Gamification is transforming the way businesses engage with customers and motivate employees. By applying the same principles that inspire people to play games – achievements, status, and rewards – to websites and other online experiences, businesses can dramatically increase the size of their audiences, drive deeper engagement, and increase their revenues. Now Bunchball’s Nitro Platform brings the power of Gamification to you. [download whitepaper]
I have been active in the field of gamification for the past couple of years, working with companies like Badgeville, HealthTap, Gigya, Basis and others on leveraging game mechanics for end user behavior measurement, scoring and shaping. Last week,...
In Bill Gates’ vision of the classrooms of the future, students are grouped according to skill set. One cluster huddles around a computer terminal, playing an educational game or working on a simulator.
Learn game design! Work with pros from the game industry! Build a portfolio of games! Have fun this summer! Start your 4 week summer program anytime after July 1st. This introductory program is designed for students ages 10-14, but enrollment is open to anyone.
Future home of everything Gamification Education -- research, community, case studies and more -- as part of the Gamification.org family of wikis. Follow us on twitter at @gamifyedu to be updated when there is new content! Want to help us create this website?