Gamification in Classrooms
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Gamification of K-12 Education – Q&A | Andrew K. Miller

Gamification of K-12 Education – Q&A | Andrew K. Miller | Gamification in Classrooms | Scoop.it

Many people have submitted questions to virtual schools about whether of gamification is being utlized in the structure and model of learning. The quick answer is Yes! However, the momentum and legitimacy of it is just ...


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5 Tips for Classroom Management with Mobile Devices

5 Tips for Classroom Management with Mobile Devices | Gamification in Classrooms | Scoop.it
This is reblogged from the original post at Edudemic and is the premise of presentation I will be leading in November at Miami Device. When adopting technology in the classroom, one of the key conc...

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Believe in Gamification! [A Futuristic Short Film HD - by Sight Systems]

This nice video have great concepts of Gamification. Gartner Group defines gamification as "the use of game mechanics in nonentertainment environments to cha...
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Gamification in Education

The Faculty of Education at the University of British Columbia gamified one of its online courses on adult education. Elements of the game included role-play...
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Why Your Gamification Efforts Are Failing | Gigya's Blog

Why Your Gamification Efforts Are Failing | Gigya's Blog | Gamification in Classrooms | Scoop.it
As effective as gamification is for driving conversions, it can be difficult and tricky to formulate a gamification strategy optimized for your business's specific goals. Thus, we've outlined a few universal tips for implementing an ...

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Martin (Marty) Smith's curator insight, December 19, 2013 12:35 PM

Gamificaiton is an effective strategy, but getting it right is challening too. Don't be put off by that Gartner report saying 80% of gamificaiton will fail by 2015. 80% of everything fails, but do read this post to figure out how to gamify right or fix a stalled effort. 

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Extra Credits: Gamifying Education

This week, we offer some general examples for ways to improve education using game design techniques. Also, here's that link I promised: http://www.deathball...
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Gamification Engages Job Candidates Beyond Their Resumes - Mashable

Gamification Engages Job Candidates Beyond Their Resumes - Mashable | Gamification in Classrooms | Scoop.it
Gamification Engages Job Candidates Beyond Their Resumes Mashable Gamification is an office empowerment tool that not only makes things more fun, but also increases engagement, commitment and motivation, as well as stimulates users, consumers and...
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The Gamification Guide for Teachers

The Gamification Guide for Teachers | Gamification in Classrooms | Scoop.it
Would you like to gamify your classroom? People love to play. Whether your students are in kindergarten or college, adding fun to classroom learning by playing games is a positive and effective way to engage students.

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Christopher Pappas's curator insight, September 6, 2013 5:54 AM

How to Gamify your Classroom

Would you like to gamify your classroom? People love to play. Whether your students are in kindergarten or college, adding fun to classroom learning by playing games is a positive and effective way to engage students. Your students are already master game players, whether those games are technologically based or not. Use this knowledge and expertise everyday by gamifying you classroom because play doesn’t have to be reserved for recess anymore.

http://elearningindustry.com/the-gamification-guide-for-teachers

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6 Reasons eLearning Should Be Adopted in Every Classroom

6 Reasons eLearning Should Be Adopted in Every Classroom | Gamification in Classrooms | Scoop.it
Remember the days when you had desks, a blackboard, and you raised your hand to ask a question? Yep - those days are gone. Even if they were the days.

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Christopher Pappas's curator insight, July 27, 2013 1:55 PM

6 Reasons eLearning Should Be Adopted in Every Classroom

Remember the days when you had desks, a blackboard, and you raised your hand to ask a question? Yep - those days are gone. Even if they were the days.

http://elearningindustry.com/6-reasons-elearning-should-be-adopted-in-every-classroom

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11 Teaching Strategies For Spotting The Blind Spots In Your Classroom

11 Teaching Strategies For Spotting The Blind Spots In Your Classroom | Gamification in Classrooms | Scoop.it

"When Stanford Professor Lee Shulman was first enmeshed in the research that led to Board certification of teachers by NBPTS, I asked him – in a hotel bathroom, of all places – what interesting findings were turning up about great teachers as compared to the rest. He replied: 'Well, you might not find this such a big deal, but a big indicator is the degree to which a teacher accurately describes what happens in her classroom.'"

 


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Kathy Lynch's curator insight, August 7, 2013 8:59 AM

Geat ideas for reflecting on what is really taking place in the class you are creating.

Kelly Blair's comment, August 8, 2013 8:52 AM
An excellent summary of effective teaching and learning strategies .
Readwritelearnwell's curator insight, August 17, 2013 5:27 PM

Focuses on effective assessment for learning.

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TEDxKids@Brussels - Gabe Zichermann - Gamification

Gabe Zichermann is an entrepreneur, author, highly rated public speaker and gamification thought leader. He is the chair of the Gamification Summit and Works...
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What gamification is to me - My definition

What gamification is to me - My definition | Gamification in Classrooms | Scoop.it
Gamification is the use of game elements and design metaphors to solve problems - My Definition (What #gamification is to me – My #definition http://t.co/TLMVGOD0Ch @daverage)...
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The Surprising Connection Between Playing Video Games And A Thicker Brain - Forbes

The Surprising Connection Between Playing Video Games And A Thicker Brain - Forbes | Gamification in Classrooms | Scoop.it
The Surprising Connection Between Playing Video Games And A Thicker Brain
Forbes
For all the negative news about the alleged downsides of playing video games, it's always surprising to come across research that shows a potentially huge upside.
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The History of Gamification Shows A Bright Future Ahead [Infographic]

The History of Gamification Shows A Bright Future Ahead [Infographic] | Gamification in Classrooms | Scoop.it
Gamification may appear to be a new trend, but its history stretches back to the 1800s. See the most important moments in its technological evolution.

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Martin (Marty) Smith's curator insight, March 29, 2014 6:53 PM

The future of gamification is bright because it works. I've read the Gartner report saying 80% will fail and I agree, Failure is a big part of being an Internet marketer. Helpful to see the scope of gamifications' timeline in this infographic.