"The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area."
Guest blogger Alice Keeler introduces playsheets, gamified worksheet apps that sweeten skill-and-drill by increasing student self-efficacy through the challenge-and-reward model they associate with a gaming environment.
What happens when you get an entire audience to stand up and connect with one another? Chaos, that's what. At least, that's what happened when Jane McGonigal tried to teach TED to play her favorite game.
I did this! At ISTE San Antonio! Great fun & inspired learning!