Gamification for the Win
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Why Minecraft is more than just another video game

Why Minecraft is more than just another video game | Gamification for the Win | Scoop.it
Minecraft's creators revealed this week that the blocky freeform building game had 33 million users. It can easily become an obsession.
GwynethJones's insight:

Makes me think about building in Second Life

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Anthony Bollino's comment, September 15, 2013 3:32 PM
Minecraft is the new digital legos that allows students to create, build, and rebuild.
Anthony Bollino's curator insight, September 15, 2013 3:32 PM

Minecraft is the legos of the new generation.

Gamification for the Win
All things related to Educational Gaming (or just gaming for fun!)
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3 Ways Pokémon GO Can Create Meaningful Learning Opportunities

3 Ways Pokémon GO Can Create Meaningful Learning Opportunities | Gamification for the Win | Scoop.it
Educators from around the web offer ideas for incorporating Pokémon GO into the classroom.
GwynethJones's insight:

Yeah, it's a FAD. But, let's ride it and hard!

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Easy Pokeball Bookmark - Pokemon Go Origami - Paper Crafts - Collab with Natasha Lee Pokeball Nails

Easy Pokeball Bookmark - Pokemon Go Origami - Paper Crafts. With Pokemon Go being all the rage right now, it was time we FINALLY made some Pokemon DIYs.

Via Bookmarking Librarian
GwynethJones's insight:

SWEET!

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This Pokemon Go evolution calculator will help you get the most powerful Pokemon

This Pokemon Go evolution calculator will help you get the most powerful Pokemon | Gamification for the Win | Scoop.it
One of the most satisfying moments in Pokemon Go is when you finally have enough candies to evolve one of your rare Pokemon. The only problem is that, at a glance, it's impossible to tell how powerful that evolved Pokemon is going to be, and you might not have any candies left to power it u
GwynethJones's insight:

I don't think I have to worry about this being only level 2! LOL

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All the Rare Pokémon in Pokémon Go and Tips to Find Them

All the Rare Pokémon in Pokémon Go and Tips to Find Them | Gamification for the Win | Scoop.it
Weepinbell
GwynethJones's insight:

I'm making a Pokemon Go Library Scavenger & needed a list of the HOT hard to find RARE Pokemon!

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Gamification to encourage learner autonomy

Gamification to encourage learner autonomy | Gamification for the Win | Scoop.it
This post tries to pull together a couple of things I have been thinking about recently. The first was a post I saw on the 21st Century Fluency Project blog a few weeks back. The title of the article 'How I Turned My Classroom into a ‘Living Video Game’ caught my eye and before I even had time to read it I started thinking about how the factors that create motivation in computer games could be applied to the classroom.

Via Nik Peachey, Alexandra Duarte, Dean J. Fusto
GwynethJones's insight:

Interesting!

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Nik Peachey's curator insight, August 10, 5:00 AM

An old post but one that might be quite relevant with the renewed interest that Pokemon Go has created.

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10 Surprising Benefits Of Gamification

10 Surprising Benefits Of Gamification | Gamification for the Win | Scoop.it
Want to know some Surprising Benefits Of Gamification? Check 10 Surprising Benefits Of Gamification and what significant effects it has on the workplace.

Via EDTECH@UTRGV
GwynethJones's insight:

Level Up, people!

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Playability Vs Gamification: Do We Really Have To Gamify Everything?

Playability Vs Gamification: Do We Really Have To Gamify Everything? | Gamification for the Win | Scoop.it
Wondering if you need to gamify online courses to maintain Playability? Check the difference between Playability and gamification and why it is important.

Via EDTECH@UTRGV
GwynethJones's insight:

Great questions being asked here!

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8 Ways to Level Up Game Based Learning in the Classroom

8 Ways to Level Up Game Based Learning in the Classroom | Gamification for the Win | Scoop.it
Game based learning in the classroom should not be worksheets with points. It should be engaging, exciting. Here are 8 ways to level up game based learning.
GwynethJones's insight:

Brilliant blog post! & Pretty, too!

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Minecraft Hour of Code

Minecraft Hour of Code | Gamification for the Win | Scoop.it
Use blocks of code to take Steve or Alex on an adventure through this Minecraft world
GwynethJones's insight:

Kids are going to love this!

