Gamification allows us to enhance our knowledge and enhance our basic soft skills like multi-tasking, collaborating, creative thinking and committing to a goal. In 2002, the word gamification was coined as a way to describe the incorporation of game-thinking and
Two years ago, my school obtained a grant from the Sphero Robotics company that brought 10 Sphero Robots to our school. At first, we used them in math and science. However, this year, we expanded our use of robotics and acquired Ozobots, SPRKS, bb8s, and BeeBots. My elementary faculty impressed me with their ability to use these 21st-century robots in a variety of subject areas including language arts and humanities. Here are four examples of how A. Harry Moore teachers used robots to teach lessons in English, Language Arts, and Humanities classes.
Minecraft is a simple, clumsy-looking little game full of blocky graphics and unclear terms of play. It is essentially a giant sandbox of digital legos that players can do with what they wish–tear stuff down, dig holes, or build dizzying towers of complex design and architecture.
And it’s a perfect analogue for what’s possible in learning.
First off, let’s be clear–it’s a huge, huge hit. Minecraft has sold over 20,000,000 copies to date. It is available for iPad, Android, PC, and Xbox (though sadly, not the PS3), and is quickly becoming a cultural phenomenon. What makes it popular with children is tempting
Earlier this year I shared QuoDeck an interactive learning content creator that promotes game-based learning. QuoDeck is a learning tool that lets teachers create and host content with a few simple steps. Users are able to create interactive learning content all in one place. This content creator includes gamified decks, quizzes, flashcards, assessments, learning games, and…
One of the most satisfying moments in Pokemon Go is when you finally have enough candies to evolve one of your rare Pokemon. The only problem is that, at a glance, it's impossible to tell how powerful that evolved Pokemon is going to be, and you might not have any candies left to power it u
I don't think I have to worry about this being only level 2! LOL
This post tries to pull together a couple of things I have been thinking about recently. The first was a post I saw on the 21st Century Fluency Project blog a few weeks back. The title of the article 'How I Turned My Classroom into a ‘Living Video Game’ caught my eye and before I even had time to read it I started thinking about how the factors that create motivation in computer games could be applied to the classroom.
"Alternate Reality Games (ARGs) looks like a great match for students to explore their creativity and communication skills while collaborating with classes globally. Check out the videos detailing the ARG Scorch!"
Santa is under surveillance--but not by the NSA. Instead, Google is helping children of all ages to to keep tabs on the jelly-bellied gift giver, and even learn some new technical skills along the way.
Sharing your scoops to your social media accounts is a must to distribute your curated content. Not only will it drive traffic and leads through your content, but it will help show your expertise with your followers.
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Integrating your curated content to your website or blog will allow you to increase your website visitors’ engagement, boost SEO and acquire new visitors. By redirecting your social media traffic to your website, Scoop.it will also help you generate more qualified traffic and leads from your curation work.
Distributing your curated content through a newsletter is a great way to nurture and engage your email subscribers will developing your traffic and visibility.
Creating engaging newsletters with your curated content is really easy.