Gamification in onderwijs
0 view | +0 today
Follow
Your new post is loading...
Your new post is loading...
Rescooped by Saskia Dellevoet from Gamification in Education
Scoop.it!

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | Gamification in onderwijs | Scoop.it

AvatarGenerations' Editor built a Serious Game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game. The objective of the game was to provide a tailored contextual experience in a school environment that would have a positive affect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy:   Gagné’s (1985) ‘Nine Events of Instruction’, Mayer’s (2002) cognitive theory of multimedia learning, Lave and Wenger’s situational learning theory (Lave and Wenger 1991), Kolb (1984) experiential learning theory and Skinner’s (1954) operant conditioning theory. 


Via Kevin Corbett
more...
No comment yet.
Rescooped by Saskia Dellevoet from Gamification in Education
Scoop.it!

Gaming improves multitasking skills

Gaming improves multitasking skills | Gamification in onderwijs | Scoop.it
Study reveals plasticity in age-related cognitive decline.

Via Kevin Corbett
more...
Roelien Wierda's curator insight, September 7, 2013 1:56 AM

.....means there's no escape ...I'll have to start gaming to curb that cognitive decline someone my age is prone to....

 

 

unknownplanet's curator insight, January 26, 2015 4:58 AM

gamification