning: #MOOCs, #gamificación y datos masivos

Presentación en Expolearning 2014 Bogotá hablando de algunos conceptos claves y tendencias en educación como los MOOC, Big Data y gamificación.
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Endgame

Endgame | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Endgame: The Final Phase for Experience Design The Endgame is the 4th and final experience phase of Octalysis Gamification. The Endgame is all about how you retain your veterans and obtain more longevity in your experience. This is the phase where users have done everything there is to do at least once (according to their perception), …
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Last chance! This weekend: A 3-Day Octalysis Gamification Workshop Online!

Last chance! This weekend: A 3-Day Octalysis Gamification Workshop Online! | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Gamification Pioneer & International Keynote Speaker Yu-kai Chou gives a summary and reminder of his 3-Day Gamification Workshop on Octalysis.
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Techknowledgeschool: Learning how to code: Gamecodization - first results

Techknowledgeschool: Learning how to code: Gamecodization - first results | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
This 2014/2015 school year’s first term is about to expire. After approximately 8 lessons of coding (less than 8 hours of work), and one week for project development (homework time) the final results are really awesome, taking in count that:

Students didn’t have any previous knowledge about coding.
They didn’t know anything about game strategies.
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Is it gamification if....? - Gamified UK Blog

Is it gamification if....? - Gamified UK Blog | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Gamification is about creating good solutions for peoples problems. Don't be afraid to reach out of your comfort zone
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Juegos educativos: diez consejos de diseño para experiencias de #aprendizaje inmersivo #GBL

Juegos educativos: diez consejos de diseño para experiencias de #aprendizaje inmersivo #GBL | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Interesante propuesta que nos llega desde la revista "User Experience", la introducción de la gamificación en el aula. Este artículo no muestra el decálogo de aquellos aspectos que incluyen o ha de...
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HRGamer: GAMESIS y la comunidad aragonesa de videojuegos #gamificacion

HRGamer: GAMESIS y la comunidad aragonesa de videojuegos #gamificacion | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
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A Remarkable Third Grader Longs For Game Based Learning - Gamification Co

A Remarkable Third Grader Longs For Game Based Learning - Gamification Co | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Third graders are rarely as gifted as the one named Cordell Steiner. This particular third grader is a proponent of game based learning in the classroom, and he makes such a powerful case that he was asked to speak at a Ted Talks convention. Some of the points that he makes are hard to ignore. …
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Use of Games to Reinforce Knowledge & Reduce Text Anxiety

Use of Games to Reinforce Knowledge & Reduce Text Anxiety | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
As eLearning becomes more popular, organizations are having fun with this approach to training and finding ways to increase knowledge retention and make training a more enjoyable experience for their staff. One common training issue that can easily be addressed with eLearning is the problem of test anxiety. For a number of reasons, some folks …
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5 #psychology Books That Contextualize #Gamification Design

5 #psychology Books That Contextualize #Gamification Design | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Reading gamification books on cognitive psychology can help create more human centric games. These 5 psychology books help to contextualize gamification.
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The Top Ten Gamified Productivity #apps #gamificatioin

The Top Ten Gamified Productivity #apps #gamificatioin | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
One of the most practical uses of gamification is in helping people boost their productivity and manageably transform their challenging goals into reality. Success of course, does not come from mere inspiration.

Via @tbahs Antonio Herranz Sotoca
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Free Enterprise #Gamification: Offline Old Fashioned Games with a Twist

You don't need a fancy gamification platform to on-board employees, communicate corporate goals, reward employees and motivate behavior. Use pat on the back ga…
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The Science And The Benefits of #Gamification In eLearning

The Science And The Benefits of #Gamification In eLearning | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Gamification In eLearning: Science and Benefits Gamification in eLearning has become increasingly popular since it offers a wide range of advantages for learners and can help to make the overall eLearning experience not only more enjoyable, but...

Via Javier Sánchez Bolado
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5 tips for good Gamification I learned from designing games. - Gamified UK Blog

5 tips for good Gamification I learned from designing games. - Gamified UK Blog | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
I learn a lot of my lessons about gamification design from designing little games. Here I share a few of the them.
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Points, badges, and leaderboards: The Gamification Fallacy

Points, badges, and leaderboards: The Gamification Fallacy | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
A snippet of Yu-kai's upcoming book: Actionable Gamification: Beyond Points, Badges, and Leaderboards, exploring what good gamification can look like.
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Some Struggles Teachers Face Using #Games in the #Classroom

Some Struggles Teachers Face Using #Games in the #Classroom | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Lack of time and administrative support are just some of the obstacles to using games in the classroom.
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Juegos educativos: diez consejos de diseño para experiencias de aprendizaje inmersivo

Juegos educativos: diez consejos de diseño para experiencias de aprendizaje inmersivo | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
Interesante propuesta que nos llega desde la revista "User Experience", la introducción de la gamificación en el aula. Este artículo no muestra el decálogo de aquellos aspectos que incluyen o ha de...
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Engaging Instructional Design & Gamification

Engaging Instructional Design & Gamification | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) | Scoop.it
According to a survey, 75% of people are gamers, half play sometimes and a little more than a quarter play as often as moderate to fair amount of the time. Another study found that 5 million people in the U.S. spend more than 40 hours a week. Many of these are games are accessed through …
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