"The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area."
’ve spent a great deal of time this summer preparing and facilitating professional development for teachers involving the integration of iPads into the classroom. So when I inadvertently came across this really neat iPad Bingo visual while searching for edtech infographics on Pinterest, I knew I had to further investigate this concept.
Well, my surfing resulted in the following: Media technology specialist Josh Borzick from Oak Creek, Wisconsin created the iPad Bingo site to provide teachers with integration ideas related to six apps—Google Drive, Skitch, 30 Hands, Popplet, Doceri and Touchcast. The page includes the iPad Bingo card, which contains a set of activities for students to learn how to utilize each app at varying degrees of difficulty.
Guest blogger Alice Keeler introduces playsheets, gamified worksheet apps that sweeten skill-and-drill by increasing student self-efficacy through the challenge-and-reward model they associate with a gaming environment.
What happens when you get an entire audience to stand up and connect with one another? Chaos, that's what. At least, that's what happened when Jane McGonigal tried to teach TED to play her favorite game.
I did this! At ISTE San Antonio! Great fun & inspired learning!