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Jessica Franco's curator insight, November 17, 2015 8:33 AM

Kids are going to love this! I can't wait to explore it further to see if it will be good for teens as well. I love all the new ways there are to teach coding and computer programming. 

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The Future of Education?

The Future of Education? | Gamification for the Win | Scoop.it
I was fortunate enough to be invited to the Games For Learning Summit on April 21st at NYU. The Summit, hosted by the U.S. Department of Education and the non-profit Games for Change,  was a ... da...

Via Linda Dougherty
GwynethJones's insight:
Linda Dougherty's insight:

"Alternate Reality Games (ARGs) looks like a great match for students to explore their creativity and communication skills while collaborating with classes globally. Check out the videos detailing the ARG Scorch!"

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Linda Dougherty's curator insight, April 25, 2015 5:22 PM

Alternate Reality Games (ARGs) looks like a great match for students to explore their creativity and communication skills while collaborating with classes globally. Check out the videos detailing the ARG Scorch!

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This Year, Google's Santa Tracker Gets Kids to Code

This Year, Google's Santa Tracker Gets Kids to Code | Gamification for the Win | Scoop.it
Santa is under surveillance--but not by the NSA. Instead, Google is helping children of all ages to to keep tabs on the jelly-bellied gift giver, and even learn some new technical skills along the way.
GwynethJones's insight:

Santa + Coding = FUN! If your district allows!

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Play online, learn online and feed the hungry | Freerice.com

Play online, learn online and feed the hungry | Freerice.com | Gamification for the Win | Scoop.it
For every correct answer you choose, 10 grains of rice are raised to help end world hunger through the World Food Programme.
GwynethJones's insight:

Play, build #CCSS vocab & feed the hungry -What's not to LOVE?


My kiddos really dig this site! Having fun & doing a good thing is a WIN/WIN!

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Dungeons & Dragons Has Influenced a Generation of Writers

Dungeons & Dragons Has Influenced a Generation of Writers | Gamification for the Win | Scoop.it
Dungeons & Dragons, the first commercially available role-playing game that is now 40 years old, influenced numerous writers and taught them the art of storytelling.
GwynethJones's insight:

Rolling a perfect natural 20 with this article! You know I'm Chaotic Neutral!

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Rare Pokemon QR-Code-Sign

A RARE PokemonGo QR Code sign for the library or classroom! The QR Code takes kids or patrons to an article that discusses Rare Pokemon and how to find them! …
GwynethJones's insight:

Pokemon Go QR Code Sign to use in your school  or library!

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‘Pokemon Go’ Rare Pokemon List: Where to Find Snorlax, Dratini, Lapras & More

‘Pokemon Go’ Rare Pokemon List: Where to Find Snorlax, Dratini, Lapras & More | Gamification for the Win | Scoop.it
Wondering which are the rarest "Pokemon" in "Pokemon Go"? Here is the list of the most sought after, including Snorlax, Dratini, Porygon, Chansey and more.
GwynethJones's insight:

Gotta love Snorlax!

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GwynethJones's comment, September 7, 2:43 PM
If you want to thank me, re-scoopit & not just take the curated source and scoopit yourself! Give me credit, hon! ! Attribution always, sweet friend! LOL
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Pokemon Go - Simple Pokemon List

Pokemon Go - Simple Pokemon List | Gamification for the Win | Scoop.it

Click here to edit the content

GwynethJones's insight:

I really needed this to make my scavenger hunt.

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The Library Voice: Build Your Own Pokemon GO Augmented Reality Project With VidCode!

The Library Voice: Build Your Own Pokemon GO Augmented Reality Project With VidCode! | Gamification for the Win | Scoop.it
GwynethJones's insight:

LOVE THIS!

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Martha Bongiorno's curator insight, September 5, 9:05 PM
How exciting for students!
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How To Use Robots in Elementary Classrooms - Daily Genius

How To Use Robots in Elementary Classrooms - Daily Genius | Gamification for the Win | Scoop.it
Two years ago, my school obtained a grant from the Sphero Robotics company that brought 10 Sphero Robots to our school. At first, we used them in math and science. However, this year, we expanded our use of robotics and acquired Ozobots, SPRKS, bb8s, and BeeBots. My elementary faculty impressed me with their ability to use these 21st-century robots in a variety of subject areas including language arts and humanities. Here are four examples of how A. Harry Moore teachers used robots to teach lessons in English, Language Arts, and Humanities classes.

Via John Evans
GwynethJones's insight:

Coolness for the Classroom!

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Lynda Kilpatrick's curator insight, August 5, 9:59 AM
Share your insight
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10 Uses for Gamification in Online Learning

10 Uses for Gamification in Online Learning | Gamification for the Win | Scoop.it
To give you some inspiration in your gamified online learning, here are 10 uses for gamification in online learning to make your training go further.

Via EDTECH@UTRGV
GwynethJones's insight:

Gamification \\FTW!//

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Stewart-Marshall's curator insight, April 10, 8:45 AM
10 uses for gamification in online learning to make your training go further.
Walter Gassenferth's curator insight, April 11, 6:32 AM
Online Learning is a very important topic and often overlooked by companies. For those who speak the Spanish or Portuguese, more about business education can be read in http://www.quanticaconsultoria.com
Won Ho's curator insight, April 11, 11:57 PM
Very basic things...

매우 당연한 이야기~
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5 Lessons To Learn From Minecraft In Education @teachthought

5 Lessons To Learn From Minecraft In Education @teachthought | Gamification for the Win | Scoop.it
What Minecraft Can Teach You About Pedagogy

by TeachThought Staff

Minecraft is a simple, clumsy-looking little game full of blocky graphics and unclear terms of play. It is essentially a giant sandbox of digital legos that players can do with what they wish–tear stuff down, dig holes, or build dizzying towers of complex design and architecture.

And it’s a perfect analogue for what’s possible in learning.

First off, let’s be clear–it’s a huge, huge hit. Minecraft has sold over 20,000,000 copies to date. It is available for iPad, Android, PC, and Xbox (though sadly, not the PS3), and is quickly becoming a cultural phenomenon. What makes it popular with children is tempting

Via John Evans
GwynethJones's insight:

Learning with Minecraft - kiddos love it already, why not use that engagement?

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What’s the difference between gamification and serious games?

What’s the difference between gamification and serious games? | Gamification for the Win | Scoop.it
Gamification or serious games? These explanations can help you better integrate them into your e-learning modules, and at the core of your LMS.

Via EDTECH@UTRGV
GwynethJones's insight:

Excellent read!

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How Minecraft could help teach chemistry

How Minecraft could help teach chemistry | Gamification for the Win | Scoop.it
Children should be playing more computer games in school. That idea might enrage you if you think kids today already spend too much time staring at screens
GwynethJones's insight:

Minecraft - more than just gaming!

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Free Technology for Teachers: 36 Online Games Kids Can Play to Learn About Engineering

Free Technology for Teachers: 36 Online Games Kids Can Play to Learn About Engineering | Gamification for the Win | Scoop.it

Via Bookmarking Librarian
GwynethJones's insight:

SO cool! Always check first on your own machines, as a student, in your district before trying w/ the kiddos.

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5 Things Teachers Can Learn From Video Games

5 Things Teachers Can Learn From Video Games | Gamification for the Win | Scoop.it
Players of video games learn how to strategize and how to perform sometimes complex actions in order to achieve a goal. I believe we can all learn to engage students through studying video games. H...
GwynethJones's insight:

Fantastic post by the amazing @alicekeeler on how our kiddos learn from gaming and how we can utilize that engagement in our classrooms.

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Gamify Learning with Edtech Bingo

Gamify Learning with Edtech Bingo | Gamification for the Win | Scoop.it

’ve spent a great deal of time this summer preparing and facilitating professional development for teachers involving the integration of iPads into the classroom. So when I inadvertently came across this really neat iPad Bingo visual while searching for edtech infographics on Pinterest, I knew I had to further investigate this concept.

 

Well, my surfing resulted in the following: Media technology specialist Josh Borzick from Oak Creek, Wisconsin created the iPad Bingo site to provide teachers with integration ideas related to six apps—Google Drive, Skitch, 30 Hands, Popplet, Doceri and Touchcast. The page includes the iPad Bingo card, which contains a set of activities for students to learn how to utilize each app at varying degrees of difficulty.


Via Jamie Forshey
GwynethJones's insight:

Gamification for the WIN!

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Nancy Jones's curator insight, August 13, 2014 2:38 PM

this is a very clever idea to use with both students and teachers